I'm listening to Andrew Wilmott's presentation on the development of The Sims 2 and he says at 29:30 of the presentation audio that the target hardware for the game to run on was very similar to the DirectX 7 level (came out in September 1999 and updates came out in 2000), so they had to keep most graphics tricks pretty simple.
...So our target hardware was very much kind of DX7 level, so we had to keep most of our graphics tricks pretty simple...
Demos with Direct X7:
Audio Recording of presentation:
Audio Recording of Shipping Sims 2 presentation by Andrew WillmottLink to presentation:https://archive.org/details/shipping-sims-2-fullLink
Slides from presentation:
From Andrew Willmott site:Shipping Sims 2This was a talk given at the Game Tech conference in 2004, and covered a lot of the aspects of what
Here is the auto-generated transcription of the audio recording of the presentation:
DirectX 7 is an old version of Microsoft's DirectX API that was released in 1999. It was included in Windows 98 and Windows 2000 operating systems. DirectX is a collection of APIs that are used to handle multimedia tasks such as video and game programming on Microsoft platforms. DirectX 7 introduced new features such as hardware-accelerated Transform and Lighting (T&L) for 3D graphics, support for DirectSound3D positional audio, and DirectMusic for music playback.
На русском языке:
Здравствуйте! Не так давно вернулась к симсу, и тут попалась ваша тема на форуме. Чтиво, надо сказать, увлекательное. Хотя и осилила я это в












