Yep, worth reblogging everytime I see it.

Love Begins
Sweet Seals For You, Always
styofa doing anything

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Claire Keane

Discoholic đȘ©
Xuebing Du
Show & Tell

romaâ
NASA
ojovivo

Janaina Medeiros
Cosimo Galluzzi
we're not kids anymore.

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noise dept.
trying on a metaphor

Kaledo Art
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@dketzer
Yep, worth reblogging everytime I see it.
retired world-killing void gods solving mysteries
10 minutes left! Grab it if youâre going to:
The $8 level if you canât afford more than $8
The $30 level if you can, and like PDFs
The $50 level if you like POD
The $75 level if you like limited edition print runs
The $333 level if you are incredibly, incredibly grateful for this message, and also, can afford it!
retired world-killing void gods solving mysteries
8 hours left!
There are less than 24 hours left to fund Glitch on Kickstarter - itâs already all written and thereâs a PDF and everything. The Kickstarter is to pay for art commissions and a premium print run. Weâre almost at the stretch goal for full art replacement!
I wanted to make a character sheet that had everything relevant on it, and figured Iâd take the opportunity to make it beautiful too. Hereâs all four pages of my printable character sheet (PDF).
^_^
retired world-killing void gods solving mysteries
18 hours to go!
41 hours to go!
https://www.kickstarter.com/projects/jennamoran/glitchrpg
CMWGE: Tinsel Campaign - The Outsider
Possesses a Magical Coin Containing a Demon or Far Off Land
Lifepath: Core Book Character Creation
Arc Power: Sickly (both Acs have this Power)
Quest Set: A Scientific Adventure
Option A: Youâve found a Coin imbued with Alchemy that contains a bound Demon. Youâre research on how to tame the Demon and master the coin has led you to Tinsel and the areas around it.
Miraculous Arc: Bindings â Wounded Angel
Starting Quest: Science!
Concept Ideas: Youâre an Outsider. Perhaps you came from Earth or perhaps youâre simply pretending to. You possess a Magical Coin crafted with Alchemy. The Coin has something trapped inside. Itâs not very pleasant. What is it?
Option B: Youâve found a Coin imbued with Alchemy that contains a Magical Land. The Land Within resonates strongly with Christmas and Winter or their anthesis. Youâre research on how to master the coin has led you to Tinsel and the areas around it.
Miraculous Arc: Otherworldly â Called Away
Starting Quest: Science!
Concept Ideas: Youâre an Outsider. Perhaps you came from Earth or perhaps youâre simply pretending to. You possess a Magical Coin crafted with Alchemy. The Coin has a Magical Land sealed within it. This land resonates with or opposes Christmas or Winter. The Land is ruled by a shadowy figure who Fate thinks you resemble. Thatâs impossible.
Actual Play: My friend Michael chose Option A. The Empowered Wounds transformed his own body into that of a demon. His right arm was lighting fast for attacks and his left was large and armored for defense. His eyes were swapped for those of a demon. When he took all of his wounds and unleashed the Blasphemy, the demon took over his body and rampaged. It was a great way to celebrate Christmas!
CMWGE: Tinsel Campaign - Legendary 139
Magical Baker or Steampunk Genius
 Lifepath: Legendary 139 (Fortitude - Legendary 139)
Arc Power: Sickly (both Arcs have this Power)
Quest Set: The Hidden World
Option A: Something about your Keep (your Magical Bakery or Steampunk Workshop) has drawn you to Tinsel and the Christmas Mystery.
Miraculous Arc: Emptiness â Accursed
Starting Quest: An Interesting Life
Concept Ideas: You possess a Magical Bakery or Toy Shop, a Steampunk Workshop, or some other fantastic place where you create things.
 Option B: Rumors that another Master of your Talent or Keep Skill vanished near Tinsel.
Miraculous Arc: Aspect â Reality Syndrome
Starting Quest: A New Approach
Concept Ideas: You create fantastic things. Perhaps you are a Magical Baker or Steampunk Genius. Perhaps you craft marvelous toys. Something else?
Actual Play: My friend Abe of course played as Looie âthe Magnificentâ the cat magical baker. He chose Option B. Iâm not exactly sure how or why, but Looieâs parents were preserved in baked goods and he was looking for another Master Baker to restore them to life.Â
CMWGE: Tinsel Campaign - The (Powerful) Immigrant from Earth
Secretly a God or Mighty Polar Bear
Lifepath: The Immigrant from Earth (Fortitude - By the Docks of Big Lake)
Arc Power: Immortal (both Arcs have this Power)
Quest Set: A Heroic Journey
Option A: A prophesy foretold that you would save Christmas. Will you?
Miraculous Arc: Knight â Allegory
Starting Quest: The Refusal of the Call
Concept Ideas: You are from Earth and sought refuge in Town, only youâre not a normal mortal. Youâre secretly a god (Norse, Hindu, something else) or are secretly a mighty polar bear or reindeer king. Conveniently, you donât stand out from the rest of your friends.
