Welcome to The Midnight Hour - a time when mysterious creatures of the night revel beneath the darkened skies and pearly moonlight. This Sims 4 legacy challenge will take you through 10 generations of storybook-esque occult gameplay!
General Rules:
Max the skills listed and complete all the gameplay goals.
Reach the top of your career.
Each generation has two aspirations. Switch between them during gameplay in order to complete both unless otherwise specified.
Normal lifespan is recommended, but you can play on any lifespan you want.
Cheating for money is allowed (although not recommended).
Do not cheat for skills or goals (unless you encounter glitches/bugs in which case please be my guest and cheat).
Use the hashtag #midnighthourlegacy to share your gameplay.
Notes:
Each generation has a CAS, build, and gameplay specific challenge.
Most packs are needed to play this challenge in its entirety. I urge you to change up any rules or goals to suit your own gameplay and whatever packs you have.
As occult gameplay is often lacking, I highly recommend playing with mods/cc to enhance your gameplay. Always download and add mods/cc to your game with caution.
Disclaimer:
There may be some issues with completing certain goals in this challenge due to the already existing lore in The Sims 4 where certain occults do not get along with one another (werewolves and vampires hating each other upon meeting, also fairies disliking spellcasters and vampires). If you have any issues please feel free to send me a message on tumblr @jasminesilk so I can update the challenge accordingly.
Credits:
Special thank you to both @queenmabsim and @lilacacia for reading over these rules and helping me iron out the details. I appreciate your insight and suggestions so very much!
Google Doc Link (x)
DO NOT edit the original document or request to edit it. Please create your own copy if you would like to make your own notes/adjustments.
So here I bring you another challenge made into infographics!! I present to you the Space Legacy Challenge by fantastic @simsandstrawberries!!! Her original challenge is color coded and I tried to reflect it in the colors BUT! Please do double check 'cause I'm not confident I did a good job there lol Hopefully you like it and give it a try 'cause I had lots of fun making this! Enjoy!
P.S.: Also I couldn't find how to add a title once made a post so this is a totally new one. Sorry about that.
This is my VERY FIRST challenge i made for the new upcoming expansion pack Enchanted by Nature!! Its very based on the fairies and the new traits and aspirations The Sims showed on their gameplay trailer!! I've done a few challenges myself from Not so Berry, Whimsy Stories and one of the lastest, Very Veggie challenge, and wanted to finally create one myself and had the idea to do one for the new expansion pack! Hope you enjoy! 💌
🧚🏻♀️Enchanted Fairies Legacy Challenge🧚🏻♀️
📜 General Guidelines
This is a 10-generation legacy challenge focused on storytelling, traits, careers, aspirations, and elemental-themed fairies. Each generation has its own unique path, with goals tied to personality and legacy development.
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🔒 Standard Rules
1. 💸 No Money Cheats:
• Use money 1800 to start with §1,800 after placing your sim on an empty lot or start a rags to riches (0 money) if preferred.
• No using motherlode, free real estate or any other type of cheats that lead to an ''easier gameplay''
2. 🧬 Gameplay Lifespan:
• Set your game to Normal lifespan
• Aging must stay ON for all Sims
• You may not use Potions of Youth, Ambrosia, or age-reversing cheats unless stated in the generation
3. 👤 One Heir Per Generation:
• Each generation has one designated heir who must complete their gen-specific goals
• You may choose based on storytelling, traits, or birth order
5. 🖇️ Careers & Aspirations Must Be Followed:
• Each heir must complete their assigned aspiration, skill goals, and career path
• You may not change the career or aspiration unless the generation allows it
6. 💘 Romance & Children:
• Heirs may have children naturally or via adoption — whatever fits your story
• You may only control Sims living in the active household
• Other Sims’ lives progress naturally
7. 🔨 Build Style Guidelines:
• Start in a tiny or micro home (until Gen 2 or 3)
• Upgrade as the legacy grows, but keep some fairy-like, enchanted, or nature-based aesthetic throughout
8. 🫧 Lot Traits:
• You may use any lot traits that suit your legacy or gen theme
• Stick to a max of 3 lot traits unless the game changes it automatically
9. 🚫 Avoid Mods or CC That Affect Gameplay Balance:
• This challenge is meant to be played vanilla-friendly
• Visual mods (e.g., CAS enhancements, fairy wings) are optional but not required
• Don’t use mods that remove needs, give free money, or bypass gameplay systems
10. 🏆 Complete All Generation Goals:
• Each heir must complete their unique gen goals, including aspirations, skills, relationships, and lifestyle elements
• You may only move on to the next heir once those goals are completed
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🧚 Optional Rules (For Extra Challenge)
• You may roll a dice to choose heirs for unpredictability
• No cowplant revival, reloading after death, or re-picking traits
• Avoid using influencing baby gender or traits
🌱 Gen 1: Earth Fairy – Root of Legacy
Grounded, nurturing, and calm, the Earth Fairy is the cornerstone of your fairy lineage. They find strength in stillness, nature, gardening and healing. While they may not be the most adventurous, their love builds a strong home.
