I was only tidying my poses archive when I wondered if "bench" and "picnictable" really needed to be in folders of their own. But wow, this one really needed an update. Back when I made it, I still rotated every single finger joint separately. The result wasn't very natural-looking. Luckily (?) the fist didn't even make it into my story :D
And now I almost want to reshoot this entire scene. The idea was that as Greio talks about his conversation with Nerena in the past, the focus shifts to the presence, where he's sitting in exactly the same pose talking to another headstrong young girl. The only thing I managed was to use the same pose actually.
Sims Say the Darnest Things: When you get this, list five of your characters and their best quotes so far. Then pass it on to five other storytelling simblrs.
Surprisingly, I was really struggling with this. Surprisingly, because actually I often come up with a quotable phrase first and then construct a scene that will lead up to it. Because I like character quotes so much, I've used some of the best from the McCarrics in this Season 3 trailer, and there's going to be a similar one for Season 4 soon (two of the quotes having moved there).
From my other two serious stories, here are my all-time favourites:
Lavinia: But whenever you pass the Obelisk, you are running home.
(Lavinia has all the cool quotes in this story. Whenever I visit the Augsburg Roman horse head, I quote this monologue to it. Especially since they found out it is indeed part of a quadriga, not an emperor's statue as was previously thought. I discovered this on my own after reading a book on the Venice quadriga. I can't believe science came to the same conclusion in my lifetime.)
Greio: But as it is, I shouldn't think ill of Favin. And if I do, I certainly shouldn't tell you.
(Which is basically the gist of the story. I really miss those characters. If I ever do a high-effort-story again, it'll be a Chevalry prequel or sequel.)
(A tour for @tyrellsimsoficeandfire. This is a location for my story @ofchevalry, but I’m posting it here, because it’s more about the building process and inspiration. Click the links to read about the numbered places)
Gate Area
Barracks I
Barracks II
Village I
East Intervallum
Merchants’ Houses
Church, Cloister, Graveyard
Village II
West Intervallum
The whole settlement is inspired by early medieval Regensburg (Castra Regina / Ratisbon). During Antiquity there had been a Roman Castellum there with a solid stone wall and a town of crafts- and tradespeople around it. After the Roman Empire collapsed, the whole place was raided and partly burnt down by Germanic tribes - the people living there were romanised Germans themselves by then. When they rebuilt, they moved the whole city with its workers, merchants and even farms into what had formerly been the barracks. The bishop moved into the finest stone-building still standing - the watch-rooms of the back-entrance gate, facing the Danube. It's still part of the bishop's property today. The square wall served as a city wall for centuries to come - parts of it until the Napoleonic wars. When I came across this story at university, I knew this was the situation I wanted for my knights, although they are on the whole more Byzantine/Mediterranean inspired.