N’kbo 600 XP (CR 2) Nagaji Hunter 3 N humanoid (reptilian) Init +5 ; Senses low light vision, Perception +10
Defenses
AC 16, touch 11, flat-footed 15, (+4 armor, +1 Dex, +1 natural armor) HP 20 (3d8+3) Fort +4, Ref +4, Will +3 Defensive Abilities resistant (+2 on saves against mind-affecting effects and poison)
Offense
Speed 30 ft Melee masterwork falchion +6 (2d4+4/18-20) Ranged masterwork shortbow +4 (1d6/x3) Special Attacks animal focus (3 minutes/day) Hunter Spells Known 1st (4/day) -- magic fang, pass without trace, obscuring mist, speak with animals 0 (at will)- create water, flare, guidance, know direction, light, purify food and drink
Tactics
Before Combat N’kbo prefers to stealth around any and all combat, except for what he wants for dinner. If combat is inevitable, N’kbo gives Snes the aspect of the bull and cast magic fang on his snake. Without, Snes has a strength score of 15, and his bite has an attack bonus of +5, and 1d4+3.
During Combat N’kbo and Snes will flank with one another and try to take down a creature as quickly and quietly as possible.
Morale If Snes is dropped below 10 hp, or he is dropped below 7 hp, they will withdraw.
Statistics
Str 17, Dex 12, Con 12, Int 8, Wis 14, Cha 11 Base Atk +2, CMB +5, CMD 16 Feats Outflank, Duck and Cover, Power Attack, Improved Initiative Skills Climb +9, Handle Animal +6 (+8 against reptiles), Heal +8, Perception +10, Stealth +7, Survival +8 (+9 to follow track), Languages Tien, Draconic SQ animal companion (constrictor snake named Snes), wild empathy +3, Gear +1 studded leather armor, masterwork short bow, masterwork falchion Treasure a relic sacred to the cults of Lamashtu.
Snes N Medium animal Init +3 ; Senses lowlight vision, scent
Defenses
AC 15, touch 13, flat-footed 12, (+3 Dex, +2 natural armor) HP 20 (3d8+3) Fort +4, Ref +6, Will +2 Defensive Abilities evasion
Offense
Speed 20 ft, 20 ft climb, 20 ft swim Melee bite +6 (1d4+5 plus grab) Special Attacks grab
Statistics
Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2 Base Atk +2, CMB +4 (+8 on grapple), CMD 17 Feats Improved Natural Attack (bite), Weapon Finesse Skills Perception +5, Stealth +7
Civilization has never touched the Valashmai Jungle. The quiet hunter, originally from southern Nagajor is one of the few guides who have even attempted to map the jungles northwest of the Chenlun mountains. N’kbo can be friendly enough to people, but if danger rears, N’kbo cares only for Snes. To keep himself on the right side of the daemonic cult of Diceid, N’kbo delivered to them an expedition of Pathfinders four months ago. He has recently picked up something sacred to the local cult of Lamashtu. Snes and he have been on the run for the while now, and he could use some help either fighting them off or at least, some patsies to sacrifice to them.













