Once it seemed like Camp Maple Wind was a stable release, I took an immediate week off to spend time with friends and family. Then I got to work laying out some parts I hadn't yet outlined, as well as everything I need to do for Chapter 2.
Each episode is going to focus on a different part of the mystery. You'll have to explore the park, remember your sister, and uncover whatever you may have seen on your first night... For a big portion of the month, I kept going back and forth on the order of those investigations and how to pace some key moments. I'm mostly there now, but still have some things to iron out.
As far as the next chapter is concerned, Act 1 is half finished! To kick things off, you'll be able to choose your roommate in the staff lodge, or let some level of RNG decide.
(Background is a work in progress.)
The room's decorations will change depending on your roommate (as usual, Tasha's is my favorite to design), and so will your ability to snoop sneak out explore... It's one more way that Episode 1 is all about laying the groundwork: your partner, your roommate, the departments you work with - they're all choices that'll shape your investigation going forward.
There's also a lot of art on the to-do list for this chapter because not only are you going to see the counselors in their PJs and some of our young campers, I'm going to be introducing our first CGs! Aaaand hopefully going back to add a CG to Chapter 1 that I didn't have time to work on before. (Hint: it's for the twins, and it's very cute. Or it will be.)
Which means I'll also need to get a gallery implemented in the menu, but I'm not complaining. Coding is often the most fun part for me (when I'm not tiredly staring at broken code for four hours straight...)
And that's all I got for November. Hopefully I'll be showcasing the new campers next month, and have a beta ready for playtesting around January. In the meantime, take care!