Here is a collection I have been working on of some "Mini" Trait Mods. All about the small details, right? There is also a normal mod that fixes magazine reading.
Easy Inventory Check is required for these mods
Hothead - Argue Fury
With this mod, Hotheaded Sims may get furious after arguing with a Sim. In an unmodded game, Sims only get furious from getting a drink thrown on them, or other "fight" interactions.
ys2g_3t2_hothead_arguefury
2. Repair Object Want Check
With this mod, Technophobes will not roll the want to Repair an Object. It incorporates this fix by Simler90 Mod The Sims - Aspiration, Want and Fear Mods. Conflicts with this mod (Want Check Tree Fixes)
ys2g_3t2_repairobject_technophobe
3. Hydrophobic Water Balloon Fight
With this mod, hydrophobic Sims will always reject water balloon fights.
ys2g_hydrophobic_waterballoon
4. Loner-- No social Bunny
With this mod, Loners will not react to a low Social motive and the social bunny will not spawn.
ys2g_loner_no_social_freakout
5. ys2g_magazine_fixes
With this mod, Sims will not read Interest-boosting magazines (from the rack) and immediately gain all Interest points. The BHAV was not set up correctly by EAxis (invalid constant) so Sims would just gain all 10 Interest points. This mod fixes this. Sims will now only gain one or two Interest points from reading these magazines.
6. ys2g_talkaboutgrilledcheese_natcook
With this mod, natural cooks will always accept Sims talking about grilled cheese. Most every other Sim rejects this, so I felt bad for grilled cheese sims :(
7. ys2g_unlucky_chinesefood
With this mod, Unlucky Sims will get sick more often from eating Chinese food.
8. ys2g_unlucky_diebyflies
With this mod, unlucky Sims have a higher chance of dying by flies. Has a tuneable BCON.
9. ys2g_unlucky_roachsickness
With this mod, unlucky Sims have a higher chance of getting sick from roaches.
LINK FOR ALL MODS HERE: Sim File Share - Filehosting for Simmers
Published: 2-3-2025 | Updated: 2-26-2025 (V2 Color Option)
SUMMARY
Hobbies and interests were introduced via the Freetime EP (EA/Maxis, 2008). There are 10 hobbies (cuisine, film & literature, tinkering, sports, music and dance, fitness, arts & crafts, science, games, and nature) and 18 interest categories (sci-fi, culture, environment, paranormal, health, fashion, politics, sports, school, animals, toys, money, entertainment, work, crime, food, travel, and weather).
Here are 50+ trait tokens featuring various sub-hobbies – these are meant to compliment the original hobby categories and let players assign specific hobby-related interests to their sims. The Sub-Hobby Project comes from the collective brainstorming of @grilledcheese-aspiration, @slyndseysims @gayars and @anachronisims.
DETAILS
Requires all EPs/SPs.
§0 | Buy > Misc > Misc (purple icons)
At the time of this post, these are for storytelling/completion purposes only. These are TOKENS ONLY – they do not alter sims/gameplay on their own. If/when they are incorporated in mods, their custom function(s) will depend on the mods in question.
The collection file is REQUIRED to access the traits in-game.
CHOOSE Version 1 or Version 2 – NOT BOTH! Both versions include the collection file.
Version 1 (Original)
Version 2 (V2, added 2-26-2025)
ITEMS
Download a PDF/Excel document with the traits and their GUIDs using the link below.
image: this is a partial list - download the listing for other traits
DOWNLOAD (choose one)
HOBBY TRAITS from SFS | from MEGA
HOBBY TRAITS (Version 2 – Darker Purple) from SFS | from MEGA
LIST OF TRAITS & GUIDs from SFS | from MEGA
REQUIRED: COLLECTION FILE from SFS | from MEGA
This file includes 3t2, 4t2, historical/medieval, fantasy, color, music, hobby, and other CC traits for Sims 2 (and some randomizers). Only visible trait tokens are included, and this file should REPLACE the original "Traits-Collection" file.
