I am exited for Cantha and just got the new Skimmer mastery but don’t know what to do with it or myself - A GUIDE!
Hello fellow GW2-players! This is a guide for cool places you can explore with your Skimmer!
Requirements:
You theoretically only need the Skimmer but to get the full experience you may also need the Springer (bunny) or any other mount you feel is appropriate. You can follow this guide alone but it may be more fun to do this in a group, as it is most likely you encounter a few difficult situations! If you want to make some money with it you need to bring a few gathering tools like sickle & pickaxe.
You can also only do most of the stuff if you have PoF and LW Season 3 & 4!! However, this guide has 15 steps in total and if you want to save money, the first 5 steps can be done without using waypoints. Don’t worry if you don’t have the map on your character yet, you can use tp to friend if a player of your party is on the map! Furthermore, I did not calculate the time needed to complete the guide but I would estimate it might take ~ 2 h if you’re fast and 3+ h if you are in a group and/or you want to complete everything!
Oh, and to all the roleplayers out there, this includes a few awesome places for some rp-sessions.
DISCLAIMER: I am not accountable for any danger you get into or deaths that will happen to you!! Also this is a super super long post with visuals so I’ll hide the rest under the break!
If you’re ready: mount-up and let’s get into it!
Overview:
map
1. Bitterfrost Frontier:
Start from the Sorrow’s Eclipse WP and dive down! You’ll find a quaggan city and some corals! You can also loot all the chests gathered on the ice lake and maybe farm a bit of Winterberries if you feel like it. If you are finished you can leave through a portal to Frostgorge Sound and travel to the Earthshake WP and move on to the next step!
2. Fireheart Rise:
On this map are two cool places! The first one is in Highland Thaw (upper left corner of the map), to reach it you have to start at the Rustbowl WP (Portal from Frostgorge Sound) and move up/north. You’ll find a lake with some underwater ruins and if you’re lucky a rich platinum vein. But be aware, there is sometimes a group event to kill an ice worm, at least 3-4 players are required to finish it.
The second place is further down on the map, you can travel to the Severed Breach WP and swim in dirty water and travel up/ north again until you reach a cool spot where some lava rivers hit the water. Looks really beautiful. Also, if you’re feeling extra fancy, there is one jumping puzzle and a hidden mini dungeon near the lake you can complete.
To reach the next destination leave the map over the Sati WP to the Iron Marches and travel south to the Dew Claw WP and leave the map.
3. Plains of Ashford:
Start from the Ascalon City WP and go east to Foefire’s Heart (poi) and if you glide down with your skimmer you’ll reach a blue cave with a cool hidden spot for some roleplaying!
To reach the next step, travel to Lion's Arch with the portal in the Black Citadel and go through a portal there to the Southsun Cove.
4. Southsun Cove:
Start from the Pearl Islet WP and go down/south to the beach where you can roleplay a bit and then move west to Sawtooth Bay where you will find some cool sunken ships and lots of sharks. Sometimes there even is a group event to kill a shark! Also a cool fun fact, you can enter the Privateer's Moorage and go down to the cargo bay/the heart of the ship! Which is also a cool spot for some roleplaying as there are only some craps inside.
5. Rata Sum:
Go to the Port WP. There is nothing special in the water except some Triopen and weird electrical fishes but if you travel north you’ll reach a dam (wall) which you can climb onto with your Springer but be aware if you dare move further north you’ll land in Asura Jail, and I am not joking about that, try it out with your friends! To reach the jail like a normal person go to the Research WP and go north to the Peacemakers HQ where you can go down the stairs and you will enter the cell block of Rata Sum. Very cool for some roleplaying, if you are into that. (jk)
6. Draconis Mons:
Wow, have you ever wanted to swim in the sulphuric water of the volcano without dying? Now your time has come, mount-up and dive down. But not to deep or the game will threaten you with murder! You can start from the Mariner Landing WP and go wild. You won't see much anyways.
7. Ember Bay:
Start from the Promontory WP and travel south to the Sulfurous Deep, you’ll find a seaweed farm spot, some corals and if you feel like it, go farm some lotus on the nearby island/shore as well.
