The Rules of the Game
Here are the rules I will be using for my modified version of the MCC!
The Goal:
From MCC: For one of the two hubs to become a city, rising through the ranks with a flourishing population and economy. New buildings are unlocked with each stage, and new families added.
The zombie twist: To rise through the ranks, there is a condition of population numbers (gotta keep those peasants from becoming zombie snacks) and zombie kills. Gaining ranks allows a hub to extend its ‘safe zone’
Starting Point:
Two feuding Gentry families, each with their followers: 1 Yeoman family and 2 Peasant families. I’m going to globally apply the same rules as the MCC when it comes to dice-rolls to determine family size and ages (but without rolling for toddlers, my starting sims will have enough on their plate without potty-training!)
Each family starts off with their own lot, within their hub’s ‘safe zone’. A safe zone is comprised of terrains with an activated visitor controller to disperse any roaming zombies.
While some of the community lots will have to be built from scratch once the treasury allows it, some community lots will be preexisting lots which can be ‘claimed back’ by the Gentry family by killing three zombies on this lot. These lots can be visited by anyone who finds a secret map... But beware of zombies if the lot hasn’t been claimed back!
The Zombies:
I will be trying out a few zombie mods, such as Meduza’s Deadly Zombies , and also hesitating with Pescado’s Zombie Apocalypse and Sunrader Sims Zombie Apocalypse. The gist of it: zombies can now kill or infect other sims, and will infect others autonomously. In other words... dangerous times for those poor sims!
To try out the mods and also get townies out of their good-god-why-modern clothes, I’ll try and dress up the townies in appropriate medieval garb and infect the maximum before setting up the neighbourhood.
Killing zombies is considered a civic duty, and is rewarded with a 5000 reward from the Crown.
The Taxes:
I’m not one for complicated calculations so the dues paid by the families will be as follows:
Gentry to Crown: 500/season (hey, no one wants the land anyway, so rent is cheap)
Yeoman to Gentry: 100/day, in addition to roughly half of earnings
Peasant to Gentry: 50/day, in addition to more than half of earnings
Merchant to Gentry: 1000/day Everyone to the Church: 50/day
I’m expecting some rough days in the beginning, so the families will start with a little bit of ‘buffer cash’. Let’s call it an allowance by the Crowd for agreeing to settle in a zombie-infested land.
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I can’t take any credit for the general ideas behind these rules, they are very much an adaptation of various challenges made by talented authors. If you’re looking for further inspiration, I suggest checking out the Medieval Charter Challenge (MCC) by vllygirl on MTS, the Warwickshire Challenge by M3g7e on MTS, and the Zombie Apocalypse Challenge by @sunradersimblr here on tmblr!
Shout-out to @12raben, @berylliumsims, @dreamalittledreamsims, @clouseplayssims, @esotheria-sims, @fireflowersims , @gielinor, @heart-of-lords, @jacquiesims, @jahkatai, @julsfels, @lavenderlight, @mortia, @niamh-sims, @plumb-bob-keep, @silmarinen, @simbury, @simselesia, @sirrobintoo, @theroyalthornoliachronicles, @valiantdreamland, @withlovefromayre ! Thank you to all these wonderful authors whose worlds and pictures are a constant source of inspiration!