CREDITS
Thanks: @grilledcheese-aspiration, @slyndseysims @gayars and @anachronisims, @grilledcheese-aspiration, PleasantSims (2021), sillywitchtree, @ch4rmsing, @elfpuddle. Sources: 3t2 Traits Project (Hexagonal-Bipyramid, 2018), Any Color You Like (CuriousB, 2010), Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik), Flat Icon. Translations: French (@ilovethesims2).
Sims who have the inappropriate trait will no longer automatically change into clothes when in the nude. Two versions of this mod, one by itself and the other is an edit of episims edit of The Towel Mod!
Download Here - SFS
Sims who have the inappropriate trait (as well as daredevil, party animal, and rebellious) can now skinny dip. Originally made by CJH.
A small (but necessary for me) edit that allows certain Sims to fight back burglars. Now with a Trait Check!
Crappy preview once again.
With this mod, Sims who
are or used to be in the Law Enforcement career (Cops & Pros), or
are or used to be in the Military career (Pros only), or
are or used to be in the Intelligence career (Pros only), or
are or used to be in the Criminal career (Pros only), or
have the Brave trait (Cops, Pros & Traits), or
have the Can Apprehend Burglar trait (Cops, Pros & Traits)
will now be able to fight burglars like the Werewolf does. Like in the original mod, if the burglar managed to steal something before being attacked, an edited dialogue will appear.
Keep in mind the interaction is not autonomous, so if your Brave Sims see the burglar and you don't redirect them they'll just run in circles screaming.
I did think of more traits to add such as Hot-headed or Daredevil but I believe people would rather have it as close as possible to The Sims 3 mechanic, whereas those traits are the only ones that can fight back burglars. I can make a second version with the traits suggested or even make one with just the traits if there's enough interest.
REQUIREMENTS
- Easy Inventory Check
- 3t2 Traits Project (Brave trait and trait_main file)
- 3t2 Hidden Traits Add-on (Can Apprehend Burglars trait)
- Pets EP or later
DOWNLOAD
There's 3 versions, choose only one.
SFS | MF
CREDITS
- @midgethetree for the original mod
- @belladovah for teaching me about trait mods
- @heathensimmer for figuring out what I was doing wrong while editing this mod :P
- @hexagonal-bipyramid for the 3t2 Traits Project
- @lilbabydilljr for the 3t2 Hidden Traits Add-on
I'm a fan of traits & trait mods and I really liked Atomtanned's mod /based on Dill's Turn-Ons & Turn-Offs/. This is quite an extensive edit - I just wanted to adjust it a little for my game and once I started I couldn't stop xD
Atomtanned's Trait-Based Chemistry EDIT
& (optional mod) ONLY TO Chemistry
⚡ Download: SFS ⚡BOX
11.11.2024 third UPDATE of Chemistry Mod. Fixed: Loner not triggering Introvert TO, Alien genetics trigger Alien TO correctly, Facial hair TO triggers correctly, Hats do not trigger Intellect TO, Cologne doesn't trigger Occult TO. Thanks for the fixes go to @episims . Correct file has "Update3" in the name
*Archive contains PDF file with detailed list of changes (added / removed stuff) and a few notes.
🟢 Trait-based Chemistry mod edit is available in 7 Languages: English, German, Finnish, Polish, Swedish, Russian, French
❕ New stuff: added Facial Hair TO (replaces Daydreamer), Business Shark TO (was: Serious), Expressive TO (was: Unique). Increased hobby and interest requirements from 5 to 8 pts, Formal wear added to Stylish TO - and more...
I also included an optional mod that switches off Zodiac / Aspiration chemistry and balances out the chemistry bolts gain - so it makes chemistry betwen Sims much less complicated. Obviously it will only be useful for those who like to control every aspect of their Sims romantic lives. Details under the cut.
You'll need Traits /and stuff required for these to work/.
Credits: @atomtanned , @lilbabydilljr , Epi for their TO replacements, @lazyduchess for Lua script
@peanuttysims for No Zodiac & Aspiration attraction (MTS2 link)
I used TS4 icons, icon mashups/ edits, and my own.