Traits: Plant Lover, Mystical, Loves Outdoors
Aspirations: Nature Nomad
Career: Naturopath
• Goals:
• Max Gardening & Wellness
• Have a garden with every plant (including rare/magical plants)
• Only use natural remedies (no tech/medicine)
• Must never move from their original tiny enchanted home
🔥 Gen 2: Fire Fairy – Wild Spark
Born from passion and power, the Fire Fairy is fierce, creative, and sometimes volatile. They dream big, love hard, and burn fast. They're driven to perfom, inspire, and leave a trail of stardust behind.
Trait: Disruptive, Hot-Headed, Self-Assured
Aspirations: Stick with Master Actress, or branch into Fairy Story (Discordant)
Career: If Discordant, dabble in Naturopath for “remedy sabotage” or Social Media Star flavoured with fairy dust antics.
• Goals:
• Reach max Acting or Media Production skill
• Have 3 public relationships (2 must end in drama)
• Have a nemesis
• Must throw at least 5 gold-level parties
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🌊 Gen 3: Water Fairy – Flowing Spirit
Intuitive and mysterious, the Water Fairy moves with the tides of emotion. They are poets of the soul, artists of the heart. They feel deeply and often drift between reality and dreams.
Trait: Romantic, Music Lover, Gloomy
Aspirations: Musical Genius or Painter Extraordinaire
Career: Remains Musician or Artist, but can also serve as a Naturopath, crafting emotional-balancing potions for others.
• Goals:
• Max Painting or Singing skill
• Live by the water (build a stilt or island home)
• Keep a journal throughout life
• Have only one soulmate, never remarry if they die/leave
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🌬️ Gen 4: Air Fairy – Free Spirit
Born to roam and dream, the Air Fairy refuses to be tied down. They’re whimsical, eccentric, and live by their own rules. They’re charming and unpredictable like the wind.
Trait: Noncommittal, Goofball, Erratic
Aspiration: Outdoor Enthusiast
Career: Adventurer/Odd Jobs, but Nightlife includes foraging gigs (e.g., apothecary ingredient hunts).
• Goals:
• Move homes at least 4 times
• Collect all insects/crystals
• Max Fitness & Rock Climbing
• Never marry (only have flings)
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🌸 Gen 5: Flower Fairy – Blooming Muse
As the embodiment of spring and new life, the Flower Fairy is enchanting, social, and ever-blooming. They adore color, beauty, and harmony, and seek to bring love and unity wherever they go.
Trait: Romantic, Cheerful and Mystical
Aspiration: Friend of the World; can also pick Elixir Enthusiast to incorporate potion craft into floral magic
Career: Stylist or Event Planner
• Goals:
• Have 10 good friends
• Max Charisma & Floral Arrangement
• Host a wedding for another Sim (with gold rating)
• Always dress in florals or pinks
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⚡ Gen 6: Storm Fairy – Chaotic Force
This fairy is thunder and lightning—tempestuous, misunderstood, and wildly intelligent. Their life is a whirlwind of invention, chaos, and self-discovery. They seek control through technology or magic.
