"And then there were five. So, who's next? I'm sure the others are all shaken at the idea of Servants actually dying. The horror of it all. Best to keep up the momentum, no?"
Who will you go after?
Ruler
Avenger
MoonCancer
Foreigner
Relax for the day. ('Playing Defensively')
See Results
Voting ended onJun 3, 2024
SERVANT DETAILS
HP: 3/3
Team Alter-Ego has all 1 Command Spell remaining!
Servant Skills:
Melt Virus (EX Rank) - When engaged in a Free-for-All, inflict all foes with a -3% demerit. If Meltryllis gains 1st place in the Free-for-All by a margin of 10% or more, inflict a -3% demerit to your foes for their next round and gain a +3% boost for your next combat round.
Crime Ballet (A Rank) - When engaged in a one-on-one, increase the Alter-Ego Class Trait one-on-one boost to +5% rather than +3% (+6% if targeting a Servant that's Playing Defensively).
Saint Graph Expansion (B Rank): When engaged in a Free-for-All, gain a +2% boost. Additionally, if Alter-Ego finds herself in a tie against an opponent in a one-on-one (according to the final results, including boosts), her opponent takes a wound and a -2% demerit while she fully escapes damage and gains a +2% bonus for the next round.
Class-Trait:
ALTEREGO-CLASS Servants fight at their best when given a specific target. When engaged in a standard one-on-one confrontation, they gain a +3% boost. If attacking a Servant 'Playing Defensively', they gain a +4% boost instead.
PRETENDER-CLASS Servants possess an inherent trickster nature. If they fall in last place during a Free-for-All, if there is a gap of 3% within their final score and that of the Servant in 2nd place, they can evade taking a wound. Additionally, if they're victorious against other Servants, other teams cannot attempt to study the Pretender in order to gain a percentage bonus against them.
The Berserker has taken light damage! (3/4 remaining)
SKILLS:
TRAIT: If engaged in a 1-on-1 fight with another Servant, they get +5% to their final combat poll results, and when engaged in a Free-for-All, they inflict a -2% demerit on their enemies as well.
True Name Discernment (Warlord) (D) - An aggression and awareness targeted towards those who commanded others to their deaths. When fighting against specific enemies, their boost changes.
The 'tier' a Servant falls into is revealed upon engaging with them the first time. In a Free-for-All, this does not stack- only the highest boost is applied.
The Berserkers seem to show aggravation towards both Caster and Archer, though Saber is not safe from their ire either...
Madness Enhancement (Distributed) (A) - Each time a body is lost (as in, when damage is taken), they gain a +3% boost to their damage. They also get 1 more 'health' than other Servants... however, they cannot use Command Spells to restore health. (Current Boost: +3%)
Oblivion Correction (False) (B) - War never ends. When directed to 'Play Defensively', they will instead refuse, and attack a random opponent. However, their constant battle-vigilance means that they are completely immune to the 'Ambush' demerit. There is also a chance that they can 'surge'- their four bodies splitting to attack four enemies at once, though this also means four chances of taking damage. This 'incessant assault' can even disrupt the natural order of things- even invading full Free-for-All battles!
NOBLE PHANTASM: Cry Havoc (A+ Rank)
A Noble Phantasm that increases the fighting capabilities of Berserker, channeling their rage and battle fervor.
The more wounds and closer to death the 'Unknown Soldier' is, the more powerful the Noble Phantasm.
Tumblr Holy Grail War, Another Start: Wave 2 - Day 2 (Team Lancer and Team Saber)
Cu Chulainn: "Alright. Guess we're the ones out on the field. You ready for this, Saber?"
Musashi: "Sure! Let's get going, Lancer!"
Who are you searching for?
Archer (Intent to Talk)
Archer (Intent to Fight)
Foreigner
Avenger
See Results
Voting ended onMar 13, 2023
The 'decision phase' acts the same as it did during the first part of the Grail War, where you pick a target- however, with one small difference!
