So the Marth is still sittin there unironed, and with only one vote pointing for ironing the boxart paletted Marth, I made some modifications to offer you this: A NES-styled version of what he looks like in the DLC for Fire Emblem: Awakening. Some of the details are different not only in color, but also in shape: His shield, the legendary Fire Emblem, has been reduced to that tiny red pixel on the cape around his neck, since it is a badge in FE:A. The arm has been wildly improvised. The Rapier has been finally given that 16 pixel long appearance that actually appears in FE:ARtHnT, so Marth doesn’t look like he’s wielding a dirk anymore. The boots are longer. I actually don’t like how they turned out. Golden linings have been done for the robes. I actually had to take some of the outline to fit these details. Who knew ornaments went straight to your hips? He has been given a seathe in which the sword clearly doesn’t fit. We will call this perspective, if you may. The cape is longer. Not long enough to reach the knees as in FE:A, but longer indeed. I will from now onwards start doing an edit for how he looks in SSBB, but not as he looks in SSBU because they look too alike. These two will not be ironed, and this can’t be bargained. Made by eye by me using Nintendo and Intelligent System s’ Lord Battle Sprite from Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi. Attempted not to exceed the Sprite’s boundaries.











