CCDN 271: Assignment Two - Abstract
As we progress within the 21st century a majority of designers have turned to the convenience of digital devices and away from analogue. Though there are many apparent advantages to this change away from analogue design, for example digital editing and photoshop, there are several over-looked advantages of using digital-devices to further progress design. Within this study, I will identify and observe the practice of generative design through digital devices and the implications of its use. This practice is intended to help to cope with the rising complexity of designs and incorporates the use of computer-generated code to create and replicate design through the implication of algorithms, while also providing new and improved ways to expand the creation of design. I will use cases from various case-studies including the popular video-game ‘Terraria’, a sandbox game which heavily incorporates the use of Generative Design, an excerpt from ‘The Journal of the Operational Research Society’, specifically ‘Knowledge-Based Design and Simulation Environment (KBDSE): Foundational Concepts and Implementation’, and an excerpt from ’New Naturality: A Generative Approach to Art and Design’. Each of these sources will provide me with unique and contrasting views on the use of Generative Design and its implications, to further expand my knowledge and the final results of this study. I hope that my findings will be valuable in the further development and recognition of Generative Design as a significant design practice. This recognition will lead to the further use of Generative Design and progress it’s evolution to create additional, more advanced practices and techniques which in turn will allow us as designers to achieve brand new limits in our work in Design.
References:
Terraria
Re-Logic
(n.d.). Retrieved March 25th, 2012, from Terraria: http://www.terraria.org/
New Naturality: A Generative Approach to Art and Design Celestino Soddu Leonardo , Vol. 35, No. 3 (2002), pp. 291-294 Published by: The MIT Press Article Stable URL: http://www.jstor.org/stable/1577119
Knowledge-Based Design and Simulation Environment (KBDSE): Foundational Concepts and Implementation
Jerzy W. Rozenblit, Jhyfang Hu, Tag Gon Kim and Bernard P. Zeigler
The Journal of the Operational Research Society , Vol. 41, No. 6, Artificial Intelligence and Expert Systems. Part II. Simulation and Scheduling (Jun., 1990), pp. 475-489
Published by: Palgrave Macmillan Journals on behalf of the Operational Research Society
Article Stable URL: http://www.jstor.org/stable/2583032















