// HERE ARE THORN AND OZMICK’S STATS!! i forgot to mention them before since i didn’t think about it too hard \\
Thorn:
Combat - 3
Vigor - 4
Mobility - 2
Charisma - 1
Intellect - 3
—
Ozmick:
Combat - 3
Vigor - 4
Mobility - 4
Charisma - 1
Intellect - 1
—
// Their base stats are pretty similar in my opinion,, also idk if four should be in any base stat, so let me know if that’s like wrong so I can change it because i tried to research base stats and got mixed results but yeah! \\
You know how MissingNo. is said to be super game-breaking? Fans exaggerated it because of its status as the most well known glitch Pokemon. Yes, it duplicates the item in the sixth slot of your bag so you have 128 of those (I want to say the normal limit is 99), and yes, it corrupts the Hall of Fame. But there are glitch Pokemon that have way more damaging effects. And in terms of base stats, while MissingNo. does have a base Attack stat two points higher than Dragonite (the Pokemon with the highest base Attack stat in Gen 1), its other stats suck. Its base Defense is 0, but due to the way an individual Pokemon’s stats are calculated, no individual MissingNo. has a Defense stat of 0. Yes, Shedinja’s base HP stat is listed as 1 and it always has 1 HP, but it’s a hardcoded exception to the rule that tells stat calculations to ignore HP and always set it at 1. As for MissingNo., its pathetic base Defense is lower than Caterpie. And the rest of its stats also suck, so it can dish out serious physical damage but can’t take physical or special hits well (back in Gen 1, Special Attack and Special Defenses were one stat simply called Special, which is two stats in one that prevented Gen 1 Pokemon from being weak to special attacks but strong at dishing them out or vice versa; MissingNo.’s base HP stat also sucks), and it’s also slow.
When it comes to Gen 1 glitch Pokemon with unique base stats, MissingNo. has the lowest of them all. In a way, this makes it like Cthulhu in that both are the most infamous of their kind but are actually on the lower end of the power ranking of their kind.
Look at that! A new update for the Random Pokemon Generator! And it took less than 3 years. As before, a quick overview for new people stumbling onto this:
Random Pokemon Generator
Push button > get a bunch of randomly generated Pokemon. Many of these exist on the internet, but mine has a ton of filters and you can generate as many Pokemon as you want!
Updates:
New filters!
Evolution filter – choose between All, Fully Evolved/Cannot Evolve Pokemon, or Not Fully Evolved Pokemon. This has been added to the Basic Filters tab.
Base Stats, Battle filters – numeric filters for base stats primarily used in battle: Attack, Defense, Special Attack, Special Defense, and Speed.
Base Stats, Other filters – numeric filters for other base stats: Catch Rate, Egg Cycle, and Friendship.
Height/Weight filters – numeric filters for height (in meters) and weight (in kg).
Mobile improvements – these improvements apply to tablet and desktop users as well, but were driven by designing a better mobile experience.
Help tooltips – Replacing the “ABBR” HTML tags with actual tooltips because a) as the name implies, ABBR tags were intended for abbreviations and b) they didn’t appear to work on mobile. The new tooltips are icons that toggle the display of helpful tips or take you to the help section (depending on the tip length).
Filter section can be collapsed – if you click on the selected tab (e.g. the Basic Filters/All Filters tab) it will show/hide all the filters. I’ll make a more obvious toggle in the future, I wanted to at least have the option available now.
Basic Filters can now be collapsed – don’t know why I didn’t allow this originally tbh.
Other updates
Data fixes – I forgot to log my exact changes, but I fixed data for a few alternate forms including generation (Gigantamax Melmetal was mislabeled as Gen 7) and egg groups (Cosplay Pikachu, Cap Pikachu, and Ash-Greninja should all be Undiscovered).
Consolidated Forms filters – instead of two selections for Yes/No Forms and Yes/No Cosmetic Forms, it’s now: Show all, Remove cosmetic forms, and Just the base/default form. Same behavior, just a lot cleaner.
Renamed FAQ to Help – it’s more accurate.
Added Filter Behavior to Help – just to explain more clearly how the filters calculate the Pokemon returned.
Added Help explanation to Help – added explanations on the help icons, a contact link, and…
Help sections are collapsible – questions are collapsed by default, click one to open it up.
Renamed Genderless to Gender Unknown (Gender Ratio filter) – because I recently learned Gender Unknown is the official terminology.
General optimizations – Sparing you the techno mumbo jumbo: it should run ever so slightly faster.
As always, thanks for reading this far! Here’s a nice link to the generator.
Reading the leaked base stats of Galar legendary Pokemon (spoilers)
Seeing Zacians: nice!
Seeing Zamazentas: nice!
Seeing Eternatus base form: nice!