Trait: Disruptive, Genius, Mean
Aspiration: Spellcraft & Sorcery
Career: Engineer/Scientist or Spellcaster
• Goals:
• Create 5 inventions or spells
• Have at least 2 enemies
• Live in a modern tech-heavy enchanted home
• Be abducted by aliens (if possible)
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🌕 Gen 7: Moon Fairy – Nocturnal Oracle
A fairy of dreams, secrets, and visions, the Moon Fairy lives at night, often connected to spirits and the unseen. They walk between realms, guided by intuition and ritual.
Trait: Loner, Cat Lover, Perfectionist
Aspiration: Inner Peace or Paranormal Investigator
Career: Medium or Astronomer; you can now also brew moonlit potions (Naturopath) for spiritual balance.
• Goals:
• Max Meditation or Medium skill
• Have a pet cat familiar
• Live in a gothic cottage or cryptic forest lot
• Only go outside at night
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🌞 Gen 8: Sun Fairy – Golden Flame
Bright, bold, and bursting with warmth, the Sun Fairy is a beacon of joy. They are leaders, visionaries, and community builders. People are drawn to their magnetic glow.
Trait: Ambitious, Outgoing, Foodie
Aspiration: Master Chef or Leader of the Pack
Career: Chef or Politician
• Goals:
• Max Charisma & Cooking
• Throw weekly dinner parties
• Start a club and lead it to full glory
• Donate to charity monthly
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🧚 Gen 9: Trickster Fairy – Mischievous Wisp
Not all fairies are sweet. This generation thrives on mischief and laughter, toeing the line between playful and wicked. They challenge norms, stir trouble, and spark change.
Trait: Kleptomaniac, Insider, Slob
Aspiration: Chief of Mischief
Career: Criminal or Comedian; can also brew trickster potions via Apothecary to amplify pranks or emotional pranks.
• Goals:
• Steal 20+ items
• Prank 10 different Sims
• Have twins by accident (via WooHoo only, no Try for Baby)
• Get caught cheating at least once
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🌈 Gen 10: Prism Fairy – Balance of All
The final fairy is the synthesis of all elements. They were born with fragments of each ancestor’s magic, and must find their own identity while honoring all those before them. Their destiny is to restore harmony to the enchanted world.
Traits: Creative, Ambitious, Child of the Forest
Aspiration: Renaissance Sim; optional to add Fairy Story (Harmonious) for restorative balance.
Career: Mastery across three: Naturopath, Chef, Spellcaster/Engineer—showing full spectrum of your legacy’s harmony between tech, potion, and magic.
• Goals:
• Create a memorial garden for each generation
• Raise a child who inherits traits from 5 or more past gens
I first started making this challenge back in 2021 for Simblreen. It then sat in my google documents for years without being touched. I finally remembered it's existence this year and even though I said I wasn't going to, I finished it. It's probably still rough around the edges, I would love feedback, suggestions for the future generations (because I will probably add more than 10!) But for now, here it is, my first from-scratch Legacy Challenge!
It is a 10-generation legacy challenge, based on the Goosebumps Classics books. Each Generation is separate from the one before and the one after. I made them to be like a Choose Your Own Adventure book, where you can pick the Generations you want to play in the order you want to play them. You can play as a Berry Simmer or a regular Simmer, it doesn't use all packs and sometimes has addendums on if you don't have a particular one.
Eventually, more will be added. I consider this to be something that I'll go back to over time and add more books to the collection.
You can find access to it from the dedicated page on my Tumblr ! here ! but it's permanent home is on Google Documents, found at the link below. So why don't you go on and:
If you struggle to stay focused on legacy challenges or any grind-heavy tasks, this challenge is perfect for you. The aim here is to create drama and have fun!
This challenge is inspired by the TV show “Love Island” but with a twist and you do not have to have seen Love Island to enjoy this challenge. However, if you're curious, I recommend watching the Australian or UK versions, as they tend to be funnier and more unfiltered than the American one.
Thank you to the EA Creator Network for giving me early access to create content for you.