Finding a Servant with the 'intent to talk' allows them a chance to join your alliance!
Finding a Servant with the 'intent to fight' means that you'll be engaged in combat!
(If an option doesn't have an intent specified, then it will just result in combat as normal!)
Skills:
Miyamoto Musashi (Saber)
Heavenly Demonic Thundering Eye (EX) - When fighting in a free-for-all, gain +10% to your final score, and reduce their scores by -5%. If fighting a Servant one-on-one, if the gap between scores is above 20%, inflict 2 wounds.
Fifth Force (A) - Instead of a 3% boost to 1-on-1 confrontations as per 'Saber' restrictions, it's instead raised to 8%. If victory over another Servant during a combat poll is above 50%, the opposing Servant gains two 'wounds' instead of one.
Battle Continuation (EX) - If she loses a confrontation while on her final wound, if there's only a 10% difference between the scores, she can slip out unscathed.
Cu Chulainn (Lancer)
Rune Magecraft (B) - When fighting in a free-for-all, gain a +5% to combat score results. Additionally, any skills that reduce scores against Lancer will have their effectiveness reduced by 1%.
Battle Continuation (A) - Is able to take 4 'wounds' instead of the normal 3. On his last ‘wound’, gain a permanent +5% boost to final combat poll results.
Protection from Arrows (B) - When going against an Archer, Caster or Assassin-class Servant, gain a +5% to final combat poll results, and reduce their results by 5% as well.
"Restraint, hm? Hah! Very well, very well. Such methodology is unbecoming of an Avenger, but I will follow your orders without complaint!"
Who will you go after?
Ruler
Alter-Ego
Foreigner
MoonCancer
Pretender
Gunner
Defy the Edict ('Playing Defensively')
See Results
Voting ended onMay 28, 2024
"Imperial Edict. Wage war.": Boosts and demerits will be doubled for the upcoming round, as part of the Imperial Edict!
The strength of Avenger's Noble Phantasm has been increased by the decree!
Damage has the potential to be doubled in combat upon reaching a certain threshold!
SERVANT DETAILS:
HP: 2/3
Avenger has a +3% boost to his skills as long as he's wounded!
Avenger has a permanent +2% boost against Alter-Ego thanks to his Class Trait!
Team Avenger has all 3 Command Spells remaining!
Determination of Steel (EX Rank) - If Avenger is about to take a fatal wound, if there's at least a 3% difference in their score and the victor above him, he may avoid damage. When facing a single-target (1-on-1), he will gain a +3% boost.
Monte Cristo Mythologie: The King of the Cavern (C Rank) - When battling enemies, his flames are like a poison. He reduces demerits against him by 3%, and when he is victorious against another, he inflicts a -2% demerit for their next round. This demerit increases by 2% by every 10% difference in scores.
Wisdom of Predicament (A Rank) - When engaged in a Free-for-All, gain a +3% boost. Additionally, if Avenger earns last place, both the victor and the 2nd place Servant gain a -2% demerit, rather than simply the 2nd place Servant.
Due to observing Alter-Ego's technique, he gains a +2% bonus against her!
NOBLE PHANTASM: Enfer Château d'If (A Rank)
A high-speed Noble Phantasm that inflicts 2 ‘wounds’ rather than 1. If this Noble Phantasm is triggered during a one-on-one battle, then he gains a +20% boost. If it is triggered in a Free-for-All, the boost increases to +30%. Demerits lose any and all effectiveness against him for the duration of the round.
Boost from the Imperial Edict: If the gap between scores is wider than 50%, the Noble Phantasm inflicts 3 wounds rather than 2.
-
Class-Traits:
AVENGER-CLASS Servants are vengeful by nature. The first time they are defeated by a Servant, they gain an automatic +2% bonus against that specific Servant, without needing to study them (but can in order to increase the bonus). They gain a permanent +3% bonus per wound they attain that will remain if the wound remains, but will disappear if the wound is healed.
