Treviso and the Antivan Crows
*This is part of a personal challenge for how I’d work largely within the existing framework to tweak things. It’s fun to think about.
For factions/locations, I am structuring them in terms of what the current world is like as well as some quests that I thought would be interesting.
Treviso
I love the look of Treviso but I would make two major changes: lean into the “life on the rooftops” aspect and removing it as the second prime area for the Evanuris (more on that below).
There would be expansive rooftops - to highlight how the Crows get around. The rooftops would be a thriving place, with shortcuts you can find, many ‘nests’ on the roofs, and part of the market. Ziplines would criss-cross the towers and attics across the skyline. The armor and weapon merchants would be on the roofs, away from the Antaam's prying eyes, while the decor and food items would be in the regular marketplace. Ground visits would be reserved for fighting against the Antaam or special quests (like Cafe Pietra or visiting the Chantry). The strongholds would remain, but would act as checkpoints around the city. The largest concentration would be along the shores and the Drowned District. Within those strongholds/camps would be “centers of re-education/visitations” where the Antaam seek to use qamek to neutralize their opposition. As the Crows’ resistance to the Antaam progresses, the Antaam become more hostile, releasing the gas in pockets that are toxic when passing through, necessitating using the roofs until it is cleared.* The Butcher would be a prevalent figure throughout the game - not as a fightable entity until later, but his speeches and messages would be heard throughout town.
Treviso on its own would have an arc that is centered on the Crows rule over Treviso, for better or worse, and the Antaam conflict.
Assuming Treviso still remained vulnerable to being blighted, then the rooftops would prove to be the safest place for citizens. The canals would have blight boils floating downstream as a constant reminder that the water supply is tainted. Upon getting rid of Zara, the Chantry would be used for triaging the wounded. However the Antaam hold on the city would be slightly weakened as they suffered casualties as well.
Enemies (unchanged)
Antaam
Venatori (around Chantry area and Zara contracts)
Darkspawn (conditional)
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The Crows
The Crows would exist as a morally grey organization that deals in death, full stop. They take contracts from those that can afford it and are not shy about throwing their influence around or making their kills known (The Crows send their regards.) Having them be around town constantly and be visible is not bad, as they would be intimidating. However, there are more justice-minded Talons and families that prefer their kills to be more clean/moral and improve Antiva for all. With the invading Antaam, broken off from the main force that is currently warring with Tevinter, they have decided to focus on disrupting the invaders and gaining more support (via freeing slaves, doing good will). Some citizens are still critical of the Crows, throwing in their support with the Antaam and the standing government.
Quest Types
*Re-Education/Visitation Centers: those are locations where qamek are found. This would be similar to the Crow quest for finding gaatlok. It would entail destroying strongholds where citizens are being kept.
Conspirators: Build up to Ivenci being the co-conspirator for the Butcher. He didn’t act solely alone. The player would be tasked with tracking down those who had a hand and continue to in the Antaam influence.
Outcomes are determined by Rook’s stance on the Crows and their influence. You can outright kill conspirators, imprison, or let them go. Killing them nets the most rep with the Crows while obviously letting them go will have negative. This could be driven by the player’s desire for less Crow oversight. Imprisoning would be a compromise between the government and the Crows, forcing the two to work together effectively. This would build rep with the citizens (which could be argued is a good thing for the Crows.)
Target Practice: Would be exclusively for a Crow Rook. This would be completing the task failed during the prologue.
**If Treviso is blighted, there would be quests for destroying blight in addition to finding fallen comrades.








