Adventure basics overview
Now that I have been developing the Zen show content, during that process I have Viewed what adventure basics means within the clear vision of the zen[]Paradox. This has brought a clarity to the volumes of the zen show, and the definition of the zen show as all content which is conveyed by alan watts as a character in my adventure.
Volume 1 - We are playing a game Volume 2 - It's always now [the zen paradox] Volume 3 - Existence is Love
The steps of adventure basics were always a parable centered on sovereignty. Which, as I came to understand, is just the degree to which you see your own responsibility. Sovereignty in the polarity sense runs from -I didn't ask for this, take it away -
All happenings happening forever, I did, and I do not control them, I simply participate in what I have made, without the false conception that I can either make a mistake or a success. It is already a success, and there is no need to go away from it or do anything to cause the right happening. Because it is happening, it is already right / true.
Adventure basics describes the mutually arising interaction between a zen teacher and the seeker. I first wrote about mutual arising without having the word for it, while commenting on warcraft classic and my impressions as a guide role, which is fully dependent on the mechanism within game systems of discovery/canvassing and the existence of newcomers who are going to ask for help because they are new and they see other players doing things and want to know how to also do those things / get to those places / etc. This idea is very nicely described by the game system element, XP - experience.
Deciding is the first basic. So, this is an action that describes the intent for adventure. When you are in a location, you remain in that location until you make a decision to leave it. The parable presents this as an upside down map. The destination is actually where you already are. Deciding to go where you already are is in the core of the zen paradox.
In tao sense, this step refers to the state of pretending you're going some other direction than where the Tao is carrying. It is a direct statement about Te, the trait or ability to not be in your own way.
Deciding leads to the middle step, Going. It mutually arises with the decision to adventure, and arrival then also arises with Doing whatever it is that is done at the destination to get XP. To experience what is there.
In the zen paradox sense, all 3 steps are one thing. You come through a door, turn around, and see that there was never a door. You are Experiencing.
When seen clearly in the reality that it's always now, you have a different 3 step flow which is not self-paradoxical.
1- Awaken / awareness activation [Far in, you are in touch with the overall process that's going on - the still point of the turning world, the turning of the game of nature and of human social play. Failing this step is Far out, you don't even know where you started, you're lost, my respects.]
2- View what is []That[] - Not making a 2nd reality that doesn't actually exist. This is the unlearn step which is necessarily involved with create.
3- Create - Participate in expression - creativity action resonating what is. This is the Experience. This is the dance, the song, the play, done sincerely, and just for itself.
These new 3 steps are somewhat of the cumulative definition I did not have when I was speaking of the state of an adventurer repeating the deciding, going, doing - Being. This is the mystical thing. The great magic. Play. Knowing you can't make a mistake. Not acting classist or trying to one up on the universe or any of your selves in it.