Tina weighs herself
I wanted to animate Tina at least once. She really should watch what she eats a bit more. Or not.

seen from India
seen from India
seen from United States

seen from Malaysia
seen from United Kingdom
seen from United States
seen from Russia
seen from Russia
seen from China
seen from Philippines

seen from Spain
seen from Malaysia
seen from United Kingdom
seen from China
seen from Philippines
seen from China
seen from Mexico
seen from China
seen from China
seen from United States
Tina weighs herself
I wanted to animate Tina at least once. She really should watch what she eats a bit more. Or not.
Biagio d'Antonio (1446 - 1516) - Saint Michael Weighing Souls.
what... the absolute FUCK... did i just watch
Günter Müller & Jim O’Rourke - Weighting
For 4 Ears
1998
Process of rigging a simple human model. I created joints which I then parented to create hierarchy of joints and binded the model with the joints. Then I made few controllers and IK handles for the joints to make it possible to control the model without having to select the joint. I constrain pointed and then orient the IK handles to make the rig move by selecting the controller and then cleaned up the all the IK handles and controllers to make it easier when animating. I weighted out the model to make it move smoothly without stretching skin when the rig is moved.
The S&P 500 Equal Weight Index – Simply Explained
The S&P 500 Equal Weight Index – Simply Explained
Undoubtedly, the Standard & Poor’s (S&P) 500 Index is a widely used benchmark for many professional financial managers as well as individuals who manage their own investments.
But there is a new way methodology of weighing the S&P 500 index which has, over the past several years, gained steam. As a result, it has seen more investors’ inflows and returns. This methodology is the Equal…
View On WordPress
Rigged the character
I think I’m getting better at rigging??????
This took me under a day as opposed to my 17 day efforts with the robot model.
However, the rig and weighting is definitely not perfect, and I’m just quickly mocking it together to start some test animation for the jumping game.