So I finally bought 3D-Coat so this week I spent most of the time reserved to unmapped dev learning how to use it.
To try painting textures I decided to make some tests on a book. I think that PBR with simple textures without much noise is a good look for the game, but to be honest I’m not sure. I’m lacking direction and it’s not helping with the motivation.
It was supposed to look old, but lets say the cartographer keeps their books in very good conditions.
Is there any need to have a leather normal map texture that you can barely seen unless the book is extremely close? Probability not, I’ll have to change it.
I did this just to try making all the maps (albedo, normal, metalness, smoothness), it’s not necessarily going to be in the game.
I hate sculpting. In every sculpting software I tried. 3D-Coat was not an exception. I don’t just hate it, I suck at it.
Here’s the hideous weird cube tree after 2h30 and 3 start overs. And this is the best side! The other sides looked like a slug with tentacles.
This side also looks like a slug with tentacles
It ended up looking a little bit better. If I’m using it for retopo and AO baking I’ll leave it like this, maybe just making the branches look more branches and less tentacles, but if I’m using it to bake normals I need to clean it up a bit.
It’s not going to be green, I just used a random material
I’m seriously reconsidering writing weekly devlogs. I want to reduce the time I dedicate to this project, and I’m not sure if I should write devlogs with: this week I did one asset. I started this weekly devlog to force me to do something every week, and it’s working, but I need to keep my priorities elsewhere.
I’ll keep writing every week for now, even if I only make one asset.
Next week I’ll keep making textures, for the furniture or tools. And/or retopo the weird cube tree.