 Option B: You are cursed and it has been foretold that you will destroy Christmas. Will you?
Miraculous Arc: Emptiness â Indomitable
Starting Quest: Changes
Concept Ideas: Your curse is obvious and therefore your impressive nature is likely more obvious too. Youâre probably something a bit scary. Someone like Odin or Anubis, or a large polar bear. Though you might just have an eyepatch, dog ears, or be a giant bear.
Actual Play: My friend Marcus played using Option A and he was indeed a mighty polar bear though most people couldnât tell! He was the object of desire by one of the vampires in Tinsel. His âAphorism you Live Byâ was âYouâll always get by with a bottle of Cokeâ. This also later morphed into an Affliction of âI must always be drinkingâ which....was not the best for him.
CMWGE: Tinsel Campaign Basics
With Glitch active on Kickstarter, I figured I would go ahead and post the content I developed for a Chuuboâs Marvelous Wish-Granting Engine campaign using the Tinsel content found here.
The game was run using a hybrid of the Immersive Fantasy and Techno genres and was definitely enhanced by the Techno Playerâs Guide.
The overall plot of the game was advanced by both the Site Issues and Character Arcs.
Each PC had a three-quest character arc with ramped power progression. They started the campaign with Arc Trait 0 and it increased after each quest. After they completed their story and third quest, they just hungout at Arc Trait 3 until everyone elseâs stories were completed.
I wrote 7 possible characters using the various published life paths. Iâll post those next!
Glitch!
https://www.kickstarter.com/projects/jennamoran/glitchrpg
Iâll be taking the kickstarter live on Tuesday.
Meanwhile, Iâm doing final touches on the layout:
* building the index (in progress; about a week to go); * touching up a couple of pages (about two days, maybe Iâll give myself more); * making a couple of decisions (about two days); and * some technical tweaking on margin quotes for the PoD versions (one day).
Iâm looking forward to what people think!
FWIW
I would take it as a personal favor if you did not vote Republican, at any level, this year.
Please donât look at the direction we have been going and say, yes. This. More.
So on RPG.net, Felix (at @cavefelixâ I think) has created a great (doubled sided) one page Super Minimalist Nobilis
And MrPrim coded up this amazing random generator for I Am Nobilis, which also serves as a great character idea generator for Nobilis in general! Seriously look at this
âI am a cable maker who is the sneaking god of ostriches.â âI am a bear who is the guileful god of companies.â âI am a necromancer who is the convincing god of permits.â
The first-known written description of a skunk by a Jesuit missionary in 1634 is my very favorite thing.Â
The other is a low animal, about the size of a little dog or cat. I mention it here, not on account of its excellence, but to make of it a symbol of sin. I have seen three or four of them. It has black fur, quite beautiful and shining; and has upon its back two perfectly white stripes, which join near the neck and tail, making an oval which adds greatly to their grace. The tail is bushy and well furnished with hair, like the tail of a Fox; it carries it curled back like that of a Squirrel. It is more white than black; and, at the first glance, you would say, especially when it walks, that it ought to be called Jupiterâs little dog. But it is so stinking, and casts so foul an odor, that it is unworthy of being called the dog of Pluto. No sewer ever smelled so bad. I would not have believed it if I had not smelled it myself. Your heart almost fails you when you approach the animal; two have been killed in our court, and several days afterward there was such a dreadful odor throughout our house that we could not endure it. I believe the sin smelled by Saint Catherine de Sienne must have had the same vile odor. Â
That's a Jesuit for you.
good ideas for nwod crossover rp:
new planned city is fresh territory for supernaturals moving in
some powerful force devastates the supernatural inhabitants of the area and the fresh-faced newbie PCs, having become supernatural after the event, have to band together to figure out wtf is going on
youâre all online gamers
The second is almost on-the-nose the plot for a crossover game that never got off the ground.
In it, what had happened is that all the elder supernatural beings of one city mysterious vanished overnight, leaving a bunch of panic and a huge power vacuum.
My character for the game was going to be a Demon disguised as a college sorority girl (who secretly knew transcendental math and w/e); she was freaked out by how so many people got disappeared without a murmur.
