Session Notes 8/18 & 8/24
On the road not too far from the Red Keep, the party sees in the distance that there is a army of about 40 small, armored soldiers on the road ahead of us. From this distance all we could see were their bright, cardinal red banners.
As we approached we could hear this army speaking to each other in goblin, when we attempted to communicate with them in common we were met with borderline hostility. Solana quickly thought to speak to them in Goblin and the rest of the party, except poor Aura who doesn’t speak Goblin.
We learned that the army before us was the Goblin Liberation Army and they were marching on Big Tree (if you’ve been following along you might remember that in the early days of Karpathia we freed a small group of Goblin slaves from the Orcs that had captured them in Big Tree), they were pleased to hear of our previous assistance. Snixel, their commander general, told us to come find him if we ever found ourselves in Yaremburg.
The party finally makes it to the Red Keep only to find our lieutenants camping outside. Ulysses grumpily explains that since they weren’t on the list they weren’t allowed in until we got there. Heinrich and the others ride on to the gate while Maeve helps B team break down their tent.
At the guardhouse, Taltar (the halfling guard we met the last time we were at the Red Keep) happily greeted the party and quickly made arrangements to add B team to the personnel list.
We were given rooms for the night to share with our respective lieutenants, Tasar took the Deck of Many Things from Heinrich to see if he could find any information about the artifact or its properties. With that, the party went to sleep
We were woken in the morning by a knock on each of our doors and a servant urgently requesting that we dress and prepare for departure. As everyone begins spilling out, General Hallbrook (in full military regalia) begins to introduce everyone and explain what everyone’s role in keeping Valeria safe will be.
(See the NPC page for more info on these new characters)
- Relius “Rel” Cabal
Rel is to be point man
- Abina “Wraith” Kumalo
Wraith is a warrior, she has refashioned a warforged weapon so that she is able to wear it on her forearm
- Masque
Masque is quiet, keeps to themselves. By talking to the other we learn that Masque’s specialty is espionage and that they are a sort of magician or shapeshifter.
After introductions and getting to know each other for a while, Valeria is ready to leave. The caravan sets out along a route, taking back roads to Fort Unity in Braslov where we will then take a ferry the rest of the way to Chur. We’re given strict orders that in the event that anyone begins to cross paths with us on the road, that person is to be dealt with swiftly.
The party travels for roughly 4 hours, a man appears up the road. As Heinrich looks he realizes this man is full sprinting towards the caravan and quickly breaks ranks to cut him off. The man runs up to Heinrich despite his warnings and tries to give the box he is holding to Heinrich.
Heinrich takes the box and throws it as far away from the caravan as he can. As he does this, the sound of distant buzzing intensifies as two swarms of bees close in on the party. Where the box landed, broken into pieces, lay a jar holding a queen bee.
Maeve uses her breathe weapon to begin freezing the bees, Aura helps as well. Solana breaks ranks to rescue the queen bee. Heinrich begins riding down the road with the beekeeper in tow. Once a decent distance from the party the beekeeper leaps onto Heinrich and tries to attack him. This “beekeeper” is the vampire that got away from us in the previous encounter.
A dimension door firmly plants itself on the road behind us and out comes a fearsome creature that begins to attack the party. From the Caravan, fear in her eyes, Valeria remarks to Biv “Oh shit, its Astrid”
From the front of the formation Abina calls back, “GO AROUND, DO NOT ENGAGE” Maeve fires a defensive fireball (or two) to help clear the path for the Caravan.
Astrid turns to Rel and Power Word Kills him, she paralyzes Ulysses, Aura is trapped in a prison of her own life story. Heinrich is battling a vampire, Solana is off past the tree line still in search for the queen bee that got tossed.
As the fight goes on and it seems the party may slip away mostly undamaged. (Tasar has plans to revivify Rel as soon as the coast is clear) Maeve feels a voice in her mind asking for her life story, a man appears in her mind. Drawing all of her strength, she pushes him out of her mind and onto the battlefield, visible. Lord Cain.
The dimension door opens itself once more and 12 pit creatures come pouring out. 4 arms, armed with makeshift weapons. Daggers of sharpened rocks, pointed sticks, and crude spears.
The party makes quick work of the pit creatures, Heinrich manages to get the vampire to the ground and drive a stake through his heart, leaving him to burn in the sun.
As the party turns the tide of the fight, Lady Astrid calls out “Cain its over, she’s gone” and the two of them dash back through the dimension door. Tasar swoops Rel up and begins to revive him.
Once we got to our camp for the night Valeria begins to explain who Lady Astrid is...and who she was.
Gardrave’s Conclave of Merchants is ran by businessmen from Gardrave’s noble houses.Clan McAllister is one of those houses.Lord McAllister is currently at the head of the Conclave.
Years ago, Valeria’s great great great grandfather murdered Stella, but alas she did not die, not truly.. Since then she has taken on the name Lady Astrid and has made it her afterlife’s mission to take revenge on House Lorraine.
More terrifying than Astrid herself is the next sentence from Valeria’s lips: Someone had to have told her I would be on this route, ladies and gentlemen someone standing here with us now...is a spy