occasionally subtle

if i look back, i am lost

Andulka

★
Cosmic Funnies
Xuebing Du

No title available

⁂

No title available

❣ Chile in a Photography ❣

Love Begins

Kiana Khansmith
Claire Keane
ojovivo
DEAR READER

titsay

@theartofmadeline
Sade Olutola
Stranger Things

izzy's playlists!
seen from Singapore
seen from Lebanon

seen from Lebanon
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States

seen from United States
seen from Italy

seen from Colombia
seen from Mexico

seen from Bangladesh
seen from Bangladesh
seen from United States
@onesandzerosinwaiting
the original xbox dashboard designed by seton kim (2000)
Friend has a special printer at work for posters, he was kind enough to print this for me!
I don't often do fan art, but I couldn't resist after completing Super Metroid. I started this for fun and only just got around to finishing
when you at the bar and you see a cute girl and bond over mom jeans
Capturing the ambience of Brothers in Arms: Road to Hill 30
This WW2 shooter tests players' tactics, rather than their reflexes, as they advance along the French countryside.
Running the Editor
Follow my instructions, slightly modified from a now-inaccessible forum post:
Apply Windows 7 SDK fix: download the Windows 7 fix (EiB or RtH30) , and extract the contents to your BiA\System folder
Install SDK: check [Rendroc's] site for the download links. Rather than run the SDK, open it in 7Zip and extract its contents to the game's root directory.
Test “UnrealEd.exe” in BiA\System. You may or may not need to run this with Windows Compatibility Mode for Windows 2000 or XP.
The original forum post goes on to describe how to compile the game's script files, for more advanced modifications. However I personally couldn't get this working, even after installing a mod that purports to fix this.
Capturing Footage
Open the map you want to capture in UnrealEd. Find the Player Start actor and delete all starting weapons from it. This will ensure you can capture footage without a weapon drawn. Click the joystick icon to play your modified map.
Console commands
Open Bia.ini in a text editor. Change Consolekey to 192. Change bEnableDebugConsoleAndMenu to True. Afterward, you can press ~ in-game to bring up the console. Press F1 to access a command window. F2 opens some kind of Editor window.
The No HUD command hides the HUD. Slow 4 which can be used speed through unskippable cutscenes and explore maps more quickly. More exploration commands:
loadsmap MAPNAME - Jump to a given map
ghost - No Clipping Mode
fly - Fly with collision
walk - Disable Flight and No Clipping Mode
Gameplay modifiers, useful for dealing with enemies:
god - God Mode
supersquad - Invincible squad
invisible X - Change X to 1 or 0 to toggle it ON / OFF
blindenemies X - Change X to 1 or 0 to toggle it ON / OFF
deafenemies X - Change X to 1 or 0 to toggle it ON / OFF
killall - Kill Everything
Identifying sounds
Search the map for the PhysicsVolume that bounds your desired area. Its Sound properties will tell you which ambient sound is played within the volume.
Extracting sounds
We can use the Editor's Sound Browser to extract individual sounds to WAV. Select the sound you want, and the click File -> Export.
Putting it all together
Overlay the ambient tracks you've identified with your noclip/nohud fly footage.
Artist Oscar Vega drew characters from Smash Bros Ultimate with modern clothing