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Download the Notion Template on My Patreon
I've created a Patreon for those interested in downloading the Notion template to keep track of all your islanders and progress. Notion is an online organization tool with a Pinterest-like aesthetic. My template provides a layout of the rules and space to detail each Islander. It's not necessary, but it's here if you want it.
For fans of my throwback save file, I will also be re-uploading the save there as it’s more reliable than Sims Share. Thank you for your support over the years on my YouTube channel and other socials. I hope you all enjoy the challenge!
Villa Video Update: If you aren't a builder Don't worry because I will update this post when I upload my speed build of my own villa for you to use. In that video I will also talk about the challenge rules. In the meantime, feel free to build your own or use the gallery to update a villa.
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Initial Islanders: 4 female Sims and 4 male Sims ready to be placed in the villa. They can have any traits, likes, dislikes, turn-ons, and turn-offs, but no skills to keep it fair.
Bombshells: An extra 2 to 4 female Sims and 2 to 4 male Sims in a separate household. These "bombshells" are ready to join and shake things up when needed. They can have traits, likes, dislikes, turn-ons, and turn-offs, but no skills to keep it fair.
Optional Extra:
💡If you want to be extra, you can register all of them with the labor union and use that space to write out a bio for each Sim, but it isn’t necessary.
💡 If you really want to shake things up you could make each sim have a distinct style. For example, one can be cottagecore, sporty, old money, alternative, beachy, urban, witchy, academia, Barbie, outdoorsy, etc. Here’s a list for ideas.
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Bedroom: One large bedroom with 4 double beds for couples. (And a couple extra single beds if someone gets left out.)
Bathrooms: Multiple shower and bathroom stalls upstairs and additional bathrooms near the gym and pool.
Upper Balcony: Equipped with sun loungers and couches.
Kitchen and Sitting Area: Spacious kitchen and indoor sitting area.
Sundeck: Features a large couch and firepit for eliminations and coupling ceremonies.
Outdoor Kitchen: Includes a barbecue and large bar area.
Dance Floor: Designated area for dancing.
Gym and Yoga Area: Semi-outdoor/indoor setup for exercise and yoga.
Swimming Pool: Large pool area.
Hot Tub or Onsen: Relaxation area with a hot tub or onsen.
Skill Challenge Room: Empty space like a basement to host skill challenges.
Buffet Tables and Drink Trays: Available for parties and events.
Victor Suite: Locked except when won by a gameplay challenge winner. Includes high-end objects like a computer (the only one in the house), spa massage table, fancy tub, and bed.
Secluded Date Area: Gated area to control access for private dates.
Iconic Pathway: Long pathway for eviction ceremonies.
Extras: Poohoo bush, closets, woohoo blankets, and optionally a photo booth for added fun.
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You don’t have to play with mods, these are my recommendations.
UI Cheats: Allows you to view exact relationship points by clicking the "set relationship" button under each sim's romantic relationships.
First Impressions Mod: Provides detailed explanations of sims' initial impressions.
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Weather Settings: Turn off rain, thunderstorms, snow, and blizzards in the game menu. Set seasons to the longest possible duration. Start the game in summer for a Love Island vibe.
Aging: Pause aging to preserve the contestants' ages for post-challenge play.
Free Will: Keep free will turned on to allow sims autonomy in their actions. Micro-manage only for needs; let them pretty much choose their interactions, friendships, and rivalries. The exception of the rule is if you are trying to get everyone in one area to start a gameplay challenge. But make sure you turn it back on after everyone is on their gameplay station. I recommend giving them a few hours to complete the challenge depending on what it is of course. Keep track of the order of who finishes (or stopped) the quickest.
World's: I recommend playing in Sulani or Tartosa for this challenge but the new world Ciudad Emamorada would work too (beware the villa would have to be smaller in that world though.) However, feel free to do this in any world you want but it’s best to play it in the summer season.
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Utilize the in-game calendar system to structure your Love Island challenge. Each round typically spans 4-7 days, depending on your desired pace. Here are the key daily events to plan for:
Private Date Day: Select two or three couples to enjoy a private date in a special area of the villa or off-lot.
