Conspiracy Draft Archetypes: Fringe Archetypes
There's several archetypes that occasionally come up as options. Rather than beat them all to death like I did the main ten color pairs, I'm just going to list them with a brief description and some of the important cards, as most of them are based on getting a particular rare or uncommon and shaping the draft around it.
Archetype 1: 5 color Worldknit
This deck, while obvious, is also the easiest to explain. If you see a Worldknit early, you can easily just draft the best card each pick as long as it fits your curve. We have yet to see a Worldknit before pack 2 in my group, and we've been drafting with 4 packs for testing purposes and because we enjoyed it much more than only 3 with 4 players.
Most important card(s): Worldknit
Archetype 2: Grixis Dethrone
Very similar to the Izzet dethrone deck, but with more removal. Usually happens when someone opens Marchesa and wants to live the dream. The main reason to push it is black removal makes it much easier to open up the way for your attackers.
Most important cards(s): Marchesa, the Black Rose; solid black removal
Archetype 3: Kindred Commons + Conspiracies
Every color has at least one or two vanilla or french vanilla creatures that won't be picked highly that are borderline playable. The idea here is to draft all the conspiracies and figure out which color is open so you can grab 3-4 of a particular common, name it with your conspiracies, and get undercosted creatures to stomp face with or play multiple spells with the same name for a similar effect.
Most important card(s): Secret Summoning and Muzzio's Preparations for creatures, Double Stroke and Iterative Analysis for non creatures.
Archetype 4: Flamekin Pants (R/x Auras)
This deck is all about getting 1 or 2 Flaring Flame-kin and trying to turn them into a giant unbeatable monster. I've drafted this once before after starting in Izzet and not seeing the dethrone cards coming around. It's quite fun to play but the best auras are G/W. This archetype is much more luck based than some of the others as it requires several uncommons to be really good, but it's great when you can pull it off.
Most important card(s): Flaring Flamekin, auras (Elephant Guide, Unquestioned Authority, Vow of Duty are your best options)







