So, I'm looking to migrate from 5e to Daggerheart. I'm not gonna rant about which is better if either, but I know I'm disaffected by the OGL screw up and the implementation of 5e'24. I'm ready to move on from 5e, even though I have a lot of homebrew ideas for it burning through my skull.
I like DH so far, it feels like a fun and interesting system and it's got the social momentum that I can actually rope a group in on a game.
This next part is sort of a rant though.
However, I will say that DH does not have the tools available for virtual play. In order to run Daggerheart seamlessly on a VTT (any vtt) you tend to want three things: 1) virtual character sheet, 2) virtual minis, and 3) virtual dice rolling. And these resources are just not available.
For the character sheets, you can do pdfs, and that works fine... if you can manage to figure out how to make a modifiable character sheet pdf that saves information between uses. You might also know about Demiplane Nexus, which has a sort of DNDBeyond thing going, they make character sheets and have player integration for a lot of TTRPGs. Except their website (and it is just the web app, no mobile compatibility so far as I can find), insofar as the DH character creator and other utilities, is very badly laid out. They don't have good economy of space and the page just feels bad to look at. But, hey, at least you can make a character... right? Kind of. If you aren't paying for anything extra, they don't provide support for about half of the character classes. You can't even select them. Same for the sub-classes too. And it's not a matter of whether they're in the SRD or not. They're arbitrarily restricting content. But, hey, if you actually buy the book through them you get access to all the content, that way if you wanted to run a group with the game, you could share the content and you could all use the Demiplane. Except no. You also have to pay a subscription fee to share the content you've purchased.
So what about virtual minis? Are there any VTTs that support Daggerheart? There are a few that claim you can use them for DH, but I can't verify all of them. FoundryVTT says it can, and seems to be quite popular, but it isn't free and I can't find a way to just test it in the demo they provide. Then there's roll20, which I've used a lot for games, but their only support for Daggerheart is done through Demiplane. You can still do minis generally on roll20, because you can do minis generally with pretty much any VTT, but roll20 is at a serious disadvantage by only having support through Demiplane (and I'll give more reasons later). And there are others, but they only offer basic token manipulation and no systems.
And then there's dice rolling. And I'm just going to drop the formalities and pretense here. There's absolutely no virtual dice roller that handles duality. Except, technically, Demiplane does handle dice. Kind of. Demiplane rolls dice the same way that Roll20 rolls dice (there's probably more than just export integration going on there, they're partnered to some degree probably). But it's probably the closest you can get to a system that actually rolls duality. The readouts for these virtual dice rolls on both Demiplane and Roll20 (because the integration results in the same product) look like this:
And, now, maybe you can tell me what's wrong with this readouts. If not, I will preface this by saying that what we are seeing is progress. You can see that it rolled 2d12, labeled them correctly as hope and fear, and shows the bonus applied to the roll. And if you can't figure out the problem, I'll show you another readout, this time with advantage.
If you still haven't figured it out, its the total. Using the duality system, you roll 2d12, one of which is the fear dice and one of which is the hope dice. You use the higher of the two, granting you a hope point if the hope dice is used, or granting the GM a fear point is the fear dice is used. If you have advantage, you roll a d6 and add the result to your roll, or you reduce your roll by 1d6 if you have disadvantage. And then you add the modifier for the action you are taking (+2 in the case of this attack roll). But what the readout is doing is essentially /roll 2d12+1d6+2 (as you might do on Roll20) and then adding extra graphical elements. And this isn't the worst thing in the world, but it can and will likely confuse a lot of people that aren't paying close attention. And apart from this, there are other badly implemented elements. The reroll option literally just returns the same result you just got. So if you think that, for whatever reason, a roll needs to be done again because the result doesn't fit, you're out of luck because you'll just get the same result. The dice roller also lets you add more than one disadvantage or advantage, it also lets you roll with both advantage and disadvantage (all things which the rules specify aren't possible). So, it's a start, but it's also real dumb.
So what's my takeaway here? Use paper sheets and physical dice, even if you're going to use a VTT for character tokens and such. It'll work. But it isn't ideal. There aren't any digital resources built for Daggerheart. And it could really use them.