Turbulence Variations

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Turbulence Variations
For Day22 decided to go with a mix of VEX & Vops for practice. So this is growth with finding random nearpoints (at least I think I got that right) and VOPS for curl noise. Now the mistake I did in this one was that the code I wrote for nearpoints seems to find itself creating tiny (invisible) geometry on itself when the SOP_solver was running every frame. Well, lesson learnt.
Day 14 is more curl noise, not that I needed another one, I am quite clear on how it works and what it does. But Moritz had a beautiful output that I had to do one. He rendered in Mantra and I did it in Arnold, also I used a bit different methodology but the same principle.
#agents on #body #mesh3d #curlnoise #3dparticles #maya3d https://www.instagram.com/p/BuATpIlBWG4/?utm_source=ig_tumblr_share&igshid=19dufz7g8us15
#agents on #body #mesh3d #curlnoise #3dparticles #maya3d https://www.instagram.com/p/BuATO3uBjrT/?utm_source=ig_tumblr_share&igshid=xcmlr0c1sne1
#agents on #body #mesh3d #curlnoise #3dparticles #maya3d #computation https://www.instagram.com/p/BuATFpohQkr/?utm_source=ig_tumblr_share&igshid=azwxowahlwxa
Gen_02.B #abstract #curlnoise #houdinifx @houdini #keyshot #math #generativeart #glass @keyshot3d @threedscans #cgipopulation #howiseedatworld #xuxoe (at Brooklyn Botanic Garden)
Gen_02.A #abstract #curlnoise #houdinifx @houdini #keyshot #math #generativeart #glass @keyshot3d @threedscans (at Williamsport, Pennsylvania)