SELENER FOREVER‼️

seen from Vietnam
seen from Pakistan
seen from China
seen from Russia
seen from United States
seen from Kyrgyzstan
seen from Oman
seen from Germany

seen from Kyrgyzstan
seen from China
seen from France
seen from Türkiye
seen from Russia
seen from Guatemala

seen from United States
seen from China
seen from United States
seen from United States
seen from United States

seen from Saudi Arabia
SELENER FOREVER‼️
(XIV||22-6): Onerous.
(Continued from here.)
Captain Lluan’s-kin set down her annotated manifest, finally confident that preparations were complete. She filled her powerful lungs with air, readying herself to call all hands to their stations. As the command sat behind her teeth, she caught sight of Fasheran trotting onto the bridge. “Kapitan,” the Viera said, her typically-unflappable expression harried at its edges. “There iz word from Mealvaan’s Gate.”
Idanwyn exhaled; not a command, after all, but a great gust of defeat. “Please tell me they’re jus’ sendin’ weall-wishes, lass?” she pleaded with the chirurgeon.
Fasheran shook her head, and though Idanwyn was expecting the negative reply, she continued to deflate further. “Wha’ is it, then? I’ve gone o’er all th’ cargo, ten times at least. Had others check me work. Th’ tide is turnin’ in twain bells’ time, an’ we cannae miss th’ outgoin’ waves. Did they send a messenger?” Already Idanwyn was moving towards the stairs, preparing herself to sign off on something or the other, seething inwardly. “We’re no’ even carryin’ aught questionable, fer th’ Navigator’s sake!”
“I know this, Kapitan, I do. But...there was no messenger, only call to ze medikal bay’s pearl. It seems zat some of ze export fees on our medicinal cargo have increased.” Fasheran followed the Roegadyn down to the main deck, weathering the Captain’s string of swears with ease; she knew they were not directed at her, and she rather shared the Sea Wolf’s irritation, besides.
Some assorted Arcanima and Arcanist’s guild headcanons!
Limsa Lominsa averages about a 75% rate of literacy, versus Eorzea’s 50%. This is largely because the Arcanist’s guild also functions as a school to many hopeful applicants, and teaches basic maths, reading, writing, and aetherology free of charge. It’s not uncommon for people to join the guild just so they have their basic schooling out of the way.
The guild merely requires that people have the ability to manipulate aether, be able to hold a quill, and a willingness to learn. The guild requires all new trainees to help out with Mealvaan’s Gate, either by apprenticing other Assessors, or running errands along the city, or helping out with sums and other bureaucratic needs. It’s not uncommon to see carbuncles with little saddles or bags that run along the city streets delivering small packages to and fro.
Arcanima is relatively simple to learn, but difficult to master because of the sheer amount of equations and maths involved. Conjury and Thaumaturgey both have their pitfalls and sciences, but they tend to more “soul” than “mind”, as it were. Because most Eorzeans are more familiar with the other two disciplines as their primary interaction with magic, Arcanima can be very challenging.
The Arcanist’s guild has the highest turnover rate of any guild in Eorzea, largely in part of the aforementioned problems. This isn’t inherently a bad thing, as the guild tends to teach people the basics and then let them go when they have no desire to progress beyond that. The guild’s developed a rather blaise attitude to their turnover rate, citing that it’s better to have more people educated than not. As such, the Arcanist’s guild is also one of the largest guilds, even if many of their members aren't’ permanent.
Arcanists go wild over “vermin” that come in on ships. There’s contests to see who can identify any infectious diseases or maladies the fastest, and then contests to see who can transform it into spells that they can use in combat. No one’s quite sure if Arcanists got their start with Bio and Miasma spells via their Assessing job, or if their penchant for Bio spells is what made them start investigating inbound ships.
Maelvaan’s Gate also functions as a quarantine/checker, not just for taxation. A good amount of diseases or infections that are common on the seas can be taken care of by the Assessors and neutralized effectively. Arcanists are seen as something of an expert on vermin, diseases, and other such things, while Conjury is more focused on healing.
The use of spells with status effects, like Bio, Miasma, Ruin, etc, is regulated to some degree, but this is a bit of a losing battle, as many arcanists tweak their own spells for personal preference. The most the guild can establish is a “core” spell to use, so that way other arcanists can heal or remove the spells if need be.
There exists a pool of “starter” carbuncles, or carbuncles that have no set summoner, and tend to pop into existence around the guild often. There’s a lot of fierce debate if Carbuncles are actually simply aetheric constructs with impressions of personality, or genuine living souls that inhabit gemstones and come across the rift, or live in the Lifestream, similar to Elementals. As such, a general rule of thumb is to be kind to any carbuncle you see, just in case.
Carbuncles generally get enough aether to exist by being called forth by the summoner, but the spell itself tends to only last about a day or so, depending on the caster’s reserves. In combat, the spell time is reduced dramatically, due to both the carbuncle and the caster eating up aether reserves. As such, many carbuncles eat crystal shards as “food” to help lessen the strain on their casters. Most food places in Limsa offer a small selection at either free of charge, or a very low price.
The type of gemstone that forms a carbuncle results in more physical differences than just color, with uncut gems producing “scraggily” carbuncles, or more fragile gems resulting in carbuncles that have smaller aetherpools. The guild has a massive category and information about what gems are good for particular things.
The Arcanist’s guild trades most often with Ul’dah, specifically the miner’s guild, the goldsmith’s guild, and the alchemist’s guild. It’s not uncommon for arcanists to dabble in the other three professions in order to understand their chosen profession better.
Thubyrgeim has a weakness for Thavnarian chai, and actively tries to convert other arcanists to drinking it, so she can request more to be imported.