The light of the summoning circle faded, as you stared at the warrior before you. He didn't come across as imposing, his expression gentle, yet focused.
RYOUMA: "So… I've been summoned. My name is Sakamoto…--"
He trailed off, as you followed his gaze. A woman, with sharp eyes and dark hair, was idly floating around him.
RYOUMA: "…Oryou? What are you doing here?"
ORYOU: "…Oryou can leave if Ryouma wants her to… Oryou will go out all by herself, without Ryouma…"
RYOUMA: "Please don't be so dramatic. You know that's not what I mean… you just caught me off guard, but it's not an unpleasant surprise. Now, let's introduce ourselves properly."
RYOUMA: "I'm Sakamoto Ryouma, a Lancer-class Servant. This is my partner, Oryou."
ORYOU: "…Nice to meet you, humans."
The great 'Hero of the Restoration' during the Bakamatsu period. There were many great spearmen in history, and while this one was known more for his negotiating, you knew that he was well-trained in martial arts as well. Though the woman he was with… 'Oryou'… you couldn't put your finger on what, but she seemed rather dangerous herself.
Cipher Holy Grail War - Wave 1, Day 1 (Lancer) -- Who will you target first?
Saber
Archer
Assassin
Caster
Rider
Berserker
Explore a bit with Ryouma and Oryou. ('Playing Defensively')
See Results
Voting ended onMar 23, 2025
Sakamoto Ryouma is unharmed! (3/3)
Lancer Crew has three Command Spells remaining!
SKILLS:
TRAIT: Lancer-Class Servants are fast and agile. If they end up in the bottom 2 of a 3-way confrontation, if there’s only a 5% difference in scoring between them and 2nd place, they make it out unscathed. They also gain a +2% boost when engaged in a battle, both 1-on-1 and Free-for-All.
Dragon of the Reformation (A Rank) - When engaged in any type of battle (except ambushes), the Lancer-trait passive boost is increased from 2% to 4%. When Ambushed, while they do take the demerit, they're given a flat +2% boost for the round as well.
White Orochi of Takachiho (A- Rank) - Demerits against Ryouma and Oryou are reduced by 2%, and the Lancer-Trait of avoiding damage is increased to 6% rather than 5%.
NOBLE PHANTASM: O' Dragon, Conquer the Expanses of Wadatsumi
A joint Noble Phantasm between Ryouma and Oryou that inflicts 2 ‘wounds’ rather than 1.
If this Noble Phantasm is triggered during a one-on-one battle, then they gain a +20% boost. If it is triggered in a Free-for-All, the boost increases to +30%. Demerits lose any and all effectiveness against him for the duration of the round.
You did summon one- so there should be a Servant. An Assassin-Class Servant.
You felt your magic connect to something… there was just nobody in the summoning circle. A bright light, a flash, the swishing sound of fabric… and then nothing.
Maybe it was some grand, conceptual magic. The form of the Princess of Himeji Castle was never properly recorded- embellished and constantly changing. A massive oni, a beautiful princess, a wicked crone, a vengeful ghost or a mischevious fox… no matter the form, she was a terrifying yokai that cursed those who dared to disturb her peace within her domain.
Yes. Yes, that had to be it!
Truly- a powerful Assassin! Unseen, unheard, yet able to strike down her foes with immensely potent curses! This war was yours to handle! You would be victorious!
That was suitable enough justification for there being literally no Servant appearing properly in your summoning circle, right?
…Right?
Cipher Holy Grail War - Wave 1, Day 1 (Assassin) -- Who will you target first?
Saber
Archer
Lancer
Caster
Rider
Berserker
Find out more about this mystery Servant. ('Playing Defensively')
See Results
Voting ended onMar 23, 2025
Osakabehime is unharmed! (3/3)
Assassin Crew has three Command Spells remaining!
