demo for Linux / Windows, n/a at MountainBytes 2025
I put my demo on Pouet. I'm a real demoscener now :D
Source code (Rust+Bevy) here; and for that matter, video:
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demo for Linux / Windows, n/a at MountainBytes 2025
I put my demo on Pouet. I'm a real demoscener now :D
Source code (Rust+Bevy) here; and for that matter, video:
Gang Garrison 2 on Linux
For the past month I've been rebuilding Gang Garrison 2 (a demake of TF2) on Bevy a rust based game engine.
The left window is the new client spectating. On the right is the official client (through Wine). They're both running on my friend's Python server.
Check out my blog post about rewriting Gang Garrison 2 in Rust.
Rewriting GG2 in Rust with Bevy.
Solo gamedev week 33 retrospective (Mar 16~22)
too long to read just play it here
Monday: Made GUI a little smaller on Android. Added F keys (F1, F2, F5, F7) as shortcuts to switch minigames.
Wednesday: refactored a bunch so that ActivityStats code is a bit separate, so all minigames can use it to track usage. Added the stats tracking to game1. I added UI zoom settings to the UI config menu.
Last week the "fruit picking by moving mouse" minigame was left where it spawned a banana and increased score, but didn't save/load the score. I added that.
Thursday I was up until midnight trying to come up with an algorithm to spawn the fruit only in an ergonomically reachable area - not in corners, and with bias towards left or right hand.
Friday migraines started, but I managed to add the "handedness" config, and cleaned up the code a bit.
Saturday migraine, but added stats tracking to the fruit game and the garden game.
Sunday/today I added tweening, so the fruit pops up with an zoom in "animation", and disappears with a little spin and zoom out and a small "flick" away from the mouse cursor. Also changed the "handedness" setup to add left thumb and right thumb mode, so people on phones that can be held with one hand might have an easier time.
Released the version on itch.io, playable in web, on windows, on android.
Next up: having a real deep look into what I'm doing with my life and how to miraculously recover my strength.
I was wondering if LongStory 2 would be coming to the Switch as well or will the sequel only be available on itch.io and Steam?
We are definitely planning to release the game on Switch, and IOS. (Android is .... We're not so sure)
The issue is that we are using a brand new game engine and will have to write the code that connects the engine to the Nintendo SDK ourselves, or in partnership with other folks wanting the same tech.
The beauty of open source is that many people can work on the same stuff, but we need to get organized and probably find some money first. As soon as we have a roadmap for that I will talk about it here and start making ambitious release promises that our tech director will have to refute.
aspect ratios
cuboids
You know what, fucks your walk mask