All gears and no mercy—this mechanical wyrm surges past limits it was never meant to cross. Fueled by pressure, blades, and a rusting breath, it's the last thing you'd want to see ticking toward you.
"It was a horrific sight to see," the elderly man croaked, tears in his eyes, rubbing the back of his hand with crooked, wrinkled fingers. "They- They were reduced to naught but ashes, and yet - the act itself would not be their end, as they rose again, but this time many, and screaming, and howling in agony as if their very souls were ripped from their beings."
Followers of the Regth-Koth. For the distant, evil entity Regth-Koth, its followers are nothing but ants crawling for its own attention, and it feels no love and no affection towards anything but itself. A group of cultists that, in their dedication and thoughtless worship, mistakes the attention of Regth-Koth for a blessing from their master, may find that some things were not meant to be understood by mortal minds. Regth-Koth hates self-obsession within the ranks of its followers, and although it likes to see them crawl over each other to reach its own aberrant heights, it reduces those who have proven themselves to be too self-servient to a cloud of agony and pain, and creates a smoke-cursed.
Perpetual damnation. Smoke-cursed can also be created through the intervention of other divine or semi-divine creatures, although their appearance is low and the punished act must be severe. Smoke-cursed are perpetually caught in their own pain and suffering, an amalgamation of many souls damned in the same place, merging and twisting together in a ghost-like, otherworldly entity. A smoke-cursed has no motivation or intentions, but is so engrossed in its own agony and suffering that it only wishes to relieve itself by forcing that pain on others. It has no physical touch, but the sounds emitted by a smoke-cursed are maddening enough to make the bravest warriors flee. Smoke-cursed haunt their original homes, whether that be the lairs they once worshiped their dark masters in, or whatever battlefield that caused their combined, instant deaths.
Aberrant nature. A smoke-cursed doesn't require air, food, water or sleep.
Friends and companions. Smoke-cursed are sometimes employed by the very cults that become them, if a cult worshiper manages to avoid the destruction of their master. For dark cults that follow aberrant entities from beyond the veil, and whose cult followers are prone to narcissism or self-worship, it is not uncommon to see more than one smoke-cursed contained in an air-tight room, only to be set free when the lair is invaded or the cult needs a sacrifice.
Some real Final Fantasy type shit up in here with this here electric ooze going buck wild in Numeria.
Electricity crackles and arcs from this undulating mass of orange slime.
XP 12,800
N Medium ooze
Init –5; Senses blindsight 120 ft.; Perception –5; Aura osmotic drain (10 ft., DC 25)
DEFENSE
AC 5, touch 5, flat-footed 5 (–5 Dex)
hp 195 (17d8+119)
Fort +12, Ref +0, Will +0
Defensive Abilities electrified; Immune electricity, ooze traits
OFFENSE
Speed 10 ft., climb 10 ft.
Melee slam +18 (2d6+9 plus 4d6 electricity and neurophagic jolt)
Special Attacks neurophagic jolt
STATISTICS
Str 22, Dex 1, Con 24, Int —, Wis 1, Cha 1
Base Atk +12; CMB +18; CMD 23
Skills Climb +14
SQ compression
SPECIAL ABILITIES
Electrified (Ex)
A creature that strikes a capacitor ooze with a natural weapon, unarmed strike, or metal weapon takes 4d6 points of electricity damage. Creatures grappling a capacitor ooze take this damage when initiating the grapple and on each round the grapple is maintained.
Neurophagic Jolt (Ex)
When a capacitor ooze deals electricity damage to a target with its slam attack, the jolt to the target’s neurological system stuns the creature for 1 round (Fortitude DC 25 negates). A second neurophagic jolt to a stunned target sets up a destructive resonance in the target’s brain. This resonance functions like an affliction with the following statistics: save Will DC 25; frequency 1/round for 6 rounds; effect 1d2 Dexterity and 1d2 Intelligence damage; cure 1 save. Neutralize poison does not cure this affliction, but heal, greater restoration, and any effect that removes insanity does. This is a mind-affecting effect. The save DC is Constitution-based.
Osmotic Drain (Ex)
A capacitor ooze drains power from nearby electrical sources. Any creatures within 10 feet of a capacitor ooze carrying at least one device that’s powered by or generates electricity must succeed at a DC 25 Fortitude save or lose 1 charge from a random electrical device. Single-use items are depowered entirely; devices with renewable electrical sources are depowered until they can recharge (in the case of a solar-powered device) or have their electrical function suppressed for 1d4 minutes (in the case of a shock weapon). A given power source can be drained only once per minute. For each electrical device affected by the capacitor ooze’s osmotic drain, the ooze deals an additional 1d6 points of electricity damage the next time it would deal electricity damage to a target, and its speed increases by 30 feet for 1 round. The save DC is Constitution-based.
ECOLOGY
Environment cold deserts or plains
Organization solitary
Treasure none
Created by technologists seeking to devise an organic battery, capacitor oozes escaped captivity and now infest the hinterlands. They find water dangerous and humidity painful, so they gravitate toward arid climes with stable weather.
Capacitor oozes instinctively seek out sources of electricity, consuming them like other creatures would food. Maintaining vigor and growth requires regular consumption of organic material as well. A capacitor ooze that’s denied power or food begins to starve.
Capacitor oozes grow without bound, splitting only from damage or misfortune. Capacitor oozes that encounter others of their kind often merge if left undisturbed, a process that takes 1d4 hours and may result in a giant or advanced ooze. Capacitor oozes that aren’t inclined to merge disperse, as they find disharmonious electrical auras intolerable.
A lich that failed. Its magic is unstable, its soul in pieces—but its hunger for immortality burns on, twisted and furious. Shunned by the undead and feared by the living, it wanders in bitter denial of its own demise.
A mountain of muscle and fury, a dhogrash leaps with earth-shaking force, crushing all beneath it. Every wound only drives it wilder—and when it finally falls, it takes the world with it in a cataclysm of fire and rage.
💬 Would you stand your ground, knowing its death means your own?
A menacing figure of folklore, Krampus is the shadow of the season’s joy, a punisher of the wicked and a collector of misbehaving souls. With chains that rattle like thunder and a sack that swallows the unruly, he stalks the winter nights to mete out cold justice. Where his claws rend and his switch strikes, no misdeed goes unpunished.
Merry Christmas to you all. I hope you all been good!