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DESIGN FEEDBACK 10//04
GOOD:
Love the 'try-out' presentation you developed for the postponed Interim Check! Great quote at the end! It's interesting to see how your research, personal reflections, design developments and private life are all organically coming together on this platform. And make sense as a whole. Good job! Keep on working in this way.
Also interesting to see how you re-define the concept of what a 'collection' is / could be. No overall mood, no coherent design toolbox for the complete collection, etc etc. To be honest: I have to get used to that.
TO THINK ABOUT:
But at the same time, it makes you think of if the need for this' traditional' definition of a collection, is still relevant in the digital realm and world we live in today. So even though I find it not easy to deal with, I think this is the time to explore alternative approaches, systems and outcomes.
The overview of the individual outfits and their specific topics, aesthetics and ingredients, is clear.........when you take the time to read everything and make a big effort to understand what you are trying to say. Nothing wrong with that but I do want you to think about what the impact of these individual projects / outfits, communicates as a total.
You ask a lot from the audience.
A 'traditional' collection presentation on a runway or shop uses the tools of a collection grid etc. to make sure the audience 'gets' the story of the designer. When each project / outfit is a complete new story, the chance of keeping people interested and getting deeper in the story is decreasing. The quality of a good fashion collection is for a big part being determined by the way the designer is able to make a story / statement / perspective on the world and humanity, tangible in the collection itself, without explaining too much. It makes the difference between fashion -as an illustration- of an idea, or fashion -as a work that communicates by itself-.
The scope of stories you want to convey, is not too wide?
Would it not be more effective to focus on a more singular line in your story, so you increase the chance to get people on board, because you have more opportunities (outfits) to convey one message in different variations....
RESPONSE:
I completely agree that there needs to be more coherence. My internal confusion is too apparent in my work, I need to think about what really enhances my project and what doesn’t e.g. evolving designs, clear link/relationship between one world and another (jumping through walls example).
I am working on my toiles this week to get a feel of what the ultimate coherence/story is. I felt the colour scheme is way too wide an unappealing. I will bring this all together in moodboards to mix and match the best combination.
Final rendition of the installed hand monuments, these hands would be made from the earth dug up from the square area outside Z13 building. This starts to look more like Land Art, the hands would degrade over time and fall back into the pit. The hands on the outside of the pit references the concrete material of this area being sturdy thus being unaffected by the passage of time unlike the other more ephemeral hands made from the earth itself.
Scetchup mockup of the monumental hands installed into the space, because the hands have so many polygons due to the photogramatry it is hard to see what is going on but with the help of the photoshop mockups hopefully the idea for the installation can me understood.
Started experimenting with making the hands much larger, being over 6 feet tall. With the concrete hands looking like they are crumbling they would be installed on the grass and covered with dirt to mimic the ephemeral and crumbly material that dirt is. The other hands would be installed on the concrete next to grass to signify the rigid and hard nature of that material.
One idea was to have a pit outside building Z13 that has multiple hands that are a mixture of crumbling and non crumbling.
Reflecting on this pit concept I am not satisfied with the outcome, I have more digital experimentation to do using Photoshop and such so hopefully I find something that pleases me through that process.
Photoshop experimentation of multiple hands on a concrete block.