Thanks: @tvickiesims , @vegan-kaktus , @lilakartoffelbrei . Special thanks to @episims for all the support 💎🤗
*This is for The Sims 2
More under the cut:
NOTE: My mod edit has been in testing for a while and it seems I've managed to fix (with the help of Epi and Ramblin) all of the issues. However If you'd like to have a go at making your own TO chemistry edit, I recommend you base it on a mod by Fran/CuriousB rather than this one.
Trait-based Chemistry mod
It will replace original TS2 turn-ons and turn-offs with entirely new ones (only hair colors and fitness/fatness are unchanged!).
It conflicts with NickM406's No More Loading the * Family mod , and Tunaisafish’s Attraction Fix, make sure you don't have tunaisafish_fix_attractiontraits package in your Downloads.
🟢 It's compatible with mods that change /or switch off Zodiac chemistry, Aspiration chemistry, or both.
❕ TO-RELATED ATTRACTION DOES NOT UPDATE IN REAL TIME
If you place new Trait in your Sim's inventory, it doesn't work right off the bat. You can try to force the bolt update by making Sim change appearance or loose/gain weight.
I've discovered the bug where the game stops recalculating chemistry altogether, that only got fixed after reloading the lot.
⚠️ In original version of this mod, cologne (perfume) triggers occult TO - Epi created a fix for it, BUT it might have a temporary side effect - occult Sims get cologne flowers effect (once)
You can remove flowers with "Nuke.../stuck FX" option offered by FFS Lot Debugger aka Batbox.
Another solution is to hide the flowers entirely with my simple texture default, that you can get here: SFS / BOX
since update 3, mod contains perfume BHAV: "Use Perfume", and "Attraction - EP2 - Remove Perfume/Cologne". Perfume mods will override the fix, if this mod loads last.
⚡TURN-ONS / TURN-OFFS:
Note: I've added and removed some stuff, for example Plantsims and Bigfoot from 'Occult' TO, and Zombies from 'Undead' TO!
(This is an edit of the list posted by Atomtanned: )
Well-Liked: Good reputation*, Friendly, Good, Proper, Nurturing.
*"Ghosts" = sims turned into playable ghosts, with Ghost trait (and Mermaids are sims with mermaid trait, but ofc you don't need these to be able to use this mod).
*Known issue: Servo (as such) doesn't trigger this TO. That has been fixed.
🔸 Hobby requirements in Dill's / Atomtanned's versions (as well as interest) were set to 5 points, which is kinda an average in my game. I don't want TOs to trigger too easily so I've increased these to 8 points, just like Skill point requirements.
Update: I've removed One True Hobby checks, so now only actual hobby enthusiasm points matter for triggering TOs.
I also increased good reputation requirement from 30 to 60.
Above is the comparison of original vs new TOs, in the exact order.
FYI I've fixed the little mistake I've found in the mod - in my version stylish TO works as it should.
If you have any questions about how the game calculates attraction, read this.
And here's free version (SFS) of my buyable ReNuYu potion default, will be useful if you'd like to correct TOs for all your Sims.
"ONLY TO Chemistry" mod
Conflicts with No Zodiac Chemistry by Belladovah , chemistry mods by Peanutty (it incorporates their "No zodiac and no Aspiration"mod) and any other that contain Attraction Constants BCON and Attraction Tuning BCON.
In unmodded TS2 game, interests and skills do not play part in attraction. Trait-based chemistry changes that only to some extent because Zodiac and Aspiration are more important. To make TOs the crucial attraction factor in my game, I disabled Zodiac / Aspiration Chemistry, and tweaked bolt requirements.
This mod makes chemistry between Sims straightforward and TO-based however various bonuses to attraction also apply (!), like Beauty Wish, Vacation bonuses, bonus for very good rep or penalty for extremely bad reputation (even if your Sim likes bad guys, they will be put off by Dirty Dirtbag status, and enticed by extremely good rep). Anyways, if you use this mod and your Sims have no other attraction bonuses, then:
if one Sim has a turn-on towards the other, and the other has none, it results in no bolts
if one Sim has two turn-ons towards the other, and the other has none, Sims have one bolt chemistry
if one Sim has a turn-on towards the other, and the other has a turn-off, it results in negative chemistry
if a couple has single turn-ons towards each other, it gives them one-bolt chemistry
couple has three turn-ons, that gives them two bolts
couple has three turn-ons, one turn-off, that gives them one bolt
couple has double turn-ons, they have three-bolt chemistry
Special bonuses granted by mods for certain Traits like the "irresistible" still matter of course.
