Name: Nari
Species: Human
Age: 24 (born 1897)
Gender & Pronouns: Cis female, she/hers
Sexuality: Bisexual biromantic
Allegiance: Thieves Guild
Occupation: Thief and go-between
Place of Employment: The Châtelaine Pub & Parlour
Resides In: The Western Sphere (lives at the Châtelaine)
Faceclaim: Lee Sung-kyung
Account: TBD
Played By: Malin
Nari spent her first years in an orphanage in the Southern Sphere, after being abandoned on their steps as a baby, with only a note to her name: “I love my daughter very much. Her name is Nari. Please take care of her.” Though the orphanage was a good place, they were struggling to get by, and with the influx of mouths to feed, taking care of the orphans was a task that only got harder with time.. and so, at the tender age of five, Nari began to pickpocket. At age seven, she’d already been dragged by her ear back to orphanage by disgruntled officers more times than she could count, though she could – with pride – say that the times she’d gotten away far outnumbered the times she hadn’t.
Much to the worry and dismay of the orphanage nuns – who had quickly discovered that neither harsh words nor severe beatings could get through to the girl – there was no doubt that without the proper guidance, Nari’s criminal talents would only grow. While her offenses were small, her quick hands only ever nabbing loaves of bread and pieces of fruit, Nari had a way of getting around that was uncanny: with steps quiet as a cat’s and a firm knowledge of every nook, cranny and corner in Arcadia, the girl was set on a firm path straight to the local penitentiary. Her skill got her nothing but trouble, or so the orphanage carers though – but it had also gotten her the attention of the Thieves Guild, and that changed her life.
She can still remember the day she was adopted in vivid detail. Light rain had left her damp, her dark hair clinging to her forehead, and one of the Sisters was trying and failing at covering up her bruises when the two of them walked in, accompanied by another of the orphanage carers. Luisa and Kara were to be her new mothers, and the two of them had made a convincing speech to the Mother Superior of how they would raise their new daughter; take care of and clothe her, feed her, set her on the right path. Luisa wore bright purple, while Kara was dressed in somber shades of dark green and black, and they both smelled warm – like dust in a sunlit room. On their way out, Nari walked between them, Luisa on the left and Kara on her right, all three of them holding hands.. and once they’d gotten off the Metro in the Western Sphere, Luisa said How much do you know about the Thieves Guild? and all Nari could do was grin.
From her adoption onwards, Nari was raised as a pickpocket, her natural talent and instincts honed until they were sharp as a knife. The Châtelaine became her home, and when she wasn’t out working the streets, she helped out in the pub, a tiny thing carting off jugs of beer on trays much-too-large for her size. Wallets, brooches, watches and pearls: if you had it on you, Nari could get it off you without you noticing nine times out of ten. From her newfound family, she learned a variety of new things – everything from crying on command to picking a lock; how to spot traps and which targets to go for.
Starved for love and eager for approval, Nari did her absolute best to excel in her ‘lessons’, blooming in the presence of teachers who saw the use in her, and the emotional relief of finally being accepted, of being part of something, became an addiction of sorts. It’s the determination she applies to all her work which has led to her newly being appointed as a go-between; a trusted member of the Guild that carries out tasks to do with the Clawed Hand.
Over the years, she’s acquired several scars, most of them small and barely noticeable – but she has a large one running down the back of her left thigh from a job gone horribly, horribly wrong. Rather than get an ointment to heal it for the sake of vanity, Nari’s deigned to keep it: she says it’s a reminder to not get cocky. (Whether or not that’s a reminder she always follows is another thing entirely.)
In her spare time, she picks locks and solves puzzles – it’s a good way to kill some time, and besides keeping her mind occupied and her skill sharp, Nari finds it fun. In a chest beneath her bed, she keeps a variety of her ‘conquests’; ask her nicely and she just might show you her collection.
While the other thieves in the Guild have certainly become her strength, her love for them is a weakness: to her, they are all family, and she loves them with all her heart.. and love means being loyal, which – coupled with Nari’s particular brand of innocence – means that she can easily be manipulated by said ‘family’. Nari herself might be a rogue with a heart of gold, but many direct and extended members of her makeshift family are not.
An expert at hiding in shadows and walking in silence, Nari can avoid being detected almost anywhere. Her childhood has also left her with an uncanny knowledge of the entirety of Arcadia, and the girl can climb like nobody’s business – if the streets are too crowded for her taste, Nari will take to the rooftops with ease.
Unlike some of her brethren, however, she cannot shapeshift, glamour or enchant herself invisible – which means that should you see her face while she’s up to no good, she’s in for a good bit of trouble.
While she’s certainly talented in this area, the skill is only human, and she has no enchantments nor curses attached which fortify them.
Nari has quick fingers – sleight of hand, pickpocketing, lockpicking.. if you need a break-in to run smoothly, she’s your woman.
A gift for her fourteenth birthday, Nari’s lockpick is enchanted to never break, and to fit any lock.
On occasion, she has to take it in for enchantment maintenance, as the magic wears down with each time it’s used.
As a go-between for the Clawed Hand, Nari is in possession of one of their Black Coins. With it, she gains entry to any establishment under the rule of the Clawed Hand.