
seen from Germany
seen from China
seen from Brazil
seen from United States

seen from Malaysia
seen from United States
seen from Yemen
seen from United States
seen from T1
seen from France
seen from Netherlands
seen from China

seen from Malaysia

seen from United States

seen from South Africa
seen from Germany
seen from South Africa

seen from Netherlands
seen from Türkiye
seen from Germany
Here’s what I came up with for Battle Appreciation Day! All I could think of was my favorite warrior, Joan of Arc (Henry VI part I). I hope everyone is enjoying Histories Week!
@harry-leroy (psssst can I use the doitforthehistories2019 tag too? Idk how this works 😂)
New Post has been published on Clash of Clans Wiki
New Post has been published on http://www.clashclanswiki.com/friendly-challenge-additional-details/
Friendly Challenge: Additional Details
Layout Replacing Restrictions
Your feedback about how Friendly Challenges might affect Clan War dynamics was super helpful. What makes Clan Wars exciting is the pressure of getting an attack right the first time. Using the new feature to endlessly practice attacks would replace one-shot attacking skill with endless, grindy repetition.
To address this, layouts modified within the last 24 hours will not be available for Friendly Challenges if you are Town Hall 9 or above. Town Hall 8 and below will not have any restrictions.
Changes to War Preparation Day
In order to make the Layout cooldown 24-hours, we will also change how Scouting works on Preparation day.
After the update, you will no longer be able to view an opponent’s War Base layout during Preparation Day. Instead, Scouting will show their active Village layout. This way, players can still get a good sense for the strength of War Bases they are facing, but can’t copy exact layouts for practice. Scouting during Battle Day will remain the same.
Why do this? Without this change to Scouting, the Friendly Challenge cooldown would have to be 48-hours to prevent any possibility of “war practice.”
source
New Post has been published on Clash of Clans Wiki
New Post has been published on http://www.clashclanswiki.com/next-update-large-amount-of-under-the-hood-improvements/
Next update - large amount of under-the-hood improvements
In the coming update, a new iteration of Clan Wars matchmaking will bring a large amount of under-the-hood improvements to raise the quality of war matchups. The Clan Wars matchmaking system has been overhauled with fairness of matching in mind. It aims to provide a more competitive and fun warring experience for all Clans.
Due to these changes, some Clans might find they have to wait a little longer than the average 5-minute to 20-minute matchmaking time they are used to. We’ll be rolling out these changes to Clan Wars matchmaking over time after the update goes live to allow us to fine tune our servers to the demands of the new system.
The changes coming to Clan Wars matchmaking are as follows:
War sizes 35v35 and 45v45 are being removed in order to boost available matches in other war sizes;
Clan Wars matchmaking will place a much greater emphasis on defensive (village) progress, and less emphasis on offensive (army) progress;
Powerful, late-game defenses and troops like Inferno Towers, Eagle Artillery and Grand Warden will have much greater matchmaking impact;
Clan Wars matchmaking will favor matches between Clans with similar recent win/loss records in their recent wars;
Team-versus-team compositional checks have been added to help weed out imbalanced war matchups.
In the Clash of Clans dev team, we know well that Clashers in the war community are very passionate about this subject. For those interested in more details, read on for additional discussion about the changes that will be going live during the next update.
Defenses and War Base Optimization
Defensive progress will be playing a much bigger role in Clan Wars matchmaking after the update. Previously, the system placed equal weight between offensive (army) and defensive (village) progress, allowing for confusing war matchups between players with relatively over-strong or over-weak defenses. Now, war matchmaking will factor defensive progress much more heavily into every calculation to help to keep War Bases better balanced “in lane.” After all, when Battle Day comes, all that really matters to YOUR team is how strong the opposing defenses are.
At the same time, matchmaking calculations have been rebalanced with the goal of better representing village progress. Previously, a village could be carefully manicured to hide a powerful defense or troop from matchmaking. For example, a player could intentionally not build X-Bows and under-upgrade other defenses to hide an Inferno Tower from matchmaking, and be treated as a TH9-level defense. Now, Clan Wars matchmaking will make a much sharper distinction between players who have built high-level items and those who haven’t. Not only will this prevent higher-level players from preying upon lower-level players with hyper-optimized War Bases, but it will also allow high-level players to upgrade lesser units, like Cannons or Minions, without worry of undue penalty by the matchmaking system.
Win-Streaks and Team Balance
In Clan Wars, some Clans struggle to ever come away with a win, while others seem to win constantly and rarely find a challenging opponent. To help Clans find better matches based on their competitiveness, a Clan’s recent war performance will now factor into Clan Wars matchmaking. Clans who have been recently losing a lot will be more likely to be matched with other Clans who are also struggling to find a win, thus helping to break long losing-streaks. Similarly, Clans who have been winning a lot will be more likely to encounter other winning Clans. A new war statistic “War win streak” will also be shown on Clan profiles, which showcases how many wars a Clan has currently won in a row.
Additionally, Clan Wars matchmaking has been fitted with new routines aimed at better balancing entire teams, rather than just individual lanes. It will place greater emphasis on matching the top of the war map, and less emphasis on matching the bottom. Total team defensive strength will also be analyzed to help filter out war matchups that are imbalanced on a map-wide scale.
Looking Ahead
While no matchmaking system can ever guarantee perfect matches 100% of the time, the work on improving Clan Wars matchmaking is never done. The Clash of Clans dev team has and will continue to make small adjustments and tweaks to Clan Wars matchmaking over time, even if system-wide revamps like these come rarely. The team is also looking forward to making even more improvements to the Clan Wars experience this year, starting with these changes to help everyone get better war matchups.
Sabotaging Enemies in Wars
Sabotaging Enemies in Wars
Yesterday we talked about spies in Clan Wars, and now we are taking this one step ahead – if you have moral concerns about spying on other clans you should maybe stop reading here. Just kidding, everything is fair in love and war, so here are some tactics to sabotage your opponent clan to get yourself a nice advantage in the Clan War. To all of you who think that this is not fairplay: Read this…
View On WordPress
Hope the door hits you on the way out
The world slowly opened up to him, his senses under a dense shroud of fog that was whipped away the instant he felt straps over his body that were securing him to a metal table. He'd been drugged again. His body tensed and he pushed against the bonds, though it did him little good in his state--his fourth day without food had left him weak, the addition of mangled hands and a beaten face among the treasures he'd gained during his stay at BLU.
He could feel himself moving. He pulled against the belts while his back pushed against the gurney, the sensation oddly familiar...like a past childhood memory that only comes back once the stimuli are recreated. The gurney's wheels spun against the floor and he tried to suck in air through his broken nose, but breathing through his mouth seemed less difficult, though the air that passed through the new gap in his teeth was strangely excruciating.
He cracked his one non-swollen eye open to see where he was going, though since he couldn't look in the direction he was headed, the venture was rather useless. He refused to settle down on the table and pulled at the straps even as the distant sounds of explosions reached his ears...
Battle day.
It was close to battle day--no, it was battle day.
He could hear the targets moving out in the field...and he wasn't there to kill them. He has to be there to kill them. He needs to cut, to rip, to maim, to taste--
and yet he ROTS.