18. Digimon Story: Cyber Sleuth
Ladies, gentlemen, and everyone in between and outside of the gender binary... I'm a Digimon fan now. I had SO much fun playing Cyber Sleuth, and I'm glad I'm finally giving this series a shot. Disclaimer, I played the Complete Edition but haven't played Hacker's Memory yet, as I poorly depecited in the image above. I'm counting it as a separate game so there will be a different review for that when I get to it. Also, I'll probably compare to Pokémon a lot. I'm sure Digimon fans are annoyed by that by now, but it's my largest frame of reference so... sorry.
Playing this with very little prior knowledge of Digimon took me back to 2013 when I played Pokémon X for the first time and discovered Pokémon was actually pretty cool and fun. One thing that Digimon immediately does better though is the sense of discovery. My favorite part of this game, by far, was finding new Digimon, seeing silouettes of what they could evolve into, and making it my life's mission to find out what the evolution looked like - WITHOUT looking it up online first. The amount of times I would evolve my cute little rookies into some horrible monstrosity was more than made up for with the badass designs of most of the ultimate and mega level Digimon in this game. I have discovered so many favorites, and I feel more attached to most of them than I do for most Pokémon, simply due to the fact that I raised them from their little baby form. Hours of effort, grinding stat points, evolving and devolving, and hundreds of battles to build up friendship points - all of this really feels like you're bonding with your little friends. Pokémon does this too, of course, but I honestly felt that this game makes that bond feel stronger.
Honestly, the systems felt like a lovely fusion between Pokémon and Persona, in a weird way. Much like Persona, the next forms of your monsters may look and play completely differently from the previous form. Unlike Persona, and more like Pokémon, you still know it's your little guy under there, and it's just grown up and gotten stronger. I find it harder to get attached to the demons in Persona, because you're consantly fusing them to make new ones, but here, I felt like I had a core team that I kept making stronger, like Pokémon. Also, having 11 slots for party members was amazing as a new fan who kept finding cool new favorites to use.
Battling is also pretty fun here! The typing system is super interesting, with each Digimon having one of 4 main types (vaccine, data, virus, and free), and an elemental subtype. It has the traditional rock paper scissors formation for the main types, with free being the neutral option, on top of a (much simpler than Pokémon's) type chart for elemental types. As long as you have a decent variety of main types throughout the game, I found the elemental types didn't matter too much, given their smaller boost to damage done than the main type advantage. This, along with the massive team size, was great for experimenting with new Digimon and not having to worry too much about doubling up on type combinations, unlike when I play Pokémon and have to divy up my 6 party slots with 6 entirely different typed Pokémon, since it feels suboptimal to have two water types on one team.
So, overall, I loved the gameplay and basic loop of this game. There were some minor grievences I had here and there, especially when it came to certain evolution requirements, repetative side quests, and some dungeons with massive encounter rates, but overall, I found that I actually quite enjoyed the grind-y nature of the game, since there was always something I was working towards. It's definitely not for everyone, but at the point of my life I'm at right now, a game to sink dozens of hours into to get a new funny guy was just what I needed.
Unfortunately, I don't have as many good things to say about the story experience. Most of the time, it was strangely hard to follow, due to an exceptionally poor localization job. I understood the broad strokes, but in moment to moment gameplay, there were a lot of weird spelling, punctuation, and grammactic errors, obvious "word for word" translations from the original Japanese text rather than trying to make sense, and even some pronoun and name switching. None of this ruined the game - I wasn't really playing for the story anyway - but it definitely took me out of the experience a bit. I think some of the characters were fun, and plot twists were interesting, but it's certainly not the best "a bunch of kids attempt kill a god" story I've seen.
I try to rate games I play based on the experience I had with them. Sometimes, my rating is more objectively based, other times, the subjective emotions take hold. Here, I'm averaging the two - on an objective, game design level, this probably gets a 7/10, maybe even a 6/10 if I'm being pessamistic. Subjectively though, I had so much fun with this game, I'd probably put it around a 9/10. I'm averaging that out to an 8/10, along with a healthy dose of motivation to play Hacker's Memory, Time Stranger, and many other Digimon games in the future.
For those curious about my taste - I picked Terriermon as my starter, and some of my favorites along the journey were Impmon, Gatomon, Lekismon, Wisemon, the whole Lucemon line, Minervamon, MarineAngemon, and maybe my all time favorite, Valkyrimon. There are so many more I used and loved, but these ones were some of my favorite designs.