HG Cybaster (Super Robot Wars)
I may have missed the Alteisen, but I got got the Cybaster! I’ve actually played a few SRW games with this guy in it. I really should look up more of those games, but every time I play one I hit a mission that walls me and I can’t progress. I think when I played SRWaG it was the Turn-X fight. I think I beat OG1, but not OG2 and I don’t remember why. Still, it’s a neat, magically powered Super Robot, and that by itself is reason to like it.
Also, I know it’s usually fan translated as “Cybuster,” but the box says “Cybaster,” so that’s whay I’m calling it.
The Good: This was a pretty interesting build. It has some odd joint construction and parts layout. And all the pearlescent parts are under gated so they look pristine from most angles.
It also has a great range of articulation, with additional joints in the shoulders for more forward movement, double joints in both the elbows and knees, and very good ankles, with very posable toes to compensate for any unbalance.
The Bad: Does not come with the Vanity Ripper, which makes me sad. Apart from that, it’s only major issue is its stand. It has a dedicated plug as Cybird so it can use the Action Base-5, but it’s covered up as Cybaster. This means you need to use the clamp arm.
Also, the neck joint could be better. I had a hard time showing off its eyes.
The Details: While there isn’t a lot of surface detail, I panel lined what was there. I did add a lot of black paint to certain areas, such as the tops and insides of the wings, around both sets of eyes, in all the verniers, and along the seam lines in the legs. I also painted the spikes on the backpack red, and the shoulders, which was the only detail I ended up changing from the original. Oh, and I painted the gems on the Dis Cutter metallic green.
Overall, this is a fun kit. I’m not sure if you’d be interested in it if you’re not familiar with the SRW games, but if you do choose to pick it up for aesthetics, know that you’re getting a good kit.