These are some edits that I've made for my own use. I'm sharing because they might be useful for someone, but here's the deal:
⚠️ I won't make other versions/offer conflict support for these mods.
If you experience problems with them and HCDU+ doesn't report a conflict, please let me know. I've tested these mods and I use them in my own game.
If you find a mod conflict or feel like these edits aren't quite what you're looking for, please don't message me about it. The easy solution is to opt out of using these.
Thanks for understanding!
Visitor Controller Edit
An edit of the visitor controller version by @midgethetree.
Incorporates this trait mod by @hexagonal-bipyramid, so Loners show up on community lots and as walkbys less often.
There's a new a blocker object found under general/misc. Put this object into the inventory of any sim, and they won't show up on community lots or as walkbys at all.
Enables children and teens to visit community lots even when there aren't playable children/teens present.
Download (SFS) (alternate)
Requires: the trait_MAIN from 3t2 traits project (as the blocker object uses its mesh). Doesn't require using any of the traits.
Towel Mod by Color Traits with Inappropriate Behavior
A further 3t2 trait edit of my color trait towels mod.
Makes inappropriate sims change into naked instead of the towel after a shower/bath.
As a side effect, inappropriate sims might stay naked in some other situations where the game usually pushes the sim to put the clothes on asap.
Download (SFS) (alternate)
Requires: meshes & recolors from the original mod, the easy inventory check, and sauna towels by color traits mod.
Update (31.3.2024): Sims are more considerate about changing out of the towel/bathrobe when they go to sleep.
Higher Relationship Requirement for Dining Groups
Not really an edit, but there's only a point in using this with simler90's dining group mod, even though this is a separate mod.
Raises the short-time relationship needed for visiting sims to dine together from 5 to 40.
Download (SFS) (alternate)
Requires: the dining group mod.
Committed Polyamorous Relationships Without Engagement Requires Steady
An edit of the committed polyamorous relationships mod by @palominocorn.
Proposing doesn't require sims to be going steady first.
Download (SFS) (alternate)
Unconventional relationships hurray
Polyamory Friendly Go Steady Wants/Fears
An edit of the go steady want/fear restrictions by @lamare-sims.
Adults who are engaged/married to someone can still roll the want to go steady with another sim.
Download (SFS) (alternate)
Requires: A mod that allows adults to go steady (look at the previous mod in this post) and the go steady wants being enabled for adults from want trees.
Greeting/Goodbye Kisses Restrictions With Kissing Enabled For Committed Only
An edit of the greeting goodbye kisses restrictions that is a part of Romantic Standards edits by @midgethetree.
Only sims who are in a committed relationship with each other kiss upon greeting or saying goodbye.
(I apologize for the hasty file browser preview, I'll make a nicer one I promise)
GOD, this has been sitting in drafts for a while. The Trait Icons themselves have been done for 2 years I guess I better get my butt in gear and actually release it. Especially since cityof2morrow just did THIS
THESE ARE NOT NEW TRAITS, and the names have not been changed, only their icon.
The rest of the Sims 3 to 2 traits have been given an updated look to be in a medieval setting. Some were Compiled together by me, others were edited, but most images were used from Aprilrainsimblr and her medieval icon replacements for the sims 3. For her process she used icons from The Sim's Medieval and some Sims 4 icons that were extracted by The Sim Kid. I've gotten permission to put them on use them in the 3 to 2 traits project, so any Traits that didn't have a medieval look now do.
Most traits will have a sepia trait background, with the exception of a few that will use the purple background. Already Medieval-ized traits from Lavender Light and E.S.Sims are not included.
The only duplicate is eco-friendly, so choose which trait look you'd want.
These should be compatible with the trait tokens that @cityof2morrow just released, since those are all new GUIDS and these are the original Traits with changed icons.
These are the collection file traits and are meant to replace the original 3 to 2 traits for medieval gameplay. Trait_Main from the original project is required, and you can find all the other medieval traits on my tracker.