No problem. I'm working on a modern styled roguelike thing and I ran into some limitations with UDK, and I'm sure I'd run into the same with Source. Found some good help with Unity. At the moment I'm working on creating tile-based dungeons out of pre-created tiles, and it's been interesting. I'm not a programmer, of course, so there's something. But I'm becoming one.Unreal engine games, with the exception of one (Borderlands) ran poorly on my slightly older laptop (it was 3 years old. Source and Unity games run smooth - of course Unity can run in a browser so you got that.Thanks again for the help.
Ah now for something like that I can definitely see why you'd want to choose a different engine. UDK is relatively intensive, and you can definitely appeal to a larger audience with another engine while still making it great. Good luck!



