Gameplay Challenge Day: Determine the strongest and weakest islanders through skill challenges or quality assessments. The islander with the lowest quality item or skill percentage within a time limit of around 2- 4 in game hours, will risk elimination if they lack significant relationships.
Chaos Spin Day: Introduce random events to stir up drama and unpredictability among the contestants.
Coupling and Elimination Day: Held in the evening on the last day of each round. Contestants dress in formal or party wear for the ceremony. After the first elimination, the gender with numerical advantage chooses their partner first. Those without partners face elimination. Re-coupling may occur if islanders form closer bonds during the round.
"Bombshells": Introduce 4-8 additional sims (evenly split by gender) sporadically in each round to shake up dynamics. Morning of the date day in each round is ideal for their arrival, allowing them to participate in that day’s events.
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On the first day, your goal is to have everyone meet and interact in the villa. Here’s how to get started:
Equal Numbers: Begin with an even number of males and females to form 4 couples in total.
Numbering Sims: Number each sim from 1-8 for easy reference during wheel spins.
Lovestruck Expansion: If you have the Lovestruck expansion, observe the sentiments and dynamics as the islanders interact. Pair up those with stronger connections.
Initial Dates: Start the day with a few different dates. Roll for the number of current islanders to determine who goes on dates. If a new islander or “bombshell” is entering, they will get the date. Choose their date based on sentiments, attraction, and relationship levels.
Natural Relationships: Let relationships develop naturally. Avoid interfering, but you can offer slight encouragement if you notice two sims flirting. The challenge’s fun lies in the organic unfolding of relationships.
⭐️ Keep the first day focused on introductions and initial connections to set the stage for the rest of the challenge!
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Setting Up Private Dates
Use a number roller from 1-8 (or the current number of islanders). The chosen number gets to pick their date based on:
- Attraction system
- In-game sentiments/dynamics
- First interaction
Date Execution:
Unlock the gate for the couple to access the private date area, or teleport them in.
Bombshells:
When a new bombshell arrives, they get 1-2 dates to decide who they want to couple up with.
Limit the total number of dates to 3 per day. For example, a bombshell can have up to two dates, and you can still have one date among current islanders.
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Suggested Skills for Challenges:
- Candle Making
- Cooking
- Painting
- Cross Stitching
- Gemology
- Knitting
- Woodworking
- Flower Arranging
- Media Production
- Mixology
- Nectar Making
- Fitness
- Yoga
- Rock Climbing
- Fishing
- Guitar
- Violin
- Pipe organ
- Juice fizzing
Here’s a list to spin for skill competitions
Challenge Outcomes:
- Winner: The islander with the best quality item, highest skill, timed score (depending on the skill chosen or combo of those) wins a night in the victor suite. They can invite their partner or someone else for added drama. If an unpartnered sim wins, they get a chance to invite someone and potentially steal a partner.
- Loser: The islander with the lowest quality item or skill point is at risk of leaving if they don't form significant relationships by the coupling ceremony. If it comes down to two sims, the one who lost the challenge leaves.
Tips:
☑️ Place skill-related items around the house or in a special skill room to allow sims to use them autonomously. This ensures fairness when spinning for the next challenge.
☑️ Don’t force sims to gain skills; let them choose to do so on their own. Any skill points they gain is all fair game for when it’s time for a gameplay challenge.
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This day is just to keep you on your toes. The randomness will make your experience more customized and help you determine who is good with whom. I numbered these so you can use a number randomizer to determine which one you get for today.
⭐️ You do not have to read all 45 of them right now if you don’t want to. You may skip to the elimination section.
1. Use a number randomizer to determine which girls are getting into a fight today.
2. Use a number randomizer to determine which boys are going to fight today.
3. The couple with the lowest romance is fighting today.
4. The couple with the highest romance is fighting today.
5. Someone in the couple with the lowest romance is getting cheated on today.
6. Someone in the couple with the highest romance is getting cheated on today.
7. An old villager comes back for a day to cause some drama among a couple.
8. Get some activity tables; we’re doing a group puzzle.
9. Everyone gets on the yoga mats for a yoga class.
10. Throw a party of your choice; this can include villagers who have been voted out.
11. An islander of choice must get close with another islander outside their couple.
12. A massage therapist is hired for everyone today.
13. We get a slip and slide for today.
14. We get a couple of bowling alleys for today.
15. Tanning and beach combing day (if you are in Sulani or Tartosa).
16. Use a number randomizer (1-8) to give a sim 1+ skill points for free to use in the next challenge day.
17. Use a randomizer to determine who’s being messy today and woohooing with two different sims.
18. A couple of choice gets a date alone today; a couple with the lowest romance gets a chance to work on their relationship via a date alone.
