The Pomelo fruit is large on the outside, dry and subtle on the inside. They look massive and sweet, but their flavor is more muted and dry compared to oranges. Pomelo appears imposing, but he's quiet and withdrawn. His "flavor" is subtle, not showy.
Hard to peel, tough skin. You have to work to get to the fruit inside. He is emotionally closed-off and doesn't open up easily.
The fruit is rare and misunderstood... Many people confuse pomelos with grapefruit or never try them. I felt that this resonated a tad, as I wrote the character to be autistic, where a lot of misunderstandings come up or how others often overlooks autistic people.
He has two younger siblings as well, all three are named after citrus fruits. As he is the oldest, he had to be named "Pomelo" after one of the ancient citrus fruits. I had a long list of symbolism as for why I picked this name specifically, but it can get rather long if I go into a rant.
Design sheet
A sheet for my little Artificer that I currently play in a campaign weekly! I did design him originally to be an alchemist, but I switched to a different subclass a short while ago, alchemy will merely be his hobby instead despite what I had written for his backstory. So I will at some point in the future maybe make him a cartographer design sheet, maybe I should do it with a winter theme in mind so I can still use both sheets?
I played this character in a past Pathfinder 1E campaign that got canceled a lot of years ago. I turned into a forever DM after I left a player group with some toxic players in there, but one of my good friends started a DnD campaign that I was invited into and I grabbed up my old little guy and did a lot of redesigning several years later!
When I first tried to make a character in just 3 days, I didn't have much of an idea back then. It was very vague and I didn't really like his simple design back then.
I became a DM myself and made an AU of the character instead, not fantasy setting but more urban in 2005, and had time to think of how I actually wanted to write him down. To design him according to how I actually wanted his personality to be like. (In the AU version he is named Pomelo Dale, instead of Pomelo Ir'Dale. This is how I differentiate the two.)
Though this image below is for the fantasy DnD setting, everything but the "mentor's scarf" is accurate to both.
Something that had a lot of importance both in the character and for the plot of my own campaign; was the fact that he is autistic. So I wanted to incorporate important parts of that visually as well.
OBS every autistic person is different. I based this around parts both of myself and other family members who are all autistic, as well as friends who are.
Big loose clothing, disliking the uncomfortable overwhelming and distracting feeling of tight and formfitting clothing. It being a sensory issue.
Always the same colors. If you have one color you really really like, why would you wear anything that isn't the color you like?
When you got shirts you really really like... That thing is going to be over-worn to oblivion, and even if it gets holes and messed up; you best believe that thing is going to get cross-stitched and sewn up to hell and back. Plus why waste money on new clothes when you can put it into things that actually matter like [insert hyper-fixation hobby]? Yes this cardigan is 12 years old, so what, there will never be a shirt as soft and perfectly oversized as this one.
Hues that preferably aren't too attention grabbing, wants to blend into the background and not be percieved.
I could rant a bit more but I think I'll cut it off here!
[The following is copy pasted cut-out parts from the mini section of his backstory in the DnD campaign I am currently participating in]
For six centuries, the Dale bloodline has stood as an unshakable pillar of greatness. Soldiers. Knights. Bounty hunters. Guardsmen. The elite protectors of kings and nobles. These are the titles borne by the Dales, each one a testament to their unmatched prowess. To bear the name Dale is to embody a legacy of brilliance, a six-hundred-year lineage unmarred by mediocrity. In all this time, not a single Dale has failed to rise to extraordinary heights.
The Dale blood carries gifts whispered to be divine. A preternatural mastery of weaponry, a cunning mind capable of manipulating even the cleverest adversaries. Mastery of weaponry comes as naturally as breathing. To be a Dale is not simply to carry a name. It is to carry the weight of six hundred years of greatness, an unbroken chain of extraordinary warriors and champions who shaped the world in their image. And if the past is any guide, this legacy is far from over.
…At least, it was supposed to be.
From the moment Pomelo could walk, if one could even call it walking, it became painfully clear that he was… different. While his cousins were mastering swordplay and acrobatics before they could properly read, Pomelo was struggling to hold a blade at all. His grip was laughably weak, the weapon slipping from his fingers as though it were coated in oil. He seemed utterly incapable of standing upright for more than a few moments without mishap.
At the age when most Dale children could strike a bullseye blindfolded, Pomelo couldn’t hit the broad side of a barn, even if he was standing inside it. Pomelo wasn’t just less than extraordinary. Quite frankly; the boy wasn’t even average. An outright disaster. Where the Dales had always been symbols of grace and strength, he was the punchline to a cosmic joke no one dared to laugh at out loud. With every dropped blade, every missed strike and every humiliating defeat, the whispers grew louder. Could a Dale be born useless?
[I wrote 15 pages for his backstory including cheat sheets, but I don't want to post too many spoilers in case any fellow players in my player group finds this post]