8. Malchor’s Leap:
There is much to explore here! It’s best if you start from the Lights WP and move west. You’ll find some cool statues from Malchor, an abandoned quaggan village, sunken ships and weird orrian architecture! Near the sunken ships is a group event where you have to kill a captain and her pet and in the big ship is something weird??? I haven't figured it out yet, but if you enter the bridge of the Harbinger (poi) there is like a veteran creature and some corpses swimming around, from there you can go deeper into the ship and you’ll find a door with some weird dialogue, idk man. Something cursed is going on there. Also The Harbinger has some cool lore, you can check out the Marriner Plaque on deck. If you move south from there you will find some weird swimming architecture and a group event with three bosses no one does, like ever.
9. Sirens Landing:
Okay, soo this one might be interesting for some of you! You can start from the Camp Reclamation WP and lo and behold, there are some shirtless Sylvari volunteers in the bay area! Yeah, moving on… you can find some orrian oysters and corals in the water and if you move east you’ll find The Buoyant Bough (poi) which has some nice plants on deck and if you put two and two together you’ll find some implied bouncing mushroom (HoT mastery) lore. Overall a good spot for some roleplaying! You can move up/north afterwards and do the jumping puzzle on the island, if you feel that's necessary. Otherwise there are more orrian oysters in the water and if you swim into the direction of the Choking Depths (what a cool name, you guys) you’ll find some very big and awesome sea urchins on the ocean floor!
10. Thunderhead Peaks:
Start from the Revolution’s Heart WP and move down to the Shattered Bay (poi in the bottom left corner), collect Volatile Magic and some Dragon Crystal Nodes on the way and if you finally reach the bay, there is a clam farming spot deep down in the water. From there you can move east to the Ice Floe and on the ground of the ocean you’ll find a seaweed farm. But be aware, both farming spots are guarded by some dangerous creatures.
11. Desert Highlands:
Start from the Brightwater WP and move west to the Transcendent Bay, if you have the Jackal portal mastery you can collect a chest in the giant vases, otherwise swim further east and you’ll find an underwater farming spot for clams!
12. Crystal Oasis:
Start from the Amnoon WP and take your Raptor on a walk and travel west to the harbor area, you can dive down and visit the old city of Amnoon, some sunken ships and a few corals. Afterwards swim south, you can make a stop at the swimming party boat for rich kids, do some roleplaying and move on. In the furthest bottom left corner of the map, like really far down you’ll find another clam farming spot. If you are lucky like me you’ll see a salomon and a shark fighting and a whale between the giant seagrass pillars. (Which was really beautiful, I cried a little bit.) And if you feel extra fancy and want to challenge yourself, you can climb on the weird cliff structure where the mastery point is. On top of the rocks are some Scarab Caches where you can get a Mini Scarab (small drop chance) if you’re lucky!
13. Domain of Vabbi:
You can start from the Market Ruins WP and move up/north or you follow the river down/south. Really far down in the south is a small chest, you tell me if it's worth it or nah. However, if you move up/north you can enter a cave right next to the red raid portal. The cave is super pretty and if you make it over a small wall you can enter a jumping puzzle of some sort, but there are super many branded elementals wandering around and at the end chest spawns a giant Volatile Magic man, whom you need to defeat for an achievement. (forgot which one though, sorry!) This one’s really dangerous, it's best if you do it with some friends. But I mean if you’re feeling especially daring like me you can do it alone too, I guess. I warned you though!
14. Domain of Kourna:
This one’s not really all that special, I just wanted to include it because I really like the meta on that map and would totally recommend it to you! I somehow like the map i.g., idk don’t question me. It’s best if you start from the Allied Encampment WP and follow the river and move down south, the water there is slimy but you’ll find some mussels on the shore! You can travel until you reach the bottom left corner where you’ll discover cute coelacanths swimming around and about. (Honestly, f*ck you Joko for polluting the water, have some Respect.)
15. Domain of Istan:
Phew, you have reached the last step! Start from the Champion’s Dawn WP and follow the river into the ocean. There is like a small empty fishing boat, cool, cool, great spot for some roleplaying. When you’re moving on, dive down to the ocean floor and travel further south until you reach Mehtani’s Blade, there is like an awesome anchor in the water, 10/10 would recommend. Also, more coelacanths in the water and in a much better and healthier environment. I am happy for them, this is what they deserve. Whoop, getting off track here, soo the bigger ship, the Mehtani’s Blade has some cool lore, you can speak to the ghost captain! (Also, a good inspiration for a character's story/backstory!) And to finish your trip on a good note, go west to the entrance of the Grotto of the Defeated where you can read some funny notes on the wall, really, go check them out!
Thank you for your attention, I hope you had lots of fun and discovered some new stuff in GW2!