An interesting thing to look for in multiple facets. Any notable moments of thwarting it during the game dev process?
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An interesting thing to look for in multiple facets. Any notable moments of thwarting it during the game dev process?
Destroy Gunners Σ gameplay. Instead of multiple buttons with different type of shots they made it a 2 step process to change shot type. Maybe frustrating on higher levels but it definitely adds to the excitement of not knowing whether you'll successfully make the change in time and its a rewarding feeling when you do.
Link to full gameplay vid with another battle = https://lnkd.in/ejmPMDs
on space schooner's YouTube channel
Do you have any tips for building levels with interest curves?While on the subject do you happen to know a mobile game with good interest curve usage?🎳
First try at the ‘front page’ of the BBS in my Android game. I’m reasonably happy with it, but feel free to hit me up with suggestions.
After posting an animation earlier I had the idea that the clipboard should react to the user touches in a physical way. The GIF doesn't reflect very good how it feels, but it gives an impression... it actually feels pretty nice!
Just thought to upload some screenshots of the early development state. This is how I began developing the game :)