a dragon is power incarnate. task one.
basic information:
character name: smokescale.
nickname (s): smoke, smokey, franks red hot, worm on a string, noodleneck.
face claim: caraxes / john david washington.
mutation status: gen ii.
birthday: november third.
sexuality: bisexual, i guess?!
moral alignment: neutral evil.
occupation: security escort, former ‘’courier’’ between settlements.
work sector: sector 1.
affiliation: n/a, formerly associated with a wasteland ravager colony.
3 positive traits: charismatic, quick, pragmatic.
3 negative traits: destructive, self-serving, cruel.
biography (optional): tba. i promise. sobs.
questionnaire:
how do they feel about living in sol city? have they always lived there or did they travel from another settlement?
accustom to a certain degree of freedom after a nomadic, wasteland dwelling existence, living in sol city comes with a suffocating amount of rules. they don’t hate it. the benefits can sometimes outweigh the strain of taking human form, of living in dark and cramped crevices beneath the streets, but they wish that an outer colony was viable in a way more long lasting than an expedition camp. the wastelands are home.
do they trust the council's leadership? why or why not?
the meteor rendered the world lawless. in smoke’s eyes, this is the way the it should be. attempting to restore an old form of order to a reality so fundamentally different from the original earth settlements flies in the face of what nature wanted when it wreaked destruction upon the surface. no. they don’t trust any figure of authority. they answer only to themselves.
if they chose their sector and profession, why did they make that choice? if they didn't, why not? were they happy with their assignment or not?
they are a massive, volatile creature with a long history of roughing it in the wilds and exterminating wayward beasts. suppressing mutant abominations so survey crews, scrappers and hunters can push further away from the safety of sol city was a natural progression of this skillset.
what's one object that they always keep on their person?
they keep the gold-plated claw of their first mutie conquest, strung on a cutting of dirty hemp cord. back when they were actively hunting for mutant quarry as a ravager, it was tradition to keep a piece of your first kill. they no longer pick off stray wanderers but they keep it as a memento. while in dragon form this is kept around their neck, in human form the cord is too long to be a necklace and is instead wrapped around the arm and weaved through the fingers.
what is your character's ability (or abilities)?
dragon physiology. they take the form of a massive, serpentine wyvern. this is considered by smoke to be their true form, whereas their human form is the ‘’mutation.’’
are they gen i or gen ii?
gen ii.
what can your character do? what are their strengths?
while in wyvern form, smoke has all the strengths that make sense for his size and anatomy. flight via wings, natural weaponry via claws, teeth and tail, flame breath via an infernal organ. they are agile in the air, and can outmanoeuvre grounded opponents.
what can't they do? what are their weaknesses?
size is a problem, they cannot alter that. they are less mobile while not in flight. though thickly scaled, any decently strong projectile could pierce their hide. subdued, they will regress into human form which is equivalent to a human and is vulnerable to all associated weaknesses.
is there anything else you'd like to specify about them?
they have no companionship or loyalty to other mutants, really. they seek challenges. they will lie, cheat and kill for personal gain. they value strength and despise weakness. if you can best them they will respect you. also they live in the underground because there aren’t any dragon-sized apartments.


