yeah!!! this is good also! a shame it never got off the ground. hope you get to play her elsewhere
a fun part about having a complete void populated by total newbies would be the pcs hacking together a unique territory culture, but your idea is more like extreme diplomacy which would also be fun
That seems like a really awesome idea for a convention LARP. Especially if it was a three night campaign that really got to explore the new cliques and maneuvering. GenCon anyone?
The Instructions by Neil Gaiman.
An Action-Adventure Ritual for CMWGE
I wanted to share a Ritual XP Action for resolving Action-Adventure scenes in an otherwise Pastoral game. Iâve run 23 chapters of The Glass-Makerâs Dragon and weâve used this Ritual to resolve naval conflicts with pirate ships and a ghost ship, explore a ghost ship, compete in a deadly obstacle course race, and fight several encounters with supernatural enemies. This Ritual Action is modeled off of the âBattle Modeâ Ritual described in The Techno Player's Guide.
The goals of the Ritual are:
Provide turn-by-turn structure, allowing every player to act and take the spotlight
Create a suspenseful scene with limited time and limited choices
Encourage players to work cooperatively
Encourage players to stay connected to their characterâs emotions during the scene
There are five core player actions available in this Ritual:
Action: Take an action utilizing an Intention or Miraculous Ability. Pay any appropriate Willpower or MP cost.
Friends: Take an action with another player. You must both actively participate in the action and you can both utilize a suitable Intention or Miraculous Ability. You both must pay any appropriate Willpower or MP cost.
Ask: Ask a âYesâ or âNoâ question to the HG and they must respond truthfully (preferably in reference to the game).
Observe: Describe something your character witnesses. This can be elements of the setting or the actions of someone/something else.
Emote: Your character emotes what they are currently feeling.
Structure of the Ritual (In-Person Gaming):
The Ritual is triggered by the HG or player when confrontation or conflict becomes inevitable and wonât be resolved by a single action.
Write each of the five actions on separate index cards if you donât already have them.
Pass the 5 cards to the player who triggered the Ritual or the player of the HGâs choice.
That player chooses an action from the 5 choices, resolves the action, and passes the remaining 4 cards to the next player.
Players continue choosing actions from the remaining cards, resolving the actions, and passing the cards until there are no cards left.
When no cards are left, the HG describes the actions of the NPCs. The HG does not reveal the results of the playersâ actions directly, though they may be inferred based upon how the NPCs act.
The HG may remove one action/card from play and pass the remaining cards to the next player (I recommend only cycling the same number of actions 1-2 times before removing one).
When the HG has removed all but one action/card, each player takes a turn taking the Emote action.
After every player Emotes, end the Ritual and assign Wounds as necessary. Describe (or donât describe) the ending.
My thoughts on concluding the Ritual:
If your players clearly won, then the end of the Ritual should feel like a victory. It might have been hard fought and everyone might have been Wounded, but they won. The players should be rewarded appropriately. Iâll leave that to you.
If your players are used to endless deliberation and timid action it is very possible that they will âloseâ the Ritual; that the Ritual will come to an end before they actually achieved their goal or defeated their enemy. It happened in my group the first three times and I think it made for a better story. In this case, I recommend jumping forward in time to a point when all of the characters are in the same location and can discuss what happened. This place might be a dungeon, the deck of a ship, or back in Fortitude at Grannyâs Ice Cream and Tea Parlor. You can suggest what happened, but let them explore the outcome.
Other thoughts:
My GMD campaign has 7 players and my typical structure for this ritual is: two rounds of 5 cards, two rounds of 4 cards, two rounds of 3 cards, two rounds of 2 cards, and 1 round of Emotes. This gives every player 4 actions plus an Emote.
I typically remove Ask first and then Action or Observe, though my choice generally depends on how lost the players seem.
Observe is the most âpowerfulâ of the actions as it can let players describe the failings or injuries of NPCs. Iâm generally fine with this application and remove it early if it feels too abused.
Watch out for players using Emote to actually Observe. I had players try to do things like âI emote awe as Jasper kills several ghosts with her sword.â when Jasperâs last action was to climb up a cargo net.
Enjoy and let me know if you have any questions or comments!