I’ve been very very busy these past few months ;w;
If you wanna see the full process/more details on what I’ve been up to, then please click the link below!
https://www.artstation.com/artwork/XBlxoR

seen from Malaysia
seen from Sweden

seen from Spain
seen from United States

seen from Germany
seen from Brazil

seen from Australia
seen from Australia
seen from Australia
seen from China

seen from United States
seen from China
seen from United Kingdom
seen from United States

seen from Spain
seen from China

seen from Colombia

seen from Ireland
seen from Ireland

seen from Malaysia
I’ve been very very busy these past few months ;w;
If you wanna see the full process/more details on what I’ve been up to, then please click the link below!
https://www.artstation.com/artwork/XBlxoR
Final Project - Pipeline Workshop - Summer 2016
This is Keya, she was the first character I started working on full time after deciding to do character modeling and she is where I experimented with a lot of the character art pipeline for more realistic characters for the first time.
This character overall I would say was a failure as a product. She isn’t finished enough and comes across a little bland and her facial anatomy is totally wrong which resulted in her looking a bit weird.
That said I don’t think the project was a waste of time by any means. I learned a TON during this project and I continue to learn from it in retrospect. A couple huge mistakes I made were: not giving her face enough time, not getting feedback from enough people, I didn’t leave enough time for building her props, and I underestimated how hard realistic characters are.
Some thing I did right: I scoped pretty well, I chose the bodysuit design to make the character more straight forward and that worked, my pipeline overall was a good one and I was able to tweak it after this process.
So overall this project was hard and it hurt to not be successful with it in the time I had but I learned some valuable lessons from it that helped me over the next semester.
There is a lot of process and technical information on how this character was built that I don't have the time or space to put here. I will hopefully do a post on my character pipeline in the future that will cover this.
Teacher: Jaclyn Lake (http://www.jlynlake.com)