Assesment 2: Interactivity
1. Interactivity:
· Open form: There is more options of interaction between the computer and us. For example, this would be the case of a website for shopping clothing, where we can select a wide range of options, contact, comment, save, use discounts codes, to zoom, and other possibilities.
· Closed form: The interaction between the human and the computer is limited.
· Physical: The interaction is produced by a physical action. It could go from pressing a bottom from making a movement to create a response, as we have been seeing for years with some consoles gadgets or artworks. It is to produce a change in what is around us.
· Internal and cognitive: It is the process that happens with certain stimulus, such as games of missing words or artworks. It can be also translated to the computer environment.
2. The history of human and computer interactivity: Look at the history of input and output devices used to communicate with computer programs. Explain how these devices affect the type of human computer interaction:
· Simulation: Depending on the simulation, the communication can be open or closed depending on the options that the game is giving the user. In a driving simulation game, the interaction would be open because of the wide range of possibilities. It will also be physical as there is movement involved for making the game work. There is as well, a use of the cognitive communication for the responses of the users to the images.
· Hypertext: It is a text that can be linked to another text or document. As the name indicates, it goes beyond the text. The interaction in this case would be closed.
· Games: Usually, the more interactive a game is, the more successful it is. They use open interaction form, mostly a light physical interaction and there is always internal one, as there is going to be images, sounds and text stimulating the user for creating a response. However, there are also cases of closed interaction such as “Flappy Birds” a few years ago.
· Task orientated software: There is a wide range of options and choices that get continuously upgrade, so I would say there is an open interactive form. For example, in Photoshop there are different ways of getting the same result. There is barely any physical interaction further from moving the mouse or the pencil, although there is internal interaction.
3. Working in small groups of 3 or 4 people, use paper to make the following interactive artefacts: Something that travels, game, puzzle, decoration or musical instrument:
Can you explain the interactive theory used in your ideas?
After a few suggestions, Amy, Scott and I decided to use the game “OSO” for this task. It is easy and simple to play even with the language value. It has a high cognitive interaction as your brain has to think about quick responses for making the word without others being able to. At first, it seems easy, but there is a point where there are many options and it gets even difficult to make the word. The interaction is closed as the options are the different positions of the grid and two letters. There is also the possibility of crossing the words with different colours. There is no physical interaction.
We were looking for something simple and eye-catching.
Use Processing* to create an interactive and variable picture or sequence of pictures:
















