She Builds Her World in Silence
Wrapped in a hoodie, reading under soft light — she’s building an empire without saying a word. 👉 See Her Quiet Power
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She Builds Her World in Silence
Wrapped in a hoodie, reading under soft light — she’s building an empire without saying a word. 👉 See Her Quiet Power
Weekend Ar(t)s: Cartoon College may be the Indie Game of comics
_During the weekend, even Ars takes an occasional break from building the best bargain computer or trying to solve mindblowing puzzle games._ Weekend Ar(t)s _is a chance to share what we're watching/listening/reading or otherwise consuming this week._ For everyone whose parents scoffed at a Liberal Arts degree... How do people become comic artists? I'm sure some have natural talent; others work at it and end up honing their craft at a newspaper. Maybe some started out by choosing between Tippy the Turtle or the pirate first (thanks, Art Instruction Schools). A select and successful few took a very traditional route. Build your portfolio, apply yourself, then pursue a Masters degree at the only logical institution of higher learning: The Center for Cartoon Studies. No joke, that path is about to be the focus of a film. _Cartoon College_ documents life at this unique school. CSS itself is a relatively young and exclusive place of higher learning. It was founded in remote Vermont (ever hear of White River Junction?) in 2004. In 2007, the state approved the institution to award Masters of Fine Arts degrees, then their first graduating class happened that May: 20 students. Each year roughly another 20 enroll in either the one- or two-year programs. Inspiring comic artists hone their skills here in a more specialized manner than any art school ever could offer. Results speak for themselves. Alumni boast Eisner Awards, Ignatz Awards, numerous year-end book lists and even a Guggenheim Fellowship. The setting and concept feels perfect for filming. Seeing artists waiting for their breakthrough in a competitive, creative environment is the basic recipe for plenty of compelling entertainment—from _Project Runway_ to _Top Chef_. Maybe Bravo should save time and just commission this film _now_. A better comparison: _Cartoon College_ feels reminiscent of _Indie Game: The Movie_. Both productions received funding through a well-received Kickstarter. Each film focuses on niche entertainment forms, and chooses to follow creators in their professional adolescence. It's a glimpse at the hypothetical future wave of artists as they sculpt projects with the potential to be the next big thing, and veterans are sprinkled throughout to provide context, insight, and viewing incentive. _Indie Game_ had Jonathan Blow as a headliner and followed the developments of _Fez_ and _Super Meat Boy_. _Cartoon College_ has Art Spiegelman of _Maus_ fame or Lynda Barry from _What It Is,_ and who knows what faces from the film will be more recognizable within a year. _Cartoon College_ debuted at the Palm Beach Film Festival last week and has a screening lined up at the Newport Beach one at the end of the month. That's it for the moment, but Josh Melrod (producer, director, editor) says it's being shopped around to distributors and festivals. He says VOD is in the film's future too, thinking video could be where most people find the movie and give it an even longer shelf life. If _Cartoon College_ can have an _Indie Game_ like ceiling, that's not too bad. That film made it to Sundance 2012 after all. It also inspired HBO to purchase its rights for a series. Hopefully _Cartoon College_ has a similar run in it. Comic creations deserves the same level of recognition and it'd be great to have a few young names in the public eye. And if the film was to ever become a TV series, their network of choice should be clear. At the very least, the adapted graphic novel options would be limitless. Read the comments on this post http://dlvr.it/1SfR9K
Weekend Ar(t)s: Cartoon College may be the Indie Game of comics
_During the weekend, even Ars takes an occasional break from building the best bargain computer or trying to solve mindblowing puzzle games._ Weekend Ar(t)s _is a chance to share what we're watching/listening/reading or otherwise consuming this week._ For everyone whose parents scoffed at a Liberal Arts degree... How do people become comic artists? I'm sure some have natural talent; others work at it and end up honing their craft at a newspaper. Maybe some started out by choosing between Tippy the Turtle or the pirate first (thanks, Art Instruction Schools). A select and successful few took a very traditional route. Build your portfolio, apply yourself, then pursue a Masters degree at the only logical institution of higher learning: The Center for Cartoon Studies. No joke, that path is about to be the focus of a film. _Cartoon College_ documents life at this unique school. CSS itself is a relatively young and exclusive place of higher learning. It was founded in remote Vermont (ever hear of White River Junction?) in 2004. In 2007, the state approved the institution to award Masters of Fine Arts degrees, then their first graduating class happened that May: 20 students. Each year roughly another 20 enroll in either the one- or two-year programs. Inspiring comic artists hone their skills here in a more specialized manner than any art school ever could offer. Results speak for themselves. Alumni boast Eisner Awards, Ignatz Awards, numerous year-end book lists and even a Guggenheim Fellowship. The setting and concept feels perfect for filming. Seeing artists waiting for their breakthrough in a competitive, creative environment is the basic recipe for plenty of compelling entertainment—from _Project Runway_ to _Top Chef_. Maybe Bravo should save time and just commission this film _now_. A better comparison: _Cartoon College_ feels reminiscent of _Indie Game: The Movie_. Both productions received funding through a well-received Kickstarter. Each film focuses on niche entertainment forms, and chooses to follow creators in their professional adolescence. It's a glimpse at the hypothetical future wave of artists as they sculpt projects with the potential to be the next big thing, and veterans are sprinkled throughout to provide context, insight, and viewing incentive. _Indie Game_ had Jonathan Blow as a headliner and followed the developments of _Fez_ and _Super Meat Boy_. _Cartoon College_ has Art Spiegelman of _Maus_ fame or Lynda Barry from _What It Is,_ and who knows what faces from the film will be more recognizable within a year. _Cartoon College_ debuted at the Palm Beach Film Festival last week and has a screening lined up at the Newport Beach one at the end of the month. That's it for the moment, but Josh Melrod (producer, director, editor) says it's being shopped around to distributors and festivals. He says VOD is in the film's future too, thinking video could be where most people find the movie and give it an even longer shelf life. If _Cartoon College_ can have an _Indie Game_ like ceiling, that's not too bad. That film made it to Sundance 2012 after all. It also inspired HBO to purchase its rights for a series. Hopefully _Cartoon College_ has a similar run in it. Comic creations deserves the same level of recognition and it'd be great to have a few young names in the public eye. And if the film was to ever become a TV series, their network of choice should be clear. At the very least, the adapted graphic novel options would be limitless. Read the comments on this post http://dlvr.it/1SfNN0