Cursed Silver Forest Mechanics;
This place is a dangerous area that authentically radiates profound sadness, as well as malevolent confusion.
Upon entering, characters do not gain the benefits of a short or long rest, and cannot regain any resources for 1d4 days after entering. Characters must still sleep, however, or run the risk of becoming severely exhausted.
For either a short or long rest between the beginning of the forest to the end, characters must make a DC 13 WIS save and a DC 13 CHA save.
On a failure of the WIS save the lingering spirits rot the mind and body and characters fall deeply ill with a variety of symptoms.
On day one; 2d10 necrotic damage is taken at the end of a rest On day two-three; 3d10 necrotic damage is taken at the end of a rest On day four; 4d10 necrotic damage is taken at the end of a rest
On a failure of the CHA save the lingering entities will possess targets, causing a variety of manifestations
Possessions (d4 OR ask the target what they would like).
A minor manifestation of an entity occurs without damage. A minor manifestation of an entity occurs, causing restlessness and anxiety.
A moderate manifestation of an entity occurs, causing deepening anxiety, paranoia, and physical symptoms. Entities may scratch targets, leave bruising, or pull targets without regard for a targets' strength.
A moderate manifestation of an entity occurs, causing severe anxiety, racing thoughts, panic, and physical symptoms of severe illness. Entities can be seen by the target of the possession, and may appear horrific, grotesque, or even incur hallucinations of place and space. Entities might leave wounds on targets, rip out hair, bite, or claw.
A severe manifestation of an entity occurs, causing targets to feel abject terror, become horrified, and fall gravely ill. Targets may hear cthonic voices, screams, and sounds of violence. Targets may find themselves unable to control their bodies. Entities can be seen by the target of the possession and will appear grotesque, or uniquely tormenting to the target. Entities will incur hallucinations of place and space. Entities will severely wound targets.







