my favorite hamster
seen from China
seen from United Kingdom
seen from India
seen from Canada

seen from United Kingdom

seen from Italy

seen from Malaysia

seen from United States

seen from Hong Kong SAR China
seen from United Kingdom

seen from United States
seen from Hong Kong SAR China
seen from China
seen from China
seen from China
seen from Spain
seen from Spain

seen from United States
seen from Canada
seen from United States
my favorite hamster
Hey Bramble, did you ever extract Tiny Descole's victory animation/getting blasted by lasers animation? I forgot if you posted them or not :"^]
sorry for the late answer but i never did LMAO here you go (with the rest of his animations just in case)
ok so im gonna share my findings outside of a discord server
So Descole's jump height, right? He jumps extremely high, but I wanted to find out a rough estimate for shits and giggles. And Miracle Mask spoilers below.
(Also don't expect anything math-y or mattpat-style or anything, I threw realism out the window for this one and made a blender scene based off of screenshots)
So I was digging through more files in AL and there’s a WHOLE array of pixel-themed pl characters. I don’t remember where you can see these in the game, and it has to be possible because i saw somebody do a des minecraft build with the same idea and pose, but it’s nice to discover!
Take your time with these!! They're a real joy to see :^D
Also something I wanted to ask about, is it also possible to edit the name tags so that they all say "Descole" instead of [character name]? (you don't have to actually do it if you don't want to, I'm just asking out of curiosity)
So I didn't know and went to experiment. I tried to edit the text within the dialogue (as it gives the japanese version of the character's name first before they appear), but then that breaks the rest of the scene. It would've been tedious as well as that'd mean you'd have to do that for each. scene. ever.
Then I realized that you can just replace the nameplate's texture file via arc > lt6_uk/us and then in that file, char > uk/us, extracting the corresponding character's nameplate, renaming and then replacing it like how we do with models. It works perfectly that way!
It's a bit scuffed but here's a tutorial on how to replace Azran Legacy models!
I haven't tested this method for replacing MM models from the MM game, but I know that replacing AL models with MM ones works... Somehow. But not the other way around unfortunately
Level-5 Decryption Guide Minor Update;
Increased font size for readability
Spaced out sections more for readability
Fixed minor grammar mistakes (curse you its / it's)
Clarified some points / directions
I'll be adding an image decryption and extraction guide soon. I apologize I haven't gotten to it sooner, I've been busy and honestly forgot. There's so many elements to image extraction-- Not that it's complicated, but rather there's different ways to get different images (flashbacks, GUI, maps, etc). It'll take some time to get around to doing all of them.
What type of images would you be interested in first?
Flashbacks / Story Images ("Last time...", still cutscenes, etc)
GUI (Menu icons, message boxes, etc. Miscellaneous)
Maps (This includes Overworld maps and bottom screen maps)
Puzzles (I actually don't remember if I was able to crack these yet. I'll try)
Examples below (spoilers for Azran Legacy!)
posting it on tumblr too,,, theyre judging