Hi,
I just moved my posts from Posterous! Do go though my blog for all the new posts.
Its easy to migrate try JustMigrate
3Crumbs app - Are you the local thrifter we all have been looking for?

oozey mess
TVSTRANGERTHINGS
Xuebing Du
YOU ARE THE REASON
Three Goblin Art

if i look back, i am lost
Mike Driver

pixel skylines

❣ Chile in a Photography ❣
No title available
"I'm Dorothy Gale from Kansas"
ojovivo
NASA
official daine visual archive
Not today Justin
Fai_Ryy
will byers stan first human second
Cosimo Galluzzi
art blog(derogatory)
we're not kids anymore.

seen from United States

seen from United States

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seen from Brazil
seen from Brazil
seen from United States
seen from United States
seen from United States
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@diplofolio
Hi,
I just moved my posts from Posterous! Do go though my blog for all the new posts.
Its easy to migrate try JustMigrate
3Crumbs app - Are you the local thrifter we all have been looking for?
Shaders detail ;)
Glass adjustments preview
Preview of color solutions
More
See the full gallery on Posterous
Western town
A zoo, 5 streets and SOMETHING
See the full gallery on Posterous
Meanwhile in Antwerp
Extra interior shot
Music
View on the bad roof :P
Street in relfections...
In this posting you can see how I try to get proper environmental interaction in the images.
See the full gallery on Posterous
Rendering progress
Na przód
Rendering further
After solving some problems with weird texturing behaviours in Maxwell 2.5.1 I am proceeding with renders.
The trouble was again with displacements, but also with improper bitmap alignment - all due to slight Maxwell Render underdevelopments which as I was informed by The Support will be solved in next wersion. I had to switch "use instances" off and quit using bitmap scaling and aligning tool in the scene manager.
See the full gallery on Posterous
Tables in the wardrobe
Rendering