Magic Missile
1st level evocation
Sorcerer, Wizard

seen from Malaysia
seen from China

seen from United States
seen from China
seen from China
seen from United Kingdom

seen from New Zealand
seen from Poland
seen from United States

seen from United States
seen from Philippines
seen from United Kingdom

seen from United States
seen from United States

seen from United States

seen from Singapore
seen from China
seen from Türkiye
seen from United States
seen from China
Magic Missile
1st level evocation
Sorcerer, Wizard
Snowball Slinging
Blizzard Brawl Frost Bite Rime Infusion
No description.
[This spell enables you to do the slice! The Spooky Slice!]
Witch Bolt
Although warlocks are rarely seen firing off Witch Bolts, the spell has roots in eldritch magic.
According to lore (the story is never prefaced with “according to Legend,” on account of it being dull and never told around campfires), there was once a coven of witches with a particularly modern-minded member of the trio. She commanded lightning to accomplish most wiccan tasks -- substituting hot plates for cauldrons and using an electrical flying broom which was much quieter than the gas-guzzling brooms of her peers.
Her ability to shoot magical lightning in all directions was a skill known and feared throughout the countryside, and by none moreso than the other two witches. Her allies, one known for always wearing plate armor and the other known for her 8ft-tall pointy hat, were unnerved by how lightning seemed to have a mind of its own. I’m putting this very lightly.
Despite herself, the witch in question eventually put to pen a spell specifically designed to fire lightning without fear of it leaping in all directions. She refused to admit that Witch Bolt was created to quell the complaints of the other witches. Instead, she merely grew tired of being yelled at from 20 yards away and wanted them to feel safe enough to come nearer and complain at a more reasonable volume.
The original version of Witch Bolt is far more powerful and likely to stop any monsters, allies, bystanders, and overhead birds in their tracks. The original spell differs from the refined version in the following ways:
1. Instead of targeting one creature, the spell targets yourself. 2. All creatures (besides yourself) within 50 feet of you must make a dexterity saving throw or take damage. 3. On each of your turns for the duration, you can use your action to deal damage to any creatures within radius who failed their initial saving throw. 4. On any of your turns while you’re concentrating, you can choose to force all creatures within range to re-do their saving throw. 5. You are Restrained for as long as you concentrate on this spell. If you lose concentration on the spell before the duration is complete, you and all creatures within rage take 1d6 lightning damage for each spell slot you expended.
What details on the spell that remain are sketchy, since most notes are concerned with how to administer CPR to elderly witches.
Common knowledge regarding the spell is plentiful: many alchemical shops can be spotted across town by the gnarled lightning rods used to create the material component. The verbal component is usually a complicated chattering, but purists believe that throwing one’s head back in a mad cackle is the only way to fire off Witch Bolts.
I'm close to completing the latest tazhib exercise; still have several lines to draw out.
donna just wanna pass the first level goshdang it lumi >:(
【do not repost!】
5e - Utility Spell
Structure of Force
1st level Conjuration (Bard, Sorcerer, Warlock, Wizard)
Casting Time: 1 action
Components: V, M (A lead wire traced through the air)
Duration: Concentration, 10 Minutes
Range: Touch
You summon a simple structure (such as a section of wall, ramp, set of stairs, chair or crate) that fits within a 5 foot cube. The structure can only be summoned in unoccupied space, otherwise the spell fails. The structure is made of translucent arcane force and has the durability of a similar object made of basic materials (such as mortared stones, wood beams, or thin metal sheets, as determined by the DM). If you move more than 100 feet from the structure, the spell ends. The structure is weightless but rigidly locked in place; It can only be moved through space up to 10 feet, as an action, by making a successful strength check vs your spell save DC.
If you cast this spell at higher levels, you may increase the size of the structure by a 5 foot cube for each spell slot above 1.
Ice Knife 1st level Conjuration spell 1 action, 60 feet range, instantaneous after casting Components: a drop of water of a piece of ice