Event Gacha 5/21
Todays gacha features the Dragon Staff, Pallium Regale armor, and Apollos Crown and Shield. Just like yesterday, this gacha lasts only one day and it is all alchemizable. This equipment first appeared in DQ5, but it re-occurs in later titles. The shield is newly introduced to the mobile game, not in any other DQ title.
Dragon Staff
A) Puff!
Spell Skill that transforms the user into a dragon and damages all enemies with a Flame Breath attack. Damage is based off enemy breath resistance, not magic defense. This spell skill cannot cast critical spell. Target: All enemies
Apollo's Shield
B) Apollo's Blessing
While guarding recieve 50% less damage and recover 50HP. Guard lasts atleast 3 turns.
S) The Sun Will Rise Again
At death, 10%-15% chance of reviving the wearer with full HP.
Apollo's Crown
A) HP + Strong
HP +20-+30
B) Ice Breath Damage Reduction + Medium
Reduce Ice Breath damage by 20%-30%
Pallium Regale Body Armor
A) Breath Damage Nullification
10%-20% chance of nullifying damage from enemy Breath Attacks.
B) Attack Spell Damage Reduction + Medium
Reduce Attack Spell damage by 10%-20%
Pallium Regale Bottom Armor
A) Mera(frizz) Damage Reduction + Strong
Reduce Mera(fire) attribute damage by 30%-45%
B) Paralyze Resistance + Medium
Resist Paralyze status effect with 50%-60% chance of resisting infliction.
After Alchemization:
A) Huff!*
Spell Skill that transforms the user into a dragon and damages all enemies with an Ice Breath attack. Damage is based off enemy breath resistance, not magic defense. This spell skill cannot cast critical spell. Target: All enemies
(* had to make up a translation for this skill, it is newly introduced to this game.)
S) The Sun Will Rise Again
At death, 10%-15% chance of reviving the wearer with full HP and a 20% attack buff.
B) Speed Debuff Resistance + Medium
Resist Speed debuff from enemy with 50&-60% chance of resisting infliction.
Top Armor
A) Breath Damage Nullified + Strong
20%-30% chance of nullifying damage from enemy Breath Attacks.
Bottom Armor
A) Paralyze Resistance + Strong
Resist Paralyze status effect with 60%-80% chance of resisting infliction.
My Opinion:
The Dragon Staff is truly the only thing worth the pull for. Having a spell that deals breath damage can help against enemies that have strong MAG DEF or have the Bounce skill. This spell isn't bounceable and the damage depends on enemy breath resistance, so it can be pretty handy. It also hits all enemies so it's great for crowd control. You can actually equip this spell skill to any vocation since the damage output is purely dependent on enemy resistance to breath attacks, no need for MAG ATK stat. Its subskill slot growth is fine and when it alchemizes it's really great! This wand is perfect for a Sage since you can equip more spell skills, having only one Support and Assist subskill slot, giving you a slot to either heal or buff, and other slot for team buffing or damage + debuffing.
The armor I would say is not so great. It has pretty low DEF, not many resistqnces, and their unique Defensive skills are left for chance, not worth the risk.
The Shield is also not the best. You only have a 3/20 - 1/5 chance of being revived at death. It only heals 50HP when you guard, which is not much, and its DEF is just average almost below it. If you have shields to heal more it is honestly better than this. And the chance rate for revival is pretty low and risky that doesn't make up for everything else it lacks for.
I give this gacha pre alchemized 3/10 Drackies, after alchemization 4/10 Drackies.