SKILLS:
TRAIT: If they pick a Servant that isn’t targeted by anyone else, they get +5% to their combat poll results, and cannot be ambushed when Playing Defensively.
Castle Apparition (A++ Rank) - When within the confines of her domain, Osakabehime is the ruling force. If attacked while 'Playing Defensively', her enemies take a -5% demerit, and she gains a +2% boost. However, her Assassin-trait offensive passive is reduced from +5% to +3%... going out to find enemies is not her ideal strategy.
Chiyogami Manipulation Techniques (EX Rank) - The ability to make origami familiars to fight for her. She gains a +2% in Free-for-Alls, and boosts from studying enemies is increased by +1% than the usual bonuses.
NOBLE PHANTASM: Lord Hachitendo of Hakuro Castle's Hundred Demons (A+ Rank)
A powerful defensive-type Noble Phantasm, where Osakabehime turns her domain into a full replica of the great Himeji Castle.
When first activated, Osakabehime is unable to be targeted or harmed for the round-- the following round, she gains a +20% boost to her poll results if she remains Playing Defensively, though it decreases to +15% if she intentionally goes out to fight.
Ryouma and Oryou gain a +1% bonus regardless due to chatting with Charisma!
SKILLS:
TRAIT: Lancer-Class Servants are fast and agile. If they end up in the bottom 2 of a 3-way confrontation, if there’s only a 5% difference in scoring between them and 2nd place, they make it out unscathed. They also gain a +2% boost when engaged in a battle, both 1-on-1 and Free-for-All.
Charisma (C+) - When engaging with a 'balanced' or 'good'-aligned foe one-on-one, Ryouma can opt instead to 'discuss' rather than 'fight'. If the Masters push for combat, things may fall apart-- but Ryouma's natural charisma at least gives a chance to avoid violence at first glance.
Dragon of the Reformation (A Rank) - When engaged in any type of battle (except ambushes), the Lancer-trait passive boost is increased from 2% to 4%. When Ambushed, while they do take the demerit, they're given a flat +2% boost for the round as well.
White Orochi of Takachiho (A- Rank) - Demerits against Ryouma and Oryou are reduced by 2%, and the Lancer-Trait of avoiding damage is increased to 6% rather than 5%.
NOBLE PHANTASM: O' Dragon, Conquer the Expanses of Wadatsumi
A joint Noble Phantasm between Ryouma and Oryou that inflicts 2 ‘wounds’ rather than 1.
If this Noble Phantasm is triggered during a one-on-one battle, then they gain a +20% boost. If it is triggered in a Free-for-All, the boost increases to +30%. Demerits lose any and all effectiveness against him for the duration of the round.
"It's a new day, and the Grail won't wait for us! We'll grow roots if we just sit around! What's the plan, Masters?"
Who will you attack?
Archer
Lancer
Assassin
Caster
Rider
Berserker
Explore the area with Gareth. ('Playing Defensively')
See Results
Voting ended onMar 26, 2025
Gareth is unharmed! (3/3)
Saber Crew has three Command Spells remaining!
You have a +1% bonus to 1-on-1's this round!
SKILLS:
TRAIT: When engaging another Servant 1-on-1, they get +3% to their combat poll results. When engaged in a Free-for-All, they gain a +2% boost.
Gareth Beaumains (B Rank) - Her Saber-Class trait for 1-on-1 battles increases from 3% to 5%, and from 2% to 3% for Free-for-All's. When she takes damage, she gains a +2% offensive boost the following round that is not impacted by demerits.
Battle Continuation (C Rank) - When taking a mortal blow, Gareth can survive with one wound remaining, and she gains a +8% boost for the following round. This can only be activated once.
NOBLE PHANTASM: Lupus Strikefang (C+++ Rank)
A simple, yet effective offensive Noble Phantasm that deals 2 ‘wounds’ instead of one. Gareth gains a +40% boost to her poll results, as her martial abilities shine in full force alongside her Demonic Sword.