Seeing Eternatus second form:
My computer sets on fire, a portal to hell opens under my house, my dog turns into Cerberus the sky turns red and rains fire, every other legendary is now put into the NU section.
FOR IT IS OVER 1000
Gamefreak upon seeing the earth collapse due to the stats they have given this thing: this is fine.
I was bored so I decided to compile the base stats of the races. Xaela are strong...and surprisingly the only ones with an equal base strength stat are Hyur Highlanders instead of Roegadyn o.O. Though Roe’s have the highest base Vitality.
For this week’s update, I decided to show off, not just the group of permanent recruitables, but their base/max stats as well~
First things to notice: LE and EE.
Usually in RPGs, you have Hit Points (HP) and Magic Points (MP). However, since there’s no magic in Danny Phantom not really-ish? I’ve decided to go with Life Energy (LE) and Ecto Energy (EE).
As you can see, Sam, Tucker, Jazz, Maddie, Jack, and Valerie have 0 EE. Obviously, they’re human, so they won’t be using “magic”. For those of you not familiar with RPG Maker, this doesn’t leave them without special abilities. Instead they have a special bar that fills every time they do anything (i.e. defend, use an item, physically attack) and those points can be used for their specialties.
“Type” is there, really for my own reference. It helps me keep in mind who is what and how their stats should be calculated in the maker and what kind of skills I need to give them. Daniel gets to be the snarky healer we all deserve ♥
And now, I’m sure, the question everyone is asking.
Why are everyone’s stats so low?
Short answer: I like small stats. They’re easier to balance when testing.
Long answer: My husband and I just finished LPing Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete and, honestly, I kinda stole the stats from those games lol. But not simply because I’m lazy I am but it just makes sense to me.
Unlike in other RPGs (Final Fantasy mostly), Amity Park isn’t some war-torn country or magical land with death behind every corner, so I highly doubt a pre-ghost power Danny would have a starting HP of 2000 and be able to punch someone in the face for 600 damage. It just feels more natural for me for a young, bullied, kinda nerdy kid to have a small start and a somewhat decent gain.
But don’t worry, as soon as I get them in, armor and weapons will still give you pretty decent boosts.
Plus, it’s the one thing a Trigger fan like me enjoys about Chrono Cross lol
There will most likely be a bit of stat tweaking before I get closer to my demo, but I feel like this will be a good estimated range of what to expect.
PokéStudies: How do Pokémon game mechanics reflect the real world?
@sammarkham We all know that Pokémon have moves, abilities and base stats. There is a four-move limit; species can have as many as three possible abilities but individuals have only one; and base stats are immutable. But in the context of a real Pokémon world, what does that really mean? Are any of these concepts objectively real, or are they just quantified for the purpose of making the game playable?
Let me first reiterate that this is a context in which a Pikachu is as real as my cat. Pokémon are, for all intents and purposes, just like real animals—except for their mutant-esque powers, of course.
Now, think of your dog as a Pokémon. What moves could it know? Scratch and Bite, to start, and maybe it likes to use Tackle and Lick when you come home from a trip. If your dog is especially big and strong, maybe it knows Slash, Crunch and Take Down instead. It may Growl when it's uneasy and Tail Whip when it's excited. What about Agility? Could it be taught Quick Attack? Maybe it likes to beg for treats with Fake Tears?
(Source.)
The point is, many dogs can do all that and more. So why not Pokémon? Why should a Poochyena be limited to only four moves when a pooch can easily remember many more?
The fact is that Poochyena can learn and remember more than four moves, if we use this looser definition of a "move." In fact, there are frequent examples of this in the anime canon—Lt. Surge's Raichu, in the Indigo League series, uses six different moves against Ash's Pikachu, for example.
There is another part to this. Are moves really individual, discrete skills? Are Thunder Shock and Thunderbolt, for example, really two separate moves? Both moves are exactly the same except for the trade-off of PP for power. Are they not exactly the same move, then, only delivered with different intensities?
The named moves we know and love, then, shouldn't be considered true physical or physiological aspects of the Pokémon world. The four-move limit is likely completely arbitrary, and is only there for the sake of making the game playable: for a complex player-versus-player battle game like Pokémon, it would be unrealistic to expect a variety of moves akin to Super Smash Bros or other fighting games. (Not to suggest Smash isn't also a complex game—just in different ways.)
Abilities are a similar issue: particularly where an Ability represents something intrinsic about the Pokémon, it is illogical to think that individuals lacking that Ability also lack the characteristic. For example, Sharpedo usually have Rough Skin, but some have Speed Boost, while Mega Sharpedo have Strong Jaw. Does that mean that Speed Boost Sharpedo and Mega Sharpedo have silky-smooth skin? It's possible, but unlikely. More likely is that some Sharpedo have the ability to swim faster, and Mega Sharpedo has an especially strong bite, and those characteristics simply supersede the roughness of the skin in defining the capital-A Ability.
