This video of this person ranting about a Bath & Body Works and not being able to get some candles is amazing.

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This video of this person ranting about a Bath & Body Works and not being able to get some candles is amazing.
Shift in gameplay
This is a post I made on gameFAQs in a topic about why companies are choosing to redefine their games' genres (the specific example used was 'Resident Evil' evolving to become more action-oriented, but other examples were brought up such as 'Ninja Gaiden 3' getting easier etc. I thought it was an interesting topic (for gamers anyway) so I decided to cross-post my response here:
"I'm not sure COD is entirely to blame. I agree it's a factor, but I think consumer entitlement is a part of it too, just look at the ME3 fiasco. But even that's not all of it. I've grown up with games, but going into university and now job hunting, I have less time for games so I prefer them to be a little easier to get into and enjoy. If I have an hour of time to spare, I'm more likely to pop in something like Red Dead Redemption, where I can while away some time, rather than a classic Resident Evil which involved an investment of an entire hour or so to make the use of an ink ribbon worthwhile and if you die before then it's maddeningly frustrating. That kind of thing is more likely to make someone turn off in disgust than keep playing and it makes people look for a game that allows for quick bursts of fun rather than long term investment and pay off gameplay. Of course there are ways around this and it's not like RE uses ink ribbons anymore, but I think the gameplay shift of games is similar to that."