SEBASTIAN STAN as BUCKY BARNES CAPTAIN AMERICA: CIVIL WAR (2016) Dir. Anthony & Joe Russo

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SEBASTIAN STAN as BUCKY BARNES CAPTAIN AMERICA: CIVIL WAR (2016) Dir. Anthony & Joe Russo
Interview with Arc System Works (2023) - Part 1
Today, we are glad to communicate that Comunidad Arc System Works and Anime Fighting Game Community teamed up once again to bring a new exclusive interview to our followers! Since this interview has too many questions, we will publish it in two different parts so we can share it with all of you sooner. We hope that you enjoy Reading all of the new info that we have to share today, Let’s Rock!
Questions by AFGC:
1. Recently, various fighting games have added new controls and mechanics to not only make each game unique, but to also ease new players into the fighting game genre. However, some of these mechanics disinterest a few fighting game players who wish for more freeform gameplay. What is it like to strike that balance?
Guilty Gear -Strive- Producer: Ken Miyauchi
Our objective here has been to create a new form of "free style" play-feel experience for the players.
One major problem of a running series title is that players of previous titles are able to bring over their experiences directly without need of much adaptation, and that poses as a huge entry barrier for new players who want to join in the scene. With that, our ideal situation would be to create a new, challenging and fair environment for both new and old players, while also keeping the freedom of expression.
We retain the view of simply making the game "simple" or "toned down" would generally make the fighting game lose its appeal over other genres.
2. This year for Arc System Works has been a huge boon for rollback netcode, with the implementation of it being added to Blazblue Cross Tag Battle, Persona 4 Arena Ultimax, and with it releasing soon for Guilty Gear Xrd and Dragon Ball FighterZ. How was the process to add rollback to all these games?
Guilty Gear -Strive- Producer: Ken Miyauchi
We cannot speak on behalf of non-Arc System Works published titles, but at least for in-house titles, the process varies between each project and there are no 2 same projects. Ultimately, it is the positive feedback from players which are definitely motivating us to support rollback netcode, especially after the implementation on Guilty Gear -Strive-.
3. For the past two years Arc System Works has been developing the Arc World Tour and Arc Revo. How has it been to develop these tours for an international audience?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
For the past couple of years it has been a tremendously challenging period for events due to COVID-19. We had to factor in the risk of events needing to stop or cancel abruptly, and that greatly hinders our efforts to push for bigger promotions. The other common alternative of doing online events also has its drawback; more often than not, we find it difficult to convey the passion of the competitors to the online audience via streaming.
4. One of the biggest challenges of the Arc World Tour is trying to get a representation of Arc System Work Communities from around the world. In particular, South America and Africa have always asked for a place on the world stage. Is this something we can see going into future tours?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
Ideally we do wish to have a grand event one day where we can include as many countries as possible, like the World Cup that just ended not too long ago. Moving forward we will be incorporating more regions into the AWT wherever possible.
5. Previous in 2020, there was a going to be a new type of event during the Arc World Tour being the daredevil events, events where people from all over the world can submit their events to be added to the circuit. However, due to the pandemic this and the entire tour had to be changed. Given how offline events are returning is there any hope for daredevil events to return?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
We observed that there are many community-driven tournaments out there despite being a 18-months old game, and we are keen to revive the daredevil campaign too. Stay tuned for more details.
6. Final question about the tours, in the past we had games such as Blazblue Central Fiction, Guilty Gear Xrd, and Granblue Fantasy Versus all featured on the world tour stage. Is there any chance for these or other previous Arc System Work titles to be included in the tours in the future?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
It is hard for us to incorporate games with less active users into the tour, but for future Arc-organized tournaments such as ARCREVO, perhaps we can have it in the form of a side tournament, where fans can gather and compete together.
7. To many, Guilty Gear Strive, is one of the best rollback fighting games to date. With the inclusion of that and crossplay coming to the game, can we expect that level of treatment to come to all future ASW games?
Guilty Gear -Strive- Producer: Ken Miyauchi
We hope to maintain (if not better) the quality of the rollback netcode implementation for future ASW fighting games. However, it is much more difficult to say for crossplay, as it heavily depends on the nature and the size of the game.
At the very least, as the producer of GGST, I can safely say if the new project is to be on the same level as "Guilty Gear", then I would certainly like to give it the equal treatment as well.
8. As much as we know about Arc System Works, the fighting game company, we know a bit about Arc System Works, the publishing company, can you tell us what is in the works outside the world of Fighting Games?
Global Marketing Dept. Biz Dev / Producer: Zack Tan
We publish many other games besides just fighting games, such as "River City" series (or alternatively known as either "Renegade" or "Kunio-kun"), the "Double Dragon" series and more. Recently we have also released hit-titles "River City Girls" "River City Saga: Three Kingdoms" as well.
Additionally, we have partnered up with other companies to publish several titles locally as a regional project. Some examples include "Aragami 2", "Kitaria Fables", "Fallen Legion" series and many more. The most recent one we have here is "RWBY: Arrowfell", thanks to the great guys over at Rooster Teeth and WayForward for making it possible.
As a development studio, we also have some smaller scale projects around. Our latest game, albeit limited to PS4/5 and Japan only, the "Two-Jong Cell!!", a game where the player plays mahjong with cute anime girls or against online players, with a twist of special skills. We also have "Ground Divers" released on Nintendo Switch within the year too.
CASW’s note: As a fan of Resonance of Fate and Ys as well, I will add that Arc System Works also published the Asian version for Resonance of Fate 4k/HD Edition and Ys Origin in the past (we can find that version in webs like Play Asia). Kitaria Fables, for example, it’s a PQube title that I had the pleasure to translate into Spanish so I wanted to publicy show my hapyness for that chance and seeing that ASW published it in another region is incredible.
9. One of the biggest challenges of this year was trying to qualify for the Arc World Tour finals you would have to win one of the few qualifiers spots. Is there any consideration for a longer tour with more spots for players to qualify?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
For this year's format, we had hoped to achieve a more exciting feel and raise the tension for each of the qualifier tournaments, where we have limited slots. However, we came to realise that there are many more players around the world with great potential than we had initially expected, over the course of the current tour. For future qualifying tournaments, we do hope to expand the scale.
Note: This questions have been asked last year (11/27/2022), that means that some of them might be outdated.
¡We will publish Part 2 during next week!