Which Edition of D&D had the best design/artwork of a Belker?
Second Edition
Third Edition
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Which Edition of D&D had the best design/artwork of a Belker?
Second Edition
Third Edition
Bruce Weitz - Wikipedia
#Icy #Belker #IcyBelker Smoke Claws (Ex) A belker using its smoke form ability can enter a target's square as a standard action that does not provoke attacks of opportunity. The target must make a DC 17 Fortitude save or inhale part of the creature. Smoke inside the victim solidifies into a claw and attacks the target from within, dealing 3d4 points of damage per round as a swift action. If the target moves, the belker may automatically move with the target (this movement does not count toward the belker's movement and does not provoke attacks of opportunity against the belker). Each round, the target can attempt another DC 17 Fortitude to cough out the belker's smoke, which ends the smoke claws attack and forces the belker into an adjacent square. Creatures that do not need to breathe are immune to this attack. The save DC is Constitution-based. Smoke Form (Su) A belker can switch from its normal form to one of pure smoke or back again a swift action. It can spend up to 20 rounds per day in smoke form. In smoke form, the belker acts as if under the effects of a gaseous form spell, except that it retains its natural fly speed of 50 feet (perfect). Belkers are hateful elemental air creatures resembling fiends made of smoke. Xenophobic in the extreme, they see most non-elemental creatures as threats, and stalk and kill any such intruders in their territory. Among their elemental kin, they especially hate djinn and jann. They tolerate air mephits, dust mephits, steam mephits, air elementals, and fire elementals, but given the choice, prefer the company of their own kind. Belkers create no permanent lairs, but do claim and defend large territories from other living things, particularly areas ravaged by frequent storms, volcanic eruptions, hot springs, or forest fires. Some sages believe the belkers worship these dangerous natural phenomena; others speculate the elementals somehow feed on the unusual air from these sites. Still other scholars theorize that the reclusive beasts require the energy from these phenomena to feed or reproduce. https://www.instagram.com/p/BxMm5hclolT/?igshid=1nwm1loh78yxr
BELKER
LEVEL: 10 (out of 35 possible)
TYPE: Elemental
SIZE: Large
ENVIRONMENT: Volcanic (Earth)
SPECIAL POWERS and ABILITIES:
- Smoke Inside (They can suffocate their victims by entering their lungs, once inside they can choke them to death like true smoke or turn their bodies into claws and slash away at the victims lungs to wound them badly and take away their ability to breath.)
- Smoke Body (They are hard to hit with non-magical weapons, and even magical weapons won’t always do their best damage. The best way to deal with these horrors is with magical violence.)
- Reform (If you slay a Belker be sure there are no non-magical fires anywhere near, the Belker can gain a new body from the smoke.)
CHANGES FROM REAL D&D CREATURE I MADE: Belkers are good as they are in D&D, evil elementals of smoke are always cool.
VARIANTS: Phiuhl
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PHIUHL
LEVEL: 19 (out of 35 possible)
TYPE: Elemental
SIZE: Large
ENVIRONMENT: Swamp (Abyss)
SPECIAL POWERS and ABILITIES:
- Smoke Inside (They can suffocate their victims by entering their lungs, once inside they can choke them to death like true smoke or turn their bodies into claws and slash away at the victims lungs to wound them badly and take away their ability to breath. Phiuhl instantly kill their victims when they go inside, their poisonous body doesn’t match with any set of lungs.)
- Smoke Body (They are hard to hit with non-magical weapons, and even magical weapons won’t always do their best damage. The best way to deal with these horrors is with magical violence.)
- Poisonous Vapor (These not only suffocate you they always bring horrid poisons and vapors with them that kill even creatures that are otherwise immune to poison like Green Dragons and Yuan-Ti.)
- Worsen Toxic (Any poisoned creature will suffer even more when a Phiuhl is around as its presence enhances poisons and venoms of all creatures.)
CHANGES FROM REAL D&D CREATURE I MADE: I never understood Phiuhl before, they had strange artwork and were ugly, I just changed them into green Belkers that are extremely poisonous and which mostly live in the 5th layer of the Abyss which is an endless swamp of poisonous vapors and waters.
Ludzie rodzą się po to, aby mogli nauczyć się, jak dobrze żyć: kochać innych i być miłym, prawda? - mówił sześciolatek - Cóż, psy od początku wiedzą, jak to robić, dlatego nie potrzebują tak dużo czasu.
6-letni Shane po uśpieniu swojego psa Belkera
hello
i like your attitude. One day, i'm sure of it.... you will have the life you want :)
-Belker
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awww thank you for the kind words! ;3; i hope i will one day have the life i want!
What we wish we could say to all ornery customers.
Dit was een eerdere poging tot intro van het album "Made". Het is toch 3kwarts geworden.