What if the book characters were chibis from Epic Battle Fantasy 3?
Can you guess them all? Some are pretty much impossible.
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What if the book characters were chibis from Epic Battle Fantasy 3?
Can you guess them all? Some are pretty much impossible.
Yes, Starmade may have better blocks for the ships interior and ambience in general, but Space Engineers is better when it comes to the shape of of the corridors and rooms. The ability for focused, glowing lights is also neat.
But, well, there’s a limit to what the games can do.
Some insight on the interior design of R.T.F. Starships.
While Space Engineers is shining on the exterior aspect because of it’s shaders and complex blocks, Starmade is better suited for the interior stuff. Starmade has overall smaller blocks and can implement more detail, despite its minecrafty look.
If you ever wandered on one of these ships, you would feel a gloomy atmosphere, the emptiness and loneliness of the ship reverberating in the lower parts of your consciousness.
Most of the ship isn’t designed for human presence - the corridors are narrow and the walls close in on you, sloping over your head. There are crevices in the walls and floor, emitting a subtle glow. The recreational areas are like small, confined, safe havens, surrounded by this big, unfathomably big machine that seems to consist of nothing else than meaningless, dead and absolutely silent corridors.
I may reference the manga ‘Blame!’ at this point, as it manages to create this ambience like nothing else I’ve ever seen before.
A model of the Paschni, an Atyrian freighter from ‘Seelenheil’. Much smaller, though.
To increase military presence in a star system, the R.T.F. may place down so called nodes which support, depending on their size, various tasks. Usually they can build smaller ships and defend a sector against a moderate enemy force. That last picture is a destroyer, with the node almost invisible in the background.
Images of a cruiser I once built in Starmade. As much as I like black designs, it is not easy to take pictures of them against mostly black backgrounds.
Silly stuff that happened in Sims 4
Part of an aborted project for a minecraft server of the internet-community Square-Knights. Sadly, it couldn’t be used in the end.
Some of the “Seelenheil” cast as Sims. These are book characters: Admiral Georg Trondheim to the left. Top middle is Aschan, the Atyr doctor. Top right we have Ellen. Under her another Atyr: Kessi. The guy in the lower middle is Wega, a waiter from south africa who somehow got involved in interplanetary conflict. For Flip, the protagonist, sadly there were no fitting hairstyles or clothing available.
Image of the classical model of a R.T.F.-ship built in Space Engineers. Lately I’ve become a little bored with this model, hence the other designs on the blog.
Again, normally there wouldn’t be thrusters like shown here, but otherwise the ship would be unusable in the game.
A collage of the girls, showing their taste in gala dresses. I would have difficulties with designing fashion for them to wear on weddings and what not, so the stock repertoire of dresses helped out a bunch. It’s great that for each of them their dresses express their nature. In the top left corner there’s also the method of Sims 4 to lay out character traits and behaviour. For those of you not familiar with Sims 4: The golden Object describes a Sims’ life goal and atop of it the starter ability they get for that. The three objects to the right represent character traits. For example, for EVA this means she is a computer freak and gets the ability ‘nerd-brain’ as reward. Her traits are ‘perfectionism’ (the triangle ruler), ‘Genius’ (the atom), and ‘upbeat’ (the lollipop).
Samantha wants to get around and meet people, which gives her the ability ‘broad-minded’, enabling her to make friends faster. Her traits are ‘sociable’, ‘book-worm’ and ‘sporting’.
Theresa Shkanopa and Sören Lynneborg (without his mask).
R.T.F. Battleship built in Space Engineers. While there are mods, Space Engineers doesn’t exactly support high science-fiction with lasers as shields and everything, thus this Ship has blue thrusters where originally none would be. It also has to rely on rockets and machine guns. Anway, R.T.F. ships come in different classes, much like weight classes in wrestling. A battleship, ranging from fifty meters to a hundred kilometers can actually be smaller than a class 10 destroyer. Therefore, any ship I build in Space Engineers or Starmade is by default class 1.
As there are millions, trillions, I-can’t-even-count-that-high of R.T.F.-Ships in service, it would be impossible to give them all names. I haven’t found a solid way of encoding their IDs, but an attempt for this one would be Nox-LTC1-F2-6625FF82A21, which would be the 7.019.586.660.897th ship of the 242nd division.
The blogs header is a picture of this ships hangar bay.
Theresa Shkanopa as a Sims 4 character, #5 of the household. I have to say, I find her just gorgeous in the cas editor. The facial structure, her eyes, everything perfect apart from the freckles, which the base game can’t deliver appropiately. Well, and her hair should be longer. Whatever, you can really see her foxy, predatory nature in her face, and that’s awesome. Actually, some of these Sims are more accurate to my imaginations than what I was able to draw up to this day. I could even say that playing around with the Sims enabled me to explore my characters in a way I couldn’t have had anyhow else.
Yeesha Florane as a Sims 4 character, #4 of the household. While the options for hair and facial features weren’t as satisfying as I’d like, her outfits are spot on.
Also time paradox, as Theresa was only sixteen when Yeesha was this young.
Pictures of hangars and shipyards able to construct smaller ships by the minute.
Screenshot of the video game ‘Starmade’
To be seen is a large shipyard (the ‘ribs’), holding to destroyer class warships I built. Their red and black design easily marks them as R.T.F. ships.