Busan Indie Connect Festival 2019 review
Hi there!
This time, instead of devlog, I returned to the late review posts that participated in the event. Because there was a special story like this last year.
Let's get started...
Reason for going to the exhibition
Park Jae-min, a member of our CREFFECT team has exhibiting with Everslash.
And in addition, to jokingly, Giventicket, the team composer, I had say like, "Would you like to go with BIC?"
Then we really went to.
After making the reservation, Waffle suddenly joined party, so it's like a simple meeting with half of the CREFFECT team.
I started to prepare all sorts of items to meet my schedule and events.
On the d-day of the week, We prepared a business card quickly for meeting people.
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While watching the exhibition...
Before Giventicket arrived in the afternoon, I and Waffle went to the hostel we had booked, checked in, and watched first on Business Day.
I went to see if Jaemin's booth exhibition is going well.
As soon as we arrived at the booth, we gave you a printed business card and a drink. "It's the first booth exhibit, so you'll might be get a lot thirsty by lots of talking about it."
And we have some happening, the demo of the game was not turned on in the field. Fortunately, there were some happenings that didn't have a runtime package.
Anyway, the reason we came is watch exhibition and communicate with developers. So, now we started to turn around the booth.
First, I visited the booth 'Metallic Child' which Han Daehoon(Studio HG) is developing.
This game has a lot more can perform do than you think. Because can feel free to play as many things as want to deal with enemies, such as jumping or catching enemies and throwing them into the fire.
In particular, the added 'Overheat' system is a system that can perform powerful attacks while showing great behavior.
So, unlike last year, it's been a lot of fun, thanks to the process of battling and finishing enemies, fighting quickly.
As I adapted to several new systems, but when I got into the boss room, suddenly a bug appeared!
So I couldn't clear the boss on Business Day and got a pin button and sticker from Daehoon...
Thank you... thank you...
Daehoon said, that this is a bug in Unity, animation state machine sometimes has a problem where some states disappear after building the game.
From the next day, he fixed bugs and adjusted the balance to fit the exhibition, it changed so that many people could enjoy it quickly and easily.
Next is 'Joy Continue'. This game is a simple yet difficult game. It's a game where you see cute graphics and then taste bitter.
At first, it felt quite difficult to know how to play, but thanks to the structure of the game with a fast rechallenge cycle, I can understand how to fight.
The game has a skill that slows time, so I realized that I had to use this to grasp the situation on the battlefield.
It was like playing an extremely simple turn-based game (attack, dodge).
It was a game I played with power to the mouse without knowing because all the movements were cut off.
Rush Hour Rally!
I had great expectations because Moon So Eun always showed the video under development and had seen a huge amount of content for mobile games.
And after actually playing, the expectations were certain.
In particular, before going to endless mode, players will play levels that progress naturally through the game's tutorials. Nevertheless, I felt strongly that I was proceeding with this content.
It was a good impression and inspiration for the tutorial to be the main content of the game.
'Consume Me' is a game about the dieting story.
It was a video game that I only saw before in social network, but I didn't know it would be here...
So I played it.
The result was... it was so funny that I almost fainted!
The unique animation sense and game design were fun throughout the game.
Finally, I played 'LIMO: A Little Librarian'.
With cute graphics, this game is amazingly using Unity's HDRP.
I haven't seen anything other than Unity's showcase yet, but what's great is that it was a group of college students.
There were a few unfortunate things to see, but I knew it wasn't easy to submit on time to the exhibition, so it's a game I'll keep looking forward to seeing.
I've played a lot of other games, but I'll only go here because it doesn't take much time to write them all.
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Meeting people
The exhibition was very meaningful, and it was a great opportunity for our team member Park Jae-min to be an exhibitor, our team members gathered, and meeting indie game developers to talk at here.
And we met with Lee Sang-hoon, CEO of PsychoFlux Entertainment, and talked with the team, and we exchanged contact information with many exhibitors.
It was meaningful that I were exhibitor in last year, but it seems also have much meaning this year.
In next year, our team is committed to making an opportunity to come to BIC. Finally, the team gathered, we take a group photo in the photo zone, and said good bye.
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Finishing the review...
The stickers I received during the booth were filling the top of my laptop.
Well... not all of them, but many stories have been told!
BIC last ended all yesterday. I applaud all the exhibitors and the BIC staff!
I hope to have a chance to meet a lot of people next year, so I will end my BIC review here today.
Thank you for reading the long post!










