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" TF2 fans hate the Vaccinator but when I can find a decent team that wants to fight Casual machines I think it's fine."
hey dude! what's your favorite medigun to use? you. uh. do have more than just the stock one they give every medic, right?
The Vaccinator reimagined
I wouldn’t say the Vaccinator is a badly-designed weapon; it gives lots of new gameplay opportunities to both its user and its opponents. However, it can also be a little awkward, as it lacks the raw power of a full Ubercharge. This can cause games to stagnate, frustrating the user’s team.
Consider this more of a theory post than a “needs rebalancing” post, though. I want to explore a way to give the Vaccinator a full Ubercharge, inspired a bit by my damage reflection medigun post.
Vaccinator Iteration 2 (*) Press your Reload key to cycle resistances (bullet, blast, and fire) (+) Every 10 seconds of healing generates a consumable shield (up to 3). Press your special-attack key to give your heal target two seconds of 75% resistance to your selected damage type and to corresponding critical damage. (+) While healing, Medic and patient have 10% resistance to the selected damage type (+) +33% Ubercharge rate (+) No lost Ubercharge when switching targets during charge (+/-) Ubercharge grants 50% resistance to all ranged damage [stacks multiplicatively with consumable shields] (-) -66% overheal build rate
Cursed tf2 match of the week:
It was almost 1:30 in the morning, a 4v4 on Nucleus. The enemy team had two hacking Snipers. Looked like aimbots. So I took the only logical route and went Vaccinator Medic and took turns escorting my teammates to the point. We won that match.
At the end of the match, I get an achievement. It was that one where you have to make it to the top of the scoreboard as Medic without dealing any damage. Turns out, not a single one of my teammates got a kill when I wasn't surgically attached to them. I'm pretty proud of this one.
#therealstory How often you meet people who don't know how works Vaccinator?
Mercy vs Medic