This brings us to base stats. In many cases, there is a distinct dissonance between what we read in Pokédex flavour text and what we see in battle. If we are to trust the Pokédex's claims (and as we'll see in a future PokéStudies, we can't put too much faith in those), then there must be some other way to reconcile Pidgeot's maximum speed of Mach 2, as stated in the Pokédex (this is double the speed of sound!), with its relatively unimpressive base speed of 101 (or worse, 91 up to Gen 5).
But again, things would have had to be simplified. A speed stat would need to be measured in a standardized way that could be compared to other Pokémon species. What if Pidgeot really can fly at Mach 2, but not in a way that is particularly relevant to battle? Maybe it reaches that speed when swooping at its prey from a high altitude, the same way a peregrine falcon reaches its maximum speed of 390 km/h. But in battle, speed generally represents how quickly a Pokémon can perform its attack; that's why quicker moves get priority. Pidgeot's Mach 2 speed is irrelevant if it needs to fly up very high before it can swoop at its target at that speed (though I guess that would make a killer Fly).
(Source.)
Remember that Pokémon is a game that includes 802 creatures (and counting), many of which have multiple forms; over 700 unique moves; over 230 abilities; 25 natures; and six different stats that are each influenced not only by the Pokémon species but also each individual's potential (IV) and specific training (EV). Some simplifications had to happen, otherwise the game would get out of hand.
If we are to assume there is a Pokémon world that is represented by the games and their mechanics, there is no reason to think that the games form a true and complete picture. There is plenty that the games don't mention because it is not relevant to the story—from transportation infrastructure to politics and government. The "real" Pokémon world is much bigger, and had to be simplified for the purposes of making the game playable, but still complex.
Setiap pokemon memiliki good stats dan juga bad stats. Contohnya, pokemon yang Attack dan Defense nya bagus, biasanya untuk Speed nya bakalan jelek dan begitu juga sebaliknya. Jadi, tidak ada pokemon yang benar-benar unggul dalam semua stats.
Jadi, mana yang lebih baik? punya Attack dan Defense yang bagus namun dengan Speed yang jelek? atau Attack dan Speed yang bagus namun dengan Defense yang jelek? atau Speed nya bagus tapi malah Attack dan Defense nya yang jelek?
Pada saat battle, jika tujuannya untuk mencari kemenangan, berarti siapa yang cepat mengalahkan pokemon itu dialah yang menjadi pemenangnya. Itu berarti, jika kita menggunakan pokemon yang mempunyai High Attack melawan pokemon dengan High Defense namun Attack nya Low, berarti pokemon yang mempunyai High Attack lah yang akan berpotensi untuk menjadi pemenangnya. Itu berarti, status seperti Defend, dan Speed tidak terlalu penting dong?
Tidak sepenuhnya benar, jangan lupa dengan Speed, Moveset dan Status Effect pada suatu pokemon. Jika pokemon yang mempunyai High Attack juga mempunyai High Speed, mungkin pokemon itu bisa menjadi pemenangnya. Namun, jika pokemon itu memiliki High Attack dan Low Speed melawan pokemon yang mempunyai High Defense dan Low Attack, tapi Speed nya bagus, bisa jadi pokemon itulah yang menjadi pemenangnya.
Sederhananya, jika kita dan lawan sama-sama membutuhkan hanya satu move saja untuk mengalahkan suatu pokemon, maka pokemon yang menyerang duluan lah (Pokemon yang memiliki High Speed) yang menjadi pemenangnya. Jadi, banyak faktor yang harus kita pertimbangkan, tidak hanya fokus terhadap statusnya saja. Tapi, weather, types pokemon, moveset, juga menjadi faktor penting untuk mencari kemenangan dalam suatu pertandingan.
Dan, tetap berhati-hati ya! karena, ada tipe pokemon yang memiliki Move yang bisa memberikan damage lebih besar ketika pokemon itu terkena damage duluan. Contohnya, pokemon yang memiliki move “Mirror Coat.” Dan juga, ada move pokemon yang biasa disebut sebagai priority move. Dimana move itu akan menyerang lawan duluan tanpa memperdulikan Speed nya high atau low. Contohnya adalah move seperti Quick Attack dan Extreme Speed. Dan ada juga, move pokemon yang mana ketika digunakan malah yang menyerang duluan adalah pokemon yang speed nya paling rendah. Contoh movenya, “Trick Room.”
Credit to: PL4YVAL
Image by: Google Images
Source by: PKMN-id, Yuuki (anggota dari grup Pokémon Indonesia)