19. A couple with the highest romance gets a date alone today.
20. Everyone plays a game of basketball.
21. Everyone has to skill up one point, but they each have to do a different skill from one another (and, of course, skills used for competitions).
22. The losers and winners of the last gameplay challenge day go head-to-head in a redo of the competition.
23. A new bromance occurs today.
24. It’s just me and the girls. Two girls get to be friends today.
25. A friendship occurs between a male and female who aren’t attracted to each other.
26. Everyone makes a friendship bracelet.
27. Throw a house party.
28. Throw a dance party.
29. Throw a pool party.
30. A sudden death occurs. You must kill off a sim; roll from 1-8 to determine who dies.
31. An engagement?! Roll 1-8 to see who’s getting engaged with their current coupled-up partner.
32. Tanning! Everyone just works on their tan today. (Maybe an enemy sabotages someone’s tan.)
33. Get a photo studio; let’s take some pictures for the house.
34. Everyone plays a card game.
35. We take everyone to another lot.
36. Take all of the girls to another lot.
37. Take all of the boys to another lot.
38. A double elimination occurs. The two people with the lowest gameplay challenge score go home.
39. They’re back! A female player that was voted out comes back for the next round.
40. They’re back! A male player that was voted out comes back for the next round.
41. Drama! Three islanders go on a date together in hopes of two coupling up.
42. Use the woohoo blanket.
43. Everyone plays darts or foosball.
44. Use a number randomizer to determine who’s getting a secret lover on Cupid’s corner outside of the household.
45. Throw a costume party and have everyone wear a random outfit from the costume trunk.
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The first elimination is based purely on the islander who loses the initial challenge, because not everyone might of made a romantic connection yet.
All other eliminations will be based on who has the lowest relationship(s) and ranking in gameplay challenge.
Set up challenge stations in a large room, like a basement.
Randomize the gameplay challenges for a fun and unpredictable experience. Choose skills that produce items with a quality rating or judge by the highest skill points achieved in a set time.
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Observing Interactions:
Pay attention to Sims naturally interacting, especially if they're already coupled but start talking or flirting with others.
If two Sims start being flirty around each other alone often, you can nudge the relationship by having them flirt once or twice to see if they will keep it going.
Recoupling:
A Sim might choose to recouple if their bond with another Sim grows stronger.
In a love triangle, the Sim that has the least connections (romantic and friend wise) and ranked the lowest among in the gameplay challenges, is the one that will be eliminated.
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Let Cheating Happen: If a Sim cheats, let it play out naturally. Don't intervene in saving Sims if they die; it's part of the challenge. Butlers or maids can be hired to manage the cleaning.
No Careers at the start: None of the Sims should have a career initially. However, you can write them a bio if desired.
Adapt as Needed: If you don’t have a certain pack for a skill or activity, replace it with something you do have.
Managing Needs: Assign a bedtime to ensure needs are met. In the morning, control them to shower and eat. The first Sim up makes breakfast unless you have a hired butler or maid.
Encourage Flirting: It's okay to make Sims flirt or chat generally whenever you like, but for new romances, only initiate flirting once or twice to get things started. Do this only if you notice Sims getting flirty around each other often, as Sims usually won't start a romance autonomously without a mod. After that, don't intervene. If the romance doesn't progress, it wasn't meant to be. Follow their social cues and wants to let you know who they like.
Unlimited Funds: This challenge isn’t about money, so feel free to use the "rosebud" cheat as much as you like. 😉
Rewards: The winners could win the villa and you can renovate it in their style. Alternatively, use them in another challenge.
