This blog uses an interactive system based on Text Adventure commands for when you want to interact but donât know how. With this you can make the characters do what you want and if you feel like it: How you want them to do it.
Characters with the âBlank ___â in their species will let you make them do pretty much everything. You can either make the command you send very simple:
>(Character): Grab Piano and Play it
>(Character): Grab Piano Use it on the Table and Play some tunes
In contrast. Every other character will treat the command more as a suggestion rather than an action. Depending on who it is and their current situation⊠They might go through with it or not.
Alongside this you can also use common Text Adventure commands! Some of these you can use just to mess around if you ever feel like it. The available common commands are:
> Brief: This command fully describes a location only the first time you enter it. On subsequent visits, only the name of the location and any objects present will be described.
> Superbrief: This command gives you the sparsest level of description. It displays only the name of a place you have entered, even if you have never been there before. In this mode, not even objects there are described. Of course, you can always get a full description of your location and the items there by typing LOOK.
> Verbose: This command gives you the «wordiest» level of description. It gives a complete description of each location and the objects in it every time you enter a location. Even if youâve been there before.
> Diagnose: This will give you a report of the characterâs physical condition in the current scene.
> Inventory: This will give you a list of what the characters on the current scene are carrying and wearing.
> Look: This will give you a full description of your location.
> Wait: Causes time in the story to pass. For example, if you met a wizard, you might WAIT to see if he will say anything; if you were aboard a flying carpet, you might WAIT to see where it goes.
> Time: This command gives you the current time in the story.
> Quit: This lets you stop. If you want to save your position before quitting, you must use the SAVE command.
> Save: This saves a âsnapshotâ of your current position. You can return to a saved position in the future using the RESTORE command.
> Restore: This restores a previously saved position.
> Restart: This stops the story and starts the current scene over from the beginning.
> Score: This command will show your current score.
> Script: This command gives you a transcript of the story so far. A transcript may aid your memory if you ever feel lost.
> Chapter: Shows you the current chapter and where in it the characters currently are.
However, there are some things that you have to keep in mind:
- Keep things believable. You canât just make Bitmap fly from one place to another in a second.
- Not overly complex commands. Telling the characters to perform more actions in the same command is completely okay but donât over do it.
- Nothing NSFW of course. This one should always be a given.
- If there is an interaction going on donât try to affect negatively the other party by sending in a command that affects them in such a way.
- If thereâs a problem going on currently in the story: Donât try to forcefully solve it via an incredibly convenient command. It takes the fun out of things.
- Donât send in the same command over and over again. Repetition wonât make me want to do it more.
- I may not do your command sometimes. I hold the right to not go through with it for various reasons. Please be aware of that.