Compatibility Update
The Studio878 Software site now displays correctly in IE7, IE8, and Firefox 2

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Kiana Khansmith
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we're not kids anymore.
Misplaced Lens Cap
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trying on a metaphor

Love Begins
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Show & Tell

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@studio878-blog
Compatibility Update
The Studio878 Software site now displays correctly in IE7, IE8, and Firefox 2
Server Update 1.32
An update to the Collect, Construct, Conquer! server has been posted. Type 'update' in the server console to update.
+ Added client-side movement calculations as an option, to reduce client stuttering in exchange for no protection against movement-based hacks - Fixed a bug where players would spawn unable to fire - Fixed server registration not using the API
Client Update 1.32
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
+ Added the Wrench, Sword, and Hatchet as loadout items + Added world draw outside of the map boundries - Reduced player sprite jitter while jumping - Greatly increased ground friction
Client Update 1.31
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
- Updated an API call to prevent errors
Launcher Update 1.40
An update to the Collect, Construct, Conquer! launcher has been posted. A new launcher can be downloaded from www.collectconstructconquer.com or from the Studio878 Account panel Launcher 1.30 will no longer work after April 15th, 2012. Make sure to update to the new launcher by then.
+ Updated to use the API + Reskinned to be less garish + Added force update option + Added a console logging output option
Client Update 1.30
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
+ Added the Loadout Menu + Redid auth code to use the new Studio878 API + Added two new button color profiles + Items now have a level data value + Weapons and items system completly redone + Improved the graphics of the popup alert + Clicking with a melee weapon now quickly swings the weapon - Fixed the angry emote being sent whenever "0" is typed in the console or chat - Falling blocks are now rounded correctly - Console now takes focus over any UI element - Removed the Codex - Fixed resizable buttons not displaying the on-click state correctly - Fixed a bug with resizable button hitboxes - Fixed the length of the scrollbar in table views - Fixed console kill not killing characters with greater than 100 health - Fixed a critical bug that would glitch clients on kill - Rate of fire syncs with server modifiers correctly - Fixed disconnecting from servers occasionally freezing the client - Reduced the chance of the button sound effect repeating - Changed the main display font - Fixed ingame login back button not working - Fixed multi-line strings splitting incorrectly - Fixed block placement not working - Rephrased the killfeed messages to always show the killer first - Removed the select specialization screen - Fixed most valuable players not appearing in the end of round dialog. - Fixed workbenches and research tables not reappearing after a new round - Weapons of the same type now have their own ammo capacities
Server Update 1.30
An update to the Collect, Construct, Conquer! server has been posted. Type 'update' in the server console to update.
+ Entity data can now be synced with clients + Added support for API and loadout + Update server to not require passwords and instead use session IDs. + World packet is now multithreaded to greatly speed up client load time. Threads allocated can be changed with the server property "buildthreads" (default 6)
Updater News Fix
The news feed in the CCC updater has been fixed.
Site UI Update
The entire CCC site has been redone using Twitter Bootstrap for a more aesthetic user experience. Any complaints or concerns should be sent to [email protected] Changes include: - Complete redesign of site - New home page, with blog moved to separate page - Updated UI for login and registration
New Account Menu
The Account Menu has been improved using Twitter's Bootstrap 2.0. You can now download soundtracks and access the support database in a much-improved user interface.
Client Update 1.20
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
+ Added the Crate block + Added fluid engine + Added water and made lava useful - Fixed the backspace repeat on text boxes - Fixed the library version - Fixed a bug where foreground images wouldn't draw if not lighted by an external light source - Fixed a bug where foreground images that were completely lit by the player light radius would not draw.
Server Update 1.20
An update to the Collect, Construct, Conquer! server has been posted. Type 'update' in the server console to update.
- Fixed a bug where changing block data wouldn't automatically sync
Client Update 1.13
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
+ Added a crafting recipe for torches + Added the Brick block + Added the Emote Menu (Default: V) - Fixed a menu scrolling cutoff bug - Fixed the menu background not displaying corners correctly - Further optimization to block drawing - Made the block class more memory efficient - Fixed trees sometimes floating - Reduced the block destroying power of grenades and rockets - Fixed some misaligned textures - Fixed bases spawning on top of trees - Fixed anti-aliasing again - Fixed the menu background scrolling incorrectly - Fixed the cutoff of right-side debug messages, including FPS - Increased the player-emitted light radius - Fixed the killcam not displaying blocks - Fixed an exploit where players could trap other players in their spawn
Server Update 1.13
An update to the Collect, Construct, Conquer! server has been posted. Type 'update' in the server console to update.
- Made the block class more memory efficient - Fixed a bug where block conditions wouldn't sync correctly
Client Update 1.12
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
- Fixed switching from fullscreen to windowed not releasing display mode - Fixed fullscreen being unescapable - Fixed the loading image not sizing correctly - Fixed a cutoff issue in resizing - Changed the screenshot naming to sort better - Fixed awkward button positioning after resizing - Removed some terrible resolutions from the settings
Client Update 1.11
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
- Fixed a critical bug by rolling back anti-alias fixes - Fixed resolutions saving incorrectly
Client Update 1.10
An update to the Collect, Construct, Conquer! client has been posted. The game will automatically update upon next launch.
+ Added the Sword and the Hatchet + Added tree blocks + Added resolution settings - Fixed critical messages not displaying in dark lighting - Fixed minor flicker from player light - Fixed a bug where large resolutions would not draw the bottom row of blocks - Fixed the click detection for text boxes - Optimized block draw slightly - Fixed the launch point of the rocket launcher - Fixed the critical message for killing a player - Fixed the anti-aliasing of various UI elements - Fixed the block selected square being invisible in low lighting - Fixed a bug where transparent blocks on the surface had a dark background