Questions and Feedback: If you need any clarifications, feel free to ask. If you try out this challenge, tag me! Use the #ts4romanticreef
Needed Packs:
EP: Life & Death, City Living, Snowy Escape, Island Living (OPTIONAL)
GP: Werewolves, Parenthood, Vampires, Realm of Magic (OPTIONAL)
SP: Paranormal (OPTIONAL)
Generation 1: Aspiring Occult
You’ve always loved the paranormal, so when you met your future spouse, you were overjoyed when they told you their secret.
Aspiration: Big Happy Family
Traits: Family-Oriented, Neat, [Your Choice]
Max Skills: Parenting
Career: Any Career
Rules:
Marry a Werewolf, Vampire, Mermaid or Spellcaster
After marrying you must quit your job
You must have at least 3 children
Have at least one Werewolf child
Werewolf child is the Heir
You don’t have to complete the final level of your Aspiration
Generation 2: Happily Different
You live in a very crowded house, and nearly every one of you isn’t human, so you’ve come to take great pride in your differences.
Aspiration: Choose one of the Werewolf Initiate branches (except Cure Seeker)
Have a bad relationship with your child Heir, but have a good relationship with the other child(ren)
Generation 3: Family Feud
You never got along with your siblings, and always wished you were like the other kids… which your family did not understand. So you sought out a way to become normal. But having a shitty mixology skill, you couldn’t take the usual route.
Aspiration: Werewolf Initiate - Cure Seeker route
Traits: Loner, Gloomy, [Your Choice]
Max Skills: Piano
Career: Freelancer - Programmer Branch
Rules:
Have a low relationship with your sibling(s)
Don’t complete your aspiration
Have a low or non-existent mixology skill (if you have a mod for it, make it their ‘weakness’ or non talent)
Must complete your bucket list and reincarnate while alive
Generation 4: Another Chance
You remember your past life, and don’t want to repeat it again, so you set out to live it as differently as possible.
Aspiration: Neighborhood Confidante AND THEN Friend of the World
Traits: Good, Skeptic, [Your Choice]
Max Skills: Logic, Charisma
Career: Politician - Politician Branch
Rules:
Have at least 2 children
1 Child must become a vampire
Have a bad relationship with your vamp child after they turn
Have a good relationship with the human child
The Heir can be either child
Generation 5: Life Comes at You Fast
You want to learn more about what your parent hated so viscerally.
Note: This works for either heir option
Aspiration: Ghost Historian
Traits: Chased by Death, Adventurous, [Your Choice]
Max Skills: Thanatology, Medium AND/OR Vampire Lore, Rock Climbing OR Skiing OR Snowboarding
Career: Secret Agent - Either Branch
Rules:
Have a bad relationship with your sibling(s)
Have a bad relationship with your (reincarnated) parent
Die as a young adult
Generation 6: Epilogue
You died. Good job. Now, are you going to take your anger out on the living, or will you move on into the light?
Aspiration: Choose your aspiration
Max Skills: Mischief
Career: Unemployed
Rules:
Complete your Aspiration
Either become a mad ghost or complete a bucket list to move on
APPLICATIONS ARE OPEN NOW! APPLY TO THE HIT NEW DATING SHOW ! ★ details below!! ★ bc challenge by @dreambot
BACKSTORY
Riot Adler , 24, an absolute disaster of a superstar entered a contract to do the show bc her pr was trying to cover up the scandals she's always starting for fun lol.
ENTRY GUIDELINES
human sims only plz
any gender!
the more backstory the better, i would love this show to have a ton of fkn drama and write out everyones charas a little bit to properly represent them. bonus if they are also celebs!
no deadline in case this gets 2 notes lul
cc encouraged idc abt alpha or maxis match/mix
everyday, swimwear, formal and sleepwear preferred but i can fill in the blanks if needed!
im not responsible if shes an asshole talk to her pr manager not me
just have fun lets fk it up! maybe we can plot some drama 2gether :-) parody of love island and other shows like that so b evil we are here for manufactured drama
@ me @dreambot (duh) or #loversrockbcchallenge
dm or send an ask if i left